Thread Tools
Old April 1, 2000, 14:55   #1
blackclove
Guest
 
Posts: n/a
Message from Mick Uhl
We received the following message this morning. I thought others might be interested in case they want to respond to Mick's latest (brilliant, IMO) idea. Even though he sent it by private email I thought it was important enough to break the usual rules about not reposting private mail. Hope Mick won't mind.


>From: Mick Uhl
>To: sleague@apolyton.net
>Subject: Civ 2omb Raider
>
>Gentlemen:
>
> I wanted you to be the first to know that John Possidente and I are starting to work
>on the design document for a great new game - one that I feel will pave the way for
>future generations of Civilization titles. We've licensed the 3D engine from Eidos'
>tomb raider series and will be incorporating the technology into our newest
>Civ title, which for the moment we are calling in a tongue-in-cheek fashion
>"Civ 2omb Raider". It will feature full-arcade 3D action using any of your combat
>units against your opponents' combat units. In addition, you will be able to
>send individual units on "missions" at hut sites that will be Quake-like combat missions
>where the more natives you kill the more research points you'll get for new tech
>advances.
>
> Although the system now includes arcade components, it doesn't eliminate the
>traditional strategy game flavor that made Civilization great -- indeed, it only
>enhances your options by letting you customize individual units and leading them
>into battle yourself. We have cut out most of the annoying micromanagement involved in
>building cities and improvements; the computer now handles such strategic elements
>automatically. The AI is good enough that I doubt anyone would want to turn this
>feature off. We toyed with the idea of letting players toggle it off from the
>options menu, but are currently thinking we'll remove this option.
>
> All the playtesters LOVE the new arcade sequences and think that they're a much
>better way to resolve combat than the old system. One playtester said that it makes
>things more interesting when you don't know for sure that your opponent's battleship
>will defeat your phalanx; you get to play out the battle and with cunning you might
>just be able to sink that battleship!
>
> Well, just wanted to keep you posted. Stay tuned for more info in the future.
>
>--Mick Uhl
>
 
Old April 1, 2000, 15:12   #2
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 21:55
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
Make sure this is not an April Fool's news LOL .
Xin Yu is offline  
Old April 2, 2000, 06:57   #3
Stefu
Apolytoners Hall of Fame
Emperor
 
Stefu's Avatar
 
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: CLOWNS WIT DA DOWNS 4 LIFE YO!
Posts: 5,301
LOL
Stefu is offline  
Old April 2, 2000, 16:56   #4
blackclove
Guest
 
Posts: n/a
(Just in case anyone didn't figure it out already... APRIL FOOLS!)
 
Old April 2, 2000, 21:47   #5
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 01:55
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
cute...
Mao is offline  
Old April 2, 2000, 23:19   #6
Fast_Eddie
Guest
 
Posts: n/a
Well, I think that would be cool.
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team