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Old October 2, 2003, 04:23   #31
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1. Unit Workshop

2. Social Engineering, coupled with EU's DP sliders.

I think before we cry for MORE DIPLOMACY 111!!11! we should try and get better domestics first.
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Old October 2, 2003, 04:32   #32
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well said
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Old October 2, 2003, 04:35   #33
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do you agree or are you being sarcastic?
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Old October 2, 2003, 04:39   #34
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I agree with your comment.



I know that I can be sarcastic about such things... but I see your point.
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Old October 2, 2003, 05:02   #35
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I've raised it for many many times. Nobody ever paid attention.

People are so focused on massively multiplayer and 3d graphics...
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Old October 2, 2003, 05:09   #36
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ahh well

these things are just minor details to some in the community.

Imagine if we all only focused on one or four aspects of this game....
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Old October 2, 2003, 05:11   #37
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yeah.

have you had specific thoughts about the Social Engineering yet? I think it's sort of hard to summarize all the fields and specific movements in human social history.

1. let's make it euro-centered
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Old October 2, 2003, 05:15   #38
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I am heading out to work in 10 mins.

I would like to follow this conversation up soon.

Euro - centered... interesting...

Do you want to elaborate on your idea on this and I will respond when I get home.

Cheers, have a great day/night
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Old October 2, 2003, 05:25   #39
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cheers.
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Old October 2, 2003, 17:12   #40
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ahhh no further points on your Euro-centered statement....?
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Old October 4, 2003, 20:59   #41
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Quote:
1. Unit Workshop

Bad idea, very bad, go away ksjjjjsst
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Old October 5, 2003, 07:25   #42
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My suggestion:
Suppose you build a semi-coastal city; ie. one that is near the sea, but does not have a direct link to it. Perhaps provide the option to build ports on ground within your city borders. These ports would allow for sea trade and also let the city gain an additional food unit as a harbor would, for the squares that is has within its city radius. The disadvantages here would be: A port would require a lot of work to create (6 turns for a normal worker?) and would cost upkeep (perhaps more than a harbor would?).
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