View Poll Results: Out city activities(pls check maps before voting)
A: Great plan, all is perfect 4 22.22%
A: Only the roads, who needs water anyway 3 16.67%
A: Only the irrigation, anyone can walk on grass. 1 5.56%
A: what a stupid plan, listen to me how I would do it: (see below) 0 0%
B: make it a city at the sea 2 11.11%
B: Make it a city on a nice hill 3 16.67%
B: Dark...it pull's me in, go and build in the darkness so no-one can see 3 16.67%
B: Huh? city? what's that? 0 0%
C: banana road. 2 11.11%
Multiple Choice Poll. Voters: 18. You may not vote on this poll

 
 
Thread Tools
Old September 11, 2003, 09:42   #1
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
CP orders 1540AD part2
After carefull study of the map I have some more questions (look at both maps before voting please)

A) some internal roading.
the 2 settlers near pax should be doing this job, irrigating and placing the roads as shown in image1

the dot is the location of a new city(from a settler which will be finished next turn in Famine(our settler poping city)...this city will connect our core to the south-pole cities

B) how to annoy Germany,Zululand and America at the same time
The new NONE-settler near Bonn is living very dangerously. I suggest to build a city with it and turn that then into a fortress.(walls,barracks, good defenders)

but where will we build?
1) next to the sea
2) on a hill,(and rush a temple at turn1 since we would be starving when we use 1 worker as elvis)
3) wait a little untill the dark is explored and build there at a beter location.

Personally I think the longer we wait the bigger the chance we lose the settler to a wandering foreign army.
Attached Thumbnails:
Click image for larger version

Name:	city.jpg
Views:	45
Size:	62.0 KB
ID:	53004  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 11, 2003, 09:48   #2
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
The road-plan
Attached Thumbnails:
Click image for larger version

Name:	roads1.jpg
Views:	45
Size:	151.1 KB
ID:	53005  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 11, 2003, 13:57   #3
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
I would prefer irigation before roads in this part of the world as we get Fundi before Explosives.
I'd say irigate and grow first then after Explosives build Engineers and roads.

Good cityspot

The Settler and Musketeer were walking towards each other hoping to find a coalmine somewhere along the way.

A city on the coast would be on the route if Zulu and Germans would go to war, besides, if build on a hill at cant be taken by force

Last edited by atawa; September 11, 2003 at 14:13.
atawa is offline  
Old September 11, 2003, 16:01   #4
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Why not begin the irrigation around Newton from the oasis instead of irrigating terrain not in the city limits?
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul

Last edited by cavebear; September 11, 2003 at 16:10.
cavebear is offline  
Old September 12, 2003, 00:28   #5
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Quote:
Why not begin the irrigation around Newton from the oasis instead of irrigating terrain not in the city limits?
It's a mirage.

Seriously, we can't bring in water from an oasis, only from rivers or the sea.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old September 12, 2003, 06:37   #6
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
And if you don't believe Ben kenobi... I tried (and ofcourse failed) to do just that.

@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 12, 2003, 07:28   #7
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Quote:
Originally posted by Ben Kenobi


It's a mirage.

Seriously, we can't bring in water from an oasis, only from rivers or the sea.
Amazing! I suppose I've tried irrigating from an Oasis in the past, but forgot that it didn't work. I need to learn to write those kinds of things down somewhere.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old September 12, 2003, 09:20   #8
Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
 
Sparrowhawk's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
Quote:
Originally posted by shade
@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)

Shade
Just so I am clear...
are you suggesting....
1) Move settlers to spot
2) Irrigate
3) Road
4) Move Settlers to next spot

or

1) Move settlers to spot
2) Irrigate
3) Move settlers to next spot
4) Irrigate
Repeat until irrigation is complete.....then start road building in reverse?

I hope the former, as it involves less moving (which is obviously very time consuming), but I suspect from your post that you mean the latter .

/me Foreign Minister
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
Sparrowhawk is offline  
Old September 12, 2003, 11:01   #9
Six Thousand Year Old Man
Civilization II Succession Games
King
 
Six Thousand Year Old Man's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
I tend to prefer roads to irrigation, at this point in the game. Irrigation helps our cities grow... but just adds unhappiness. And if we want the cities to grow bigger for Xinning purposes, it makes more sense to add a Settler to the city as opposed to irrigating.

Also... once we learn Explosives I would hope a lot of our Settlers would be added to existing cities, to speed growth. We can crank out a lot of Engineers to replace them. I don't think Leo will be captured anytime soon.
__________________
"I'm a guy - I take everything seriously except other people's emotions"

"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Six Thousand Year Old Man is offline  
Old September 12, 2003, 11:05   #10
atawa
Civilization II MultiplayerCivilization II Democracy GameCivilization II Succession Games
King
 
atawa's Avatar
 
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
Quote:
Originally posted by Six Thousand Year Old Man
Also... once we learn Explosives I would hope a lot of our Settlers would be added to existing cities, to speed growth. We can crank out a lot of Engineers to replace them. I don't think Leo will be captured anytime soon.
We might use them better by letting them found new city's at good spots on the western highway.
atawa is offline  
Old September 12, 2003, 12:32   #11
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Yes, let our old settlers build new cities.

Once we are Fundy, we never need worry about happiness.

__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old September 12, 2003, 17:41   #12
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
I think we should consider multiple uses for our existing Settlers. In some cities, it might be beneficial to increase the population. But in other cities, it might be best to improve terrain. And a few can certainly establish new cities. But some of them might still build roads and irrigate until our Engineer increase. And we might want to disband Settlers for the shields to help build Engineers.

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old September 13, 2003, 01:48   #13
rjmatsleepers
Civilization II Democracy Game
King
 
rjmatsleepers's Avatar
 
Local Time: 08:35
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 1,773
Quote:
Originally posted by Sparrowhawk

Just so I am clear...
are you suggesting....
1) Move settlers to spot
2) Irrigate
3) Road
4) Move Settlers to next spot

* Sparrowhawk Foreign Minister
Surely ...
1) Move
2) Road
3) Irrigate
4) Move

That way we get the trade arrows earlier.

RJM at Sleepers
__________________
Fill me with the old familiar juice
rjmatsleepers is offline  
Old September 13, 2003, 02:01   #14
Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
 
Sparrowhawk's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
I agree with you there rjmatsleepers, but this is what shade posted...

Quote:
Originally posted by shade
@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)

Shade
so I don't think that is the plan.

Maybe I should leave the clarifying to him though, just in case I misunderstand!
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
Sparrowhawk is offline  
Old September 13, 2003, 08:03   #15
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
euhm... woeps... no it actually was something like this:
2 settlers irrigate along the blue lines:
1) move
2) irrigate
3)move to next spot
(those cities are already connected with a road, so 1 road should do at the moment)

When finished irrigating they should end up near Newton, from where they move to the red lines and start the road plans:
1)move
2)road
3)move

I agree with building cities with those settlers once we get explosives, but then we will also need to REPLACE those settlers by engineers.(the bold is to make sure no-one forgets that and thinks they just come falling from the sky )

at the moment we only have 11 active settlers(for 32 cities!)

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 13, 2003, 20:34   #16
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Quote:
at the moment we only have 11 active settlers(for 32 cities!)
/me dreams of 64 Engineers.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old September 13, 2003, 23:32   #17
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
I'd settle for 20.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old September 14, 2003, 07:58   #18
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Can we get an update on the time it will take us to get to Fundy, and how much irrigation will be done in the intervening time? The irrigation will pay off under fundy, with no unhappiness, and it is only a liability whilst under our old Feudal Monarchy.

What is the rush with roads? Unless we have a force able to use the roads to get to trouble areas they aren't that useful for highly corrupt cities. The irrigation, however, could speed filling the food box allowing for faster Xinning turnaround, and will benefit even more in Fundy.
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old September 14, 2003, 12:55   #19
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
reports have been send.

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 15, 2003, 09:47   #20
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
It has just occurred to me that there is a quicker irrigation path; over the Mountain. If we use the Mountain it takes 10 turns instead of the 5 turns for a Grass or Desert square, but that gets us to the useful squares faster.

Path:
Attached Thumbnails:
Click image for larger version

Name:	newton1540ad.jpg
Views:	18
Size:	47.8 KB
ID:	53329  
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old September 15, 2003, 09:55   #21
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
but then again I hope we will upgrade the terrain of Newton sometime in the future.
(getting rid of the jungle,desert,etc,... )

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 15, 2003, 10:21   #22
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
It is up to you, of course, but consider that there will be 15 turns wasted irrigating the first 2 Grass and 1 Desert squares outside city borders (plus the 4 non-road movement turns), but only 10 turns wasted irrigating the Mountain (plus 1 non-road movement turn).

19 or 11...

__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
cavebear is offline  
Old September 15, 2003, 10:41   #23
Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
 
Ben Kenobi's Avatar
 
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
Irrigating a mountain?

__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
Ben Kenobi is offline  
Old September 15, 2003, 11:02   #24
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by Ben Kenobi
Irrigating a mountain?

it won't be the first
We would also need to irrigate 2 mauntains to get water to Atomant's Hell and all the cities in that area.


(I'll leave the choice to our notoriuos leader, report was already send)

Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
Old September 15, 2003, 21:59   #25
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
That actually.... works?
__________________
Consul.

Back to the ROOTS of addiction. My first missed poll!
MrWhereItsAt is offline  
Old September 16, 2003, 06:12   #26
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
Quote:
Originally posted by MrWhereItsAt
That actually.... works?
woeps they can't...
Aargghh they CAN'T.
...
Checked our current map...euhm all the hugh bodies of water are ...euhm ...surrounded by...euhm ....... MOUNTAINS

(and to make it even more fun the planet is devided in some sort of patchwork and guess what is deviding the patches...mountains

look...
Attached Thumbnails:
Click image for larger version

Name:	sea.jpg
Views:	8
Size:	65.7 KB
ID:	53402  
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team