View Poll Results: What shall we research?
Amphibious warfare: Marines mulch mighty Man'o'wars 1 11.11%
Steam Engine: stubborn ships sink steadily 0 0%
Fundamentalism: Fearful fanatics foist foibles. 8 88.89%
Leadership: Lofty legends lunge lightly 0 0%
Explosives: Eager engineers earn eats. 0 0%
I'm an absent minded professor and forgot a tech. 0 0%
Banana (Amphib warfare II) 0 0%
Voters: 9. You may not vote on this poll

 
 
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Old September 8, 2003, 01:32   #1
Ben Kenobi
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Whack a minister!
Sorry, I've been away.

I still don't have my new computer up and running.

However, I can still do a science poll.

We have several sciences available once we develop conscription.

1. Fundamentalism
2. Leadership
3. Steam Engine
4. Amphibious Warfare.
5. Explosives

So pick which one you favour.
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Old September 8, 2003, 01:43   #2
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Re: Whack a minister!
Quote:
Originally posted by obiwan18
Sorry, I've been away.
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Old September 8, 2003, 01:50   #3
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Where's your mallet?
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Old September 8, 2003, 05:18   #4
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Can someone estimate how much longer it might take to research in Fundy vs our curent Xinning? If we are really crippled that badly in Fundy compared to now, perhaps we should consider getting one or two of those juicy Explosives/Leadership type techs before going Fundy.



Although, I guess we can flip in and out of Fundy in the same turn to test that later. And we don't need to go top Fundy the exact time we research it, do we?

Fundy first!
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Old September 8, 2003, 06:11   #5
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Quote:
Originally posted by MrWhereItsAt
Can someone estimate how much longer it might take to research in Fundy vs our curent Xinning? If we are really crippled that badly in Fundy compared to now, perhaps we should consider getting one or two of those juicy Explosives/Leadership type techs before going Fundy.



Although, I guess we can flip in and out of Fundy in the same turn to test that later. And we don't need to go top Fundy the exact time we research it, do we?

Fundy first!
IIRC it was some 25 turns (pure science without dominion, starting from zero, I guess some 20turns from this point, or 30 when we make some necessary cash in the mean while)
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Old September 8, 2003, 12:14   #6
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I estimate around 17-18 when only Xinning for science.

Getting other techs before fundi will slow us down considerably
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Old September 8, 2003, 16:49   #7
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I'd have to play around with the xinning, before I could give you a definitive answer.

We would also need to play around with the taxation to maximise science, given the need for evil elvii to maintain order.



could we run a temporary deficit, and sell some improvements ( I know we are running on the bare minimum,) or would that prove counterproductive? By selling the improvements, we could gain a temporary cash infusion to cover our years of deficits.
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Old September 8, 2003, 16:53   #8
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Quote:
Originally posted by obiwan18
I'd have to play around with the xinning, before I could give you a definitive answer.
I did (some time ago ) and my results were 11turns and 18 turns this combined to 13turns for 1 tech pure science

It could never be 17 or 18 turns total...our best rate is 10 turns(which we can only use every 2 turns)

Quote:
could we run a temporary deficit, and sell some improvements ( I know we are running on the bare minimum,) or would that prove counterproductive? By selling the improvements, we could gain a temporary cash infusion to cover our years of deficits.
sell like what? our temples or our markets/libs in Xin-cities
(we don't have much to sell(all our barracks got solled not that long ago))

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