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Old March 19, 2000, 02:26   #1
Mao
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Red Front v.1.4
Let all discussions about the great scenario take place here! Well, I just started playing it and haven't got the "too many units" error yet, so that's good right? How's everyone else doing?

Who's played until the Americans come in?
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Old March 19, 2000, 02:45   #2
Djugashvili
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I got the 'Too Many Units' thing in October 1941. How far have you played, Mao?

And yes, it looks great by what I've seen so far!
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Old March 19, 2000, 03:54   #3
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Old March 19, 2000, 05:41   #4
Stefan Härtel
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I'm impressed by the incredible care for detail and the beautiful artwork. It really gives a great feeling to it- although there are some minimal things that Cpt. Nemo might want to fix- for example, what do I do with refugees since their settling capabilities are lost? Stalingrad has too many shields- I mean that there is a T 34 in production, but the shields that are producing it go out too far if you know what I mean... just check Stalingrad in turn 1.

Yet, there is the one big falw in playability. The massive number of units given to the Germans make the turns stretch and stretch, which makes it boring. But it still is fun. I am currently, I think, in August, and had a great resistance at Kiev. The Germans aren't doing all to well... Sieges drag and drag...

How long did Cpt. Nemo say, did it take him to do this true masterpiece?

------------------
Follow the masses!
30,000 lemmings can't be wrong.

We who grew up tall and proud
In the shadow of the mushroom cloud
Convinced our voices can't be heard
We just want to scream it louder and louder:
"What the hell are we fighting for?"
"Just surrender and it won't hurt at all"
-Brian May (Queen)
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Old March 19, 2000, 06:02   #5
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Refugees regain their "settling" ability (and change graphic) in the winter of 1941... In the summer they are supposed to flee (High movement rate) the Germans, not settle in the western cities... The idea is to move them to the East so they are ready to settle/build industry by the winter.

The number of German units will decrease later in the game but the first 2-3 turns are the worst.

Stalingrad was one of the main "shield producing" cities in the Soviet Union in 1941. It was the "showcase" for the Communist system. If you want to avoid wasting shields switch to Katyusha rocket (More expensive) production when you develop "propellants". (That should happen within 2-3 months).

It took about 15 months to make this scenario and probably over 1000 hours...
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Old March 19, 2000, 06:33   #6
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I have yet to encounter the too-many units problem.

I have not yet made it to the Americans though. Stopped in summer of 1942.
[This message has been edited by Scott F (edited March 19, 2000).]
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Old March 19, 2000, 06:55   #7
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I think the "too many units" problem is something to do with how many megabytes of memory you have. The more, the better.

I think.
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Old March 19, 2000, 14:14   #8
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Well boys, I've yet to find 1.4 anywhere. Alex's War Gallery page gives me a "connection timed out" thing. And the Ziggurat hasn't got it yet. I picked up 1.3 yesterday, after I noticed I'd been playing 1.1 all this time. It's January'44 and the Germans are done. My Ural Mountain Industrialization Program was stunning. Kirov, for example has like 7 industry squares. Like 126 shields per turn. He he he.

I played RF 1.3 for 14 hours straight yesterday!!! From '41-'44. This is because I wanted to get it out of the way and move on to 1.4 But I can't find it yet. I missed the mass e-mailing by Nemo

Captain Nemo, 15 Months!!! Wow, seriously you desrve some cash for this. Sid should pay you for making his game 10 times better. I mean it. The thanks from us players just doesn't equate to all your effort. But again, thank you so very much, sir.

Stefan, use the refugees to build industry squares after '41. Personally, as soon as Labor Brigades become available- build them. They don't move as far, so build them close to the Urals, or airlift them to Sverdlovsk. The Labor Brigades are probably 2 times as fast at building industry. The problem with Labor brigades is that they require 2 food, and I found that many may get disbanded in the winter due to food shortage. The refugees/Laborer(after'41) don't require any support. And after a certain pop-up, your T34 upgrade Wonder will upgrade all Laborers to Labor Brigades and they'll pump out those industry squares like mad. Also, with regards to your defense of Kiev, I too enjoy protecting the capital of my ancestral roots
(Ukrainian), But I found out from Nemo that early in the game, the Germans will replace their lost units from seiges very quickly. IE: Defend more= brings more attackers in the long run. The Wheat Fields are quite important as the Ukraine is the "Breadbasket" of the Union. But defending it to the last man may cause the Germans to have more and more units. If you can hold it through the summer of '41, I say keep it going...rush build everything during the winter. At best you can add 6 good defending units(1 per turn)to Kiev in order to hold it. Plus, it's great to see that one pocket of resistence hundreds of miles behind the lines... If you can hold Kiev long enough, they'll just give up, and move on to the Crimea, and Stalingrad...

So if anybody knows where I can get my hands on 1.4 ASAP please let me know. I'm dyin' to put in another 14 hours straight!
[This message has been edited by Field Marshal Klesh (edited March 19, 2000).]
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Old March 19, 2000, 15:27   #9
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I just started and am getting beat up. When do the tank guards come in? I want to know because I think there might be something wrong with the events. It's summer of '42 now, will I get them in Winter?
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Old March 19, 2000, 15:46   #10
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Mao,
just got 1.4!!!!Haven't started it yet. I'm all RF'd out from yesterday. My experience with other versions tells me that the Red Guard units should appear in the winter of '41. Perhaps Nemo changed this....not sure. I'll keep y'all updatesd with my progress.
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Old March 19, 2000, 17:56   #11
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Ha! I have lost a lot of the Ukraine, but the Germans are still desperately trying to capture Kiev (It's October '41)!!!
Damn, in the previous version(s), I nearly lost Moskva in November '41, now it's October '41 and they don't even have Smolensk!

I have noticed that a) the Germans are now focussing much more on the Ukraine and
b) the scenario is a lot easier. Doesen't make it bad, though.

I also like the idea of the Red army singin' the Soviet anthem while attacking. Speaking of that, does someone have that song as a sound file (.wav or MP3)???

------------------
Follow the masses!
30,000 lemmings can't be wrong.

We who grew up tall and proud
In the shadow of the mushroom cloud
Convinced our voices can't be heard
We just want to scream it louder and louder:
"What the hell are we fighting for?"
"Just surrender and it won't hurt at all"
-Brian May (Queen)
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Old March 19, 2000, 23:31   #12
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Ok Boys, I got one for ya.
Check the Civilopedia for the Wonders. I had this problem with earlier versions, asked Nemo, and he said there was no problem for him. Alas, it still exists for me. Here goes:
The write up for the following wonders extends past the alotted space given. There is no way to enlarge the window to view more of the writing. This means that the last few lines are cut off, and it is in those lines where you find the actual function of the Wonder. I already have figured out what most of them do, with the exception of the new Wonder in 1.4, so it isn't that big of a deal. But some are kind of vague without the last few lines to explain... For instance, Civillian Donations...it makes your ecenomy better, but what does it do exactly?
These are the culprits:
-Civillian Donations
-Electrification
-German-Finnish Solidarity
-Kirov Tank Works
-Naval Convoy System
-NKVD Intelligence Agency
-Socialist Pragmatism
-Soviet Armament Industry *new*
-Synthetic Fuel Plant
-Tankograd
-Waffen SS

As I said, I know what most of these do. But Nemo has put alot of time into making this scenario historically accurate, and I'd like to be able to read the full write up. Anyone else have this problem?

------------------
See you next December in the Kremlin, Komrade, when the first snow falls... if you are still there...
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Old March 20, 2000, 01:15   #13
Stefan Härtel
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You know there are people who get payed for such work... 15 moths, damn! Was there anything else you could think of during that time (or now)???

------------------
Follow the masses!
30,000 lemmings can't be wrong.

We who grew up tall and proud
In the shadow of the mushroom cloud
Convinced our voices can't be heard
We just want to scream it louder and louder:
"What the hell are we fighting for?"
"Just surrender and it won't hurt at all"
-Brian May (Queen)
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Old March 20, 2000, 18:16   #14
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Yeah, I have the same problem, so I went to the rules and saw which wonders corresponded with what original wonders (sorry Nemo if that's cheating) Civilian Donations is the Colossus I believe. I finally got my armored guardsmen in the winter of 42-42
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Old March 20, 2000, 19:20   #15
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Many think Red Front will do the following:

End all scenarios in production, seeing that Nemo has made the best one no one can match...

I will disagree with the comment above!
While testing my artwork skills, I must say, that even though my city graphic took 2-3 hours, and my unit 1-1 and a half hours...they look...magnificent, as Alex would put it. Lets hope I can do more...

No preview allowed yet! I hate to give too sudden of previews, ruining the scenario.

Say, when is Hispaniola going to be out?
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Old March 20, 2000, 22:00   #16
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More on Red Front:

Just started...

They are coming in hard, but I was able to get some refugees out of there. Odessa is being hit hard, but surprisingly, I'm holding it! Soon I will retreat some men out of Odessa and let them have it. I'm saving some men for any final onslaught I will have to accomplish in '44-'45.
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Old March 20, 2000, 22:49   #17
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Hey there PolarisGL,
Screw Odessa! Don't forget to pillage the industry square next to it before you split!
If you are going to hold any of the Ukraine, hold Kiev. The "Wheat Fields" will help you during the winter. Also, any units you have now will be near-useless in 44-45. You'll be pumping out tons of armor by then anyway. So don't try to "save" 'em, just use 'em as Panzer-fodder to hold Kiev as long as possible.

------------------
See you next December in the Kremlin, Komrade, when the first snow falls... if you are still there...
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Old March 20, 2000, 23:02   #18
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*cough* T-34/85 Guards *cough*
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Old March 21, 2000, 01:08   #19
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Just saw what you guys were complaining about on the "Wonder text". I have been playing FW and just loaded MPG on my laptop... Also went from 800 x 600 to 1400 x 1100 graphics.

One of the two did it. Now I can only see 2/3 of the Wonder text. For that reason I think the game looks and plays better in FW.
The High resolution screen setting just force me to use Max. zoom to see the units better, otherwise they look like ants scurrying (sp?) around. You can't get any more details anyway beyond the pixels that were entered in the basic graphic. Maybe in 1600 x 1200 (Twice normal 800 x 600) you get exactly 4 times the view area and perfectly crisp (but small) units. At the 1400 x 1100 you get a scaling factor that distorts the picture unless you go to max zoom in which case it looks just like 800 x 600!
Alex E-mailed me that he has placed the scenario on his site.
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Old March 21, 2000, 01:45   #20
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Nice Captain Nemo!!!
Nice find... so what does all that jargon mean up there? I need to get FW to have it look right? I'm using MGE. The graphics look great to me.
So is there a way to fix this by changing some of that mumbo-jumbo in the rules.txt or what ever?
Could you post it if there is a fix. I know it's small but like I said before, you put so much work into this, it's only fitting for it to be perfect.
I'll still play it anyway!!!
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Old March 21, 2000, 11:35   #21
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Klesh,

Will do, going to find time for it today.

I've had the last two days off from the observatory, and might I say it is a huge load off my back!
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Old March 21, 2000, 16:50   #22
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BTW-Nemo, great job on the .bat files, especially for lazy people like me
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Old March 22, 2000, 02:05   #23
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quote:


BTW-Nemo, great job on the .bat files, especially for lazy people like me


Indeed, the new menu selection aparatus is yet another small detail that combine to make this the best scenario currently available. Perhaps ever available....?

I always feared that my mouse-aim would be off and I'd load the wrong season!

------------------
I am the Ukrainian Anti-Pope!
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Old March 25, 2000, 23:07   #24
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Hey Nemo, may I ask what the "village" units do? They just get destroyed. I can understand the Stalin Line as it's a nice "personal" touch, but the villages are few and don't do anything. Or does it trigger a moveunit event or more units? Otherwise, I'm sure it could've been used for another type of unit
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Old March 26, 2000, 01:53   #25
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never mind about that question, Scott F told me why
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Old March 27, 2000, 22:50   #26
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Well just in case someone else is curious:

1. The village unit only exists in the first summer. Thereafter the unit is promply turned into someting more exciting... As is every other unit that goes away after a while, like the Russian General, the Stalin Line, the German Feldmarshal, the Pontoon Bridge, The river mines, the Russian fortified positions etc... Not a slot is wasted otherwise there would be more units!

2. Their function: imagine 100s of Germans desperately trying to hop into those squares, just waiting for that first Panzer to reach the Russian village and blow it to pieces... Got the picture? BTW they look like isolated "suburb" squares so they are as inconspicuous as possible.
[This message has been edited by Captain Nemo (edited March 27, 2000).]
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Old March 28, 2000, 17:42   #27
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Old March 28, 2000, 18:13   #28
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Captain Nemo,
Just out of curiousity, why not have the German units be created inside cities instead of using a unit space for the village?
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Old March 28, 2000, 21:38   #29
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Very good question!
To outwit the idiotic AI! Units created in cities like to immediately fortify there making for huge garrisons but very little agressive behavior or conquest... Once fortified it is impossible to get them to move out even with repeated move commands.

The AI is actually continuously trying to lose the game... what I had to do was to outwit him and fool him into making some semi-intelligent moves!
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Old March 28, 2000, 22:11   #30
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Is that the case for both defensive and offensive units?
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