Thread Tools
Old August 26, 2003, 15:10   #1
rishenko
Settler
 
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 6
Immigration
I would imagine this topic has been mentioned before, but it appears that forum searching has been disabled.

During the Cold War, people from communistic East Berlin risked their lives to cross the Wall into democratic West Berlin for what they believed to be a better lifestyle. Today, America has a constant influx of immigrants from Mexico, Cuba and other countries.

What if you had basic immigration from one country to another due to culture/unhappiness/government differences. Civ3 allows for culture flips of an entire city but wouldn't it be even more evil and require further strategy if a border city's population could be siphoned slowly to the better living civ next door?

What if war weariness increased the exodus to a neighboring civ?

What if you could enforce police activity in such border cities to prevent loss of population at the expense of happiness?

What if the city on the receiving end of the population couldn't handle the influx of immigrants and fell into disorder?

What if you had to setup border patrols to prevent immigrants from crossing?

What if you could use espionage to court a scientist or scientist leader (Conquests) from another country to your own?

What if two countries agreed diplomatically (or one demanded contingent to war?) to return any refugees from one country to another?

Just a few thoughts.
rishenko is offline  
Old August 26, 2003, 18:06   #2
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:52
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Fun ideas, but you would have a different game. I am not sure I would care for all that intrigue.
They have some of that in Moo3.
vmxa1 is offline  
Old August 26, 2003, 18:09   #3
Kuciwalker
Deity
 
Kuciwalker's Avatar
 
Local Time: 03:52
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 21,822
Culture flipping.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
Kuciwalker is offline  
Old August 27, 2003, 11:06   #4
rishenko
Settler
 
Local Time: 07:52
Local Date: November 2, 2010
Join Date: Dec 1969
Posts: 6
Not quite culture flipping - or complementary
Culture flipping can catch you off guard. You are just waiting for your turn and watch while a city, out of the blue, flips to the other side. Granted, the civ next to you may a slightly higher culture value, but you still have no prior indication.

However, if you had a couple cities next to a rival civ and received updates every few turns that population was leaving to a neighboring city, you would have more warning.

If you had several neighboring civs and was watching as your population was dwindling on the border cities, you could plan ahead.

The ideas I listed above were just thoughts. It would make things more interesting, imho, in regards to culture and diplomacy with neighboring civs if even a couple of the immigration ideas were implemented.
rishenko is offline  
Old August 27, 2003, 11:32   #5
Turk Man
Chieftain
 
Local Time: 09:52
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Istanbul
Posts: 89
well that a good idea!
Turk Man is offline  
Old August 27, 2003, 13:33   #6
ChrisiusMaximus
Civilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameC3CDG Blood Oath HordeC4DG The HordeC4BtSDG Rabbits of CaerbannogCiv4 SP Democracy GameCivilization IV PBEMC4WDG éirich tuireann
Emperor
 
ChrisiusMaximus's Avatar
 
Local Time: 08:52
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Staffordshire England
Posts: 8,321
Certainly interesting ideas for a future version maybe Civ4, but even then it would only be a thing that would happen in the modern age I think.
__________________
A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
ChrisiusMaximus is offline  
Old August 28, 2003, 05:41   #7
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 08:52
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
There have been immigrants and refugees for thousands of years...I'd like to see them in a civ-game.

When a city is starving, why don't people leave? When you raze a city half become slaves and the rest just disappear...to where?

All those wandering people shold either settle somewhere or travel to a foreign country.
__________________
Don't eat the yellow snow.
bongo is offline  
Old August 28, 2003, 08:54   #8
PLATO
Apolyton Storywriters' GuildGalCiv Apolyton EmpireCivilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameCiv4 SP Democracy GameThe Courts of Candle'BreC4BtSDG Rabbits of CaerbannogC4DG The HordeC4WDG éirich tuireannC3CDG Blood Oath Horde
Emperor
 
PLATO's Avatar
 
Local Time: 02:52
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
Quote:
Originally posted by bongo
There have been immigrants and refugees for thousands of years...I'd like to see them in a civ-game.

When a city is starving, why don't people leave? When you raze a city half become slaves and the rest just disappear...to where?

All those wandering people shold either settle somewhere or travel to a foreign country.
I to have often wondered what happens to the displaced when a city is razed. Are they killed or do they just fade into the countryside? Why don't they become guerillas if they are in the countryside? I guess they must be killed as the city is destroyed.
__________________
Favorite Staff Quotes:
People are screeming for consistency, but it ain't gonna happen from me. -rah
God... I have to agree with Asher ;) -Ming - Asher gets it :b: -Ming
Troll on dope is like a moose on the loose - Grandpa Troll
PLATO is offline  
Old August 28, 2003, 09:27   #9
CerberusIV
lifer
C4WDG United Dungeon DwellersC4BtSDG Templars
Emperor
 
CerberusIV's Avatar
 
Local Time: 08:52
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
What might work, since a similar mechanism already exists in the game, would be for your citizens in border cities to change to the neighbouring civs nationality.

In captured cities citizens already change to your nationality over time so it should be possible to implement this.

The more citizens change to your rival's nationality the higher the chance of the city flipping to the other civ.
__________________
Never give an AI an even break.
CerberusIV is offline  
Old August 28, 2003, 12:39   #10
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:52
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by bongo
There have been immigrants and refugees for thousands of years...I'd like to see them in a civ-game.

When a city is starving, why don't people leave? When you raze a city half become slaves and the rest just disappear...to where?

All those wandering people shold either settle somewhere or travel to a foreign country.
One word: Stalingrad
vmxa1 is offline  
Old August 29, 2003, 04:10   #11
bongo
lifer
PtWDG2 Mohammed Al-SahafPtWDG Neu DemogypticaCivilization III PBEMC3CDG Blood Oath HordeIron CiversC4DG The HordeC4WDG éirich tuireann
Emperor
 
bongo's Avatar
 
Local Time: 08:52
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
I don't know much about the fate of the civilian population in stalingrad but I've been under the impression that they couldn't leave. The city was under siege. For all I know soviet authorities may have denied them to flee as well.
__________________
Don't eat the yellow snow.
bongo is offline  
Old September 1, 2003, 08:06   #12
Paddy
Iron CiversApolyton Storywriters' GuildThe Courts of Candle'BreBtS Tri-LeagueC3C IDG: Apolyton TeamC3CDG Blood Oath HordeCiv4 SP Democracy GameC4DG The HordeC4WDG éirich tuireannApolytoners Hall of Fame
Prince
 
Paddy's Avatar
 
Local Time: 16:52
Local Date: November 2, 2010
Join Date: Mar 2001
Location: at the beach
Posts: 40,904
I too like the idea of people escaping to a better life in a better cultured life.

It would also be good if there was a bit more notice on a city looking to flip.
__________________
Gurka 17, People of the Valley
I am of the Horde.
Paddy is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team