Thread Tools
Old September 17, 2003, 11:22   #31
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
We could start Friday, if everyone agrees. But I must admit i wouldn't stay too long. (maybe 10 GMT).

How does it sound?
Gilgamensch is offline  
Old September 17, 2003, 11:24   #32
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
start @ 10 GMT? or do you mean you can stay till 10 GMT?
Glen is offline  
Old September 17, 2003, 11:47   #33
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
Sorry for the confusion:

Starting around 5 GMT and finishing around 10 GMT.

I still need to get some food afterwards (although I think I'll have to do it myself........)

Saturday/Sunday I shall be free, so long nothing changes. A friend might come over from Scottland so, I might not be available...........
Gilgamensch is offline  
Old September 17, 2003, 11:53   #34
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
okay cya then, then
Glen is offline  
Old September 17, 2003, 13:55   #35
Toni
Call to Power II MultiplayerDiploGamesBtS Tri-LeagueCivilization IV: Multiplayer
King
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,163
Game
Count me in as well
Toni is offline  
Old September 18, 2003, 04:40   #36
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
OK great toni, Starting around 5.30pm GMT
Glen is offline  
Old September 18, 2003, 12:46   #37
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
am i still in this? i dont know, anyway i can play at that time tomorrow if theres room for a 4th?
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 18, 2003, 13:18   #38
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
Yea course we still got room Maquiladora, Plus what connection have you guys got?
Glen is offline  
Old September 18, 2003, 14:03   #39
Toni
Call to Power II MultiplayerDiploGamesBtS Tri-LeagueCivilization IV: Multiplayer
King
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 2,163
game
ok great i will be in the lobby at 5:30gmt i got dsl connection
Toni is offline  
Old September 18, 2003, 14:22   #40
Ktulu2
Settler
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 9
Hi!
I'm Adrian, from Romania.
I already bought the Call to Power II. I reckon it's harder than the first one, even though the hardest level I tried and won was "King" (on Call to Power).
I wrote to you, because I've got an idea, concearning future Call to Powers or future Civilizations.
I didn't know where to put it !
Perhaps somebody else shared this idea with you already. But perhaps nobody has thought of it, not even a glimpse.
Let's say during the play, somewhere between 2300-2600 A.D., you cand introduce a parallel map, being the most competitive idea so far & ever. Let's say humanity/civilization/player has just sent a spaceship to explore, conquer and inhabit other planets (first, just ONE PLANET). Future game generations may include several maps at a time. Let's say that map is Mars' (or that Planet X's, they've discovered lately).
While confronting domination on Earth, the player can begin search for another planet, in order to colonize it.Then he can switch between two or more maps. Turns may remain the way they were.
Opponents may follow on discovering the same planet(s).
Please write to me!
Adrian.
Bye!

E-Mail: adrianarmas@yahoo.co.uk
Ktulu2 is offline  
Old September 18, 2003, 14:34   #41
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Hi Adrian, its probably best to post your ideas in this forum
http://apolyton.net/forums/forumdisp...s=&forumid=176
--------------------

Quote:
Plus what connection have you guys got?
56k, so i dont think ill be hosting.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 18, 2003, 16:31   #42
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
ok, hoping you all had broadband... but thats me being optimistic...dont worry ill host, got Blueyounder 1mg (twich speed of normal broadband or so the booklet says)


Also Adrian,

Think your idea will be hard to code into a current civ game, however i think this communty (Apolyton) i on the verge of getting its hands on the Source Code for Call to Power 2... Which willl mean anything is posible, i think... not much of a programmer... anywayz your idea i kind of like the the original Call to Power, with it having a space layer and a Land Layer... would be good to adapt this concept to planets and even having more than one layer like what you said.

Last edited by Glen; September 18, 2003 at 16:38.
Glen is offline  
Old September 18, 2003, 16:43   #43
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Im on blueyonder too, thought about broadband a few times but couldnt be bothered to pay, id download even more crap than i do now! 1meg is the way to go though, i hear the upload speed on 2meg is the same as 1meg.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 18, 2003, 16:45   #44
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
yea it says in the booklet 2&1mg have same upload speed of 256Kbs or something... does upload speed matter tho?
Glen is offline  
Old September 18, 2003, 16:51   #45
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
It does if your snagging huge amounts of files you wont really ever use or need It effects download speed yeah.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 18, 2003, 16:56   #46
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
well im sure the speed will be fast enough for me, mind you i already down loaded nearly 200mgs, 41 songs/vidoes(only about 20 fully downloadeded tho) few patchs for games and stuff, mainly from kazaa
Glen is offline  
Old September 18, 2003, 17:03   #47
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Well lets not get this thread closed but you should download from newsgroups and mirc if you want to use your connection at its best.

Anyhow i hope i dont drag the game down with my poor connection, im not sure what connection Gilgamensch is on but ctp2 isnt so bad with 56k.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 18, 2003, 17:07   #48
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
yea its ok dont worry, i was saying it like that mate!
Glen is offline  
Old September 18, 2003, 17:15   #49
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
No worries im a fast player and dont rush people, same goes for toni when i play him.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 19, 2003, 03:42   #50
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
Actually I'll be running it from the company (still no connection at home )

The bandwitdh we have shall be something like gigabyte......... but not only for me

So if you want I (think) I can host the game............( I am just about to install it again..........)
Gilgamensch is offline  
Old September 19, 2003, 04:13   #51
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
Sure. Which ever siuts me
Glen is offline  
Old September 19, 2003, 04:56   #52
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
Actually quick question:

Which settings we want to use?
Do we want to modify city limits or similar?
Gilgamensch is offline  
Old September 19, 2003, 05:07   #53
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Gigantic map, exclude nukes, start with 4 or 5 settlers and 3000 gold each. How do these sound? Wonders can be excluded too but i think it would be more fun including them with more people.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 19, 2003, 05:10   #54
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Also Impossible difficulty and maximum barbs settings and no pollution?
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 19, 2003, 05:11   #55
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
Hmmm sounds good to me
Glen is offline  
Old September 19, 2003, 05:25   #56
Gilgamensch
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
King
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
ups...........

I think I'll need some help

How do I do again the UG map? It's a bit ago that I 'pleyed' with it..........

And just to make sure: The extra wishes , will be done through the 'cheat'-mode? (again long time I played MP....)

And no, I think we shall include the wonders.........with MP at least the winning player might get crushed....don't think it will be me
Gilgamensch is offline  
Old September 19, 2003, 07:41   #57
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Quote:
And just to make sure: The extra wishes , will be done through the 'cheat'-mode?
You can do all these things when setting up a MP game, set up a LAN game to see all the options.

Whats also important is, if Gilgamensch is hosting will you be able to get access to the save game when we need to resume?
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old September 19, 2003, 07:46   #58
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
hmmm dont understand what you mean there Maquiladora, ill let you guys sort all the technical stuff out...
Glen is offline  
Old September 19, 2003, 07:49   #59
Glen
Call to Power II MultiplayerCall to Power II Democracy Game
Warlord
 
Glen's Avatar
 
Local Time: 08:30
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Blackpool, England
Posts: 109
Also im woundering how good you all, im ok on SP mode but I find that i can easly bet the computer on most game and i start thinking im really good at the game then soon as i play online i get wiped out... and relise i might be good at it, but so is everyone else... and usualy betta than me *sigh*
Glen is offline  
Old September 19, 2003, 07:49   #60
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 09:30
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
I dont really understand what gilg means either just sort it out later.....
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team