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Old August 24, 2003, 19:19   #1
konig15
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Specialists and Hero Units
Hello everyone. First, I'd like to thank all those who helped my with my 'event error' question. The server for wouldn't let me post replies for some reasom back in June. Obvivouslt its working now.

I do have a question about specialists, namely, why there seems to be a set limit on how many one can trun into taxmen or scientists. After that, any new specialists are entertainers, and stay that way, regardless of my wishes. I have'nt seen any other thread on this subject, probably because its common knowledge for most. I want to know if there's any way around this annoyance.

I also am wondering about 'Hero' or 'Elite' units. For example, in the 'Age of Constantine,' where new units are exceedingly expensive and money is very scarce, the Maxentius unit guards Rome. It is immobile and has enormus hit points and defensive values. I've conquered the whole of the western Empire save Rome, because this pick just chews up anything I send agianst it. Even my Constantine cannot defeat it alone. What is the best way to sefeat such units? In this case, I can't take down Rome's walls, because I'd lose half the population, even if I destoyed the top defending Citadel unit first.

One last thing, to any Civ II scenario desiners left: alternate values matter!!!! That Citadel unit above may be top defender, but almost any unti can beat it because it has no fire power. And in Outremer, the Greek Fire should be a wonderful peice of destruction, considering its 60 shield cost. It's only defecincy is that it's defensive value is 0, but when I use it to attack, it inflicts only marginal damage, and that's if I'm lucky. Anyway, thank you in advance.
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Old August 25, 2003, 08:24   #2
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About your first point, you can only change the first 16 specialists. There is no way around it.

About the second, well, that's just a choice made by the scenario designer. I don't know the scenario, but if the intent wasn't to keep people from conquering Rome, your best bet would be to starve the city or pound it with diplomats and/or you best offensive units... But I don't think that's anything new.
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Old August 25, 2003, 09:01   #3
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Quite often, such high defense units have an attack factor of 0. IIRC, the unit in the partisan slot will have a quadrupled attack bonus against units with attack=0.

(e.g. Red Front)

Check the game.txt or rules.txt file to see if there is such a unit in the partisan slot, and also check the attack factor of the immobile unit, and see if that works.
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Old August 26, 2003, 06:31   #4
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The cavalry unit that guards Halifax (?) in the War of Indepedence scenario is like this, but it's not too difficult to kill if you just amass loads of artillery and blow it away in a single turn. If you attack it with even four or five a turn then it will defeat them all and just heal itself with the barracks, so you need a large pile of vet artillery and then let fly in a single turn. You ought to be able to crush it this way. Don't do what I did on my first game and use big George against it because he'll be pounded and you can only get a marginal victory.
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Old August 26, 2003, 16:08   #5
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Oh, sorry for the greek fire. I think I liked the idea of it, and so I introduced it, and later lost interest in it and forgot about it... I didn't play Byzantines You know...
I'm going to make a nice remake of Outremer once..
Unfortunatelly, yes, it's not good the way it is.
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Old August 26, 2003, 16:11   #6
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Still, I liked playing it
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Old August 30, 2003, 23:28   #7
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Well, I really hoped some one would post something good. You can only assign the first 16 specialists, and there's no way around it? That blows! That blows unmentionable things!

Well, thanks a bunch 6,000K Year Old Man! That tip really worked wonders on the Charlemane scenario I've been playing. Unforetunately, the Age of Constantine scenario has the partisan unit reserved for the Persians, and they're on the other side of the map. I've tweaked the game a bit; Constantine now ignores City Walls. Cheating? Perhaps; Cest la Vie.

Heresson, if I'm reading your post correctly, you're the guy who made 'Outremer' and therefore 'Fading Lights' if memory serves. If I'm wrong, ignore this. You are an awesome scenario builder. Fading Lights is one of my favorite scenarios, ever. Outremer, though, is frikin insane! I tried playing the Byzantines 'cause I was having one hell of a time trying to crush the Muslim citadels as the Jerusalemians. I put it away for a while. But Fading Lights is great fun, for a while. Maybe its the way I play; I pull no punches, I'm scared to death of the Turks. By 1340, anything not under my control is because I don't want the game to end in conquest victory. But those are the best 80 turns of Civilization I've ever played. Then the rest of the game, I enjoy the rebuilding (and re-Christianizing) of the Middle East. If you do back and tweak it or make a Civ 3 version, might I suggest you find some way to make the Mongols more agressive; Temerlane won't come near, well, anything.

Since I'm here, might as well ask: I've heard a lot of good things about 'Red Front.' Is there a version designed for play as the Germans? Cause while I like playing the Allies on the Western Front, on the Eastern Front, you can call me 'Facsist Fritz.' I hate Commies, and would like to get my fill of Commie killin, if only in simulation. Thank you all very much.
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Old August 31, 2003, 00:05   #8
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There are WWII scenarios out there for play as the Germans, but Red Front isn't one of them. The scenario is designed to give the Germans advantages (respawned units, units stronger than they were historically, event driven attacks, etc.). Playing as the Germans would be ridiculously easy.
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Old August 31, 2003, 17:54   #9
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Quote:
Heresson, if I'm reading your post correctly, you're the guy who made 'Outremer' and therefore 'Fading Lights' if memory serves.
yup. And Komnenai, and Mamluk scenario

Quote:
You are an awesome scenario builder.
He he he, thanks.

Quote:
Fading Lights is one of my favorite scenarios, ever. Outremer, though, is frikin insane! I tried playing the Byzantines 'cause I was having one hell of a time trying to crush the Muslim citadels as the Jerusalemians.
Perhaps You've been using wrong strategy. The best, I think, was to conquer cities, very carefully, by a combined sea
and land attack; the citadel can be easily crushed with help of a few templars and Guido (or whatever) unit;
it's no big deal to conquer large part of the coastland and keep it by moving the citadels on the ships in; especially
the Muslim cities north to Tyre aren't very well defended by AI. To move further into land, it's indeed difficult, but
that's absolutely historically correct. It is possible, however, with enough troops; one good thing You can do is conquering
Cyprus when a proper event appears; it is, except for navy attacks, quite safe, and it will give You a production base.
But yes, the game isn't good. I wasn't very experienced, and I received little help... And so, the scenario was never finished.
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