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Old September 20, 2003, 01:14   #121
Rhothaerill
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There is currently some discussion of adding a fourth team. Please take a look in the Domination DAR 2 thread New team discussion for details. If you have any comments or suggestions please weigh in on them here. Thanks.
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Old September 20, 2003, 10:33   #122
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To all who responded to my 'resistance' post thus far:

1) Thanks for not flaming me!

2) The idea in response is VERY reasonable; I will play the next block twice, from both MZ's save and from my own... we'll see where the game goes from there.
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Old September 20, 2003, 14:54   #123
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I won't repeat what I said already, but I am good with whatever is decided.
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Old September 21, 2003, 19:29   #124
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So are the team matchups going to remain the same for DAR2? (i.e. will the space team vote for the domination team) I think it might be nice to shuffle who votes on whom.
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Old September 21, 2003, 20:30   #125
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Just to clarify here as well: I am sticking with MZ's save.

I wouldn;t mind switching around which teams we vote for... maybe even our own as well once in a while!!

If we are sticking with the same order... uh, my team-mates and I don;t have any games to vote for!
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Old September 21, 2003, 22:46   #126
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I support a shuffle myself

say,

Round 1:
Dom -> Opp
Space -> Dom
Opp -> Space

Round 2:
Dom -> Space
Space -> Opp
Opp -> Dom

Round 3:
Everyone votes for their own team.

Round 4:
same as round 1....

ad infinitum
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Old September 22, 2003, 00:16   #127
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MZ that's a good idea Unless Rhothaerill opposes that's what we will do.
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Old September 22, 2003, 01:58   #128
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Sounds good to me. I will make sure to note this in the DAR threads tomorrow when the turn block posting stops. Actually, question about that, do we want to stop tomorrow or go until Tuesday like it was for the first turn block.
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Old September 22, 2003, 02:17   #129
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Wait and see how many have made the deadline a few hours beforehand and decide on an extension then
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Old September 22, 2003, 02:32   #130
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Part of the problem is that I won't be around from about 4pm until about 10pm Pacific Time tomorrow to make any decisions regarding that.
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Old September 22, 2003, 08:33   #131
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I probably won't be able to dubmit before the deadline... I will try really hard, but I doubt I can make it... I support a deadline push, but any way is fine with me...

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Old September 22, 2003, 09:30   #132
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A few thoughts about Theseus new 'Dom-Team' and Dominae 'Cultural' team.
Next game, why not make directly 6 different teams?
Cultural, Domination 1, Domination 2, Space Ship, Opportunistic (a mix of the previous), and Diplomatic (a tricky one...).
Then we should play the following levels: Monarch-Emperor-(Deity)-Monarch-Emperor-(Deity)-... as to encourage as many players as possible to play them and try higher difficulties.
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Old September 22, 2003, 11:25   #133
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Why so many teams? Other than Theseus' dissatisfaction with Master Zen's block, I'm not sure what creating more teams will address. We should only create more teams if we get more players.

As for my bid to make the Opportunistic team into Cultural, that has nothing to do with any problem I have with the game (obviously not, since my save was chosen...but anyway!). I think it will be interesting and will serve to give our team more direction.


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Old September 22, 2003, 11:38   #134
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Is each team supposed to play to achieve their goal as fast as possible, or is it supposed to play to achieve Ultimate Power, with their defined goal achieved eventually?
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Old September 22, 2003, 11:51   #135
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As fast as possible, because then there's pressure and you learn better that way.


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Old September 22, 2003, 11:55   #136
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That's what I thought. Just making sure.
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Old September 22, 2003, 11:58   #137
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Maybe when we get to play a Deity scenario UP will be a more lofty goal. But I'm quite sure that 90% of the players here have no trouble reaching UP on Monarch (and on this map).


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Old September 22, 2003, 12:25   #138
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I would love to have a Deity game of this nature. Perhaps we could put a regular deity winner on each team and see what the secret is even if we end up only playing their saves
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Old September 22, 2003, 13:25   #139
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I was thinking of the possibility of a monarch game, an emperor game, and a deity game for the next AUSG, but that would have a bit of logistics to work out such as what to shoot for in each game.

And I'll try to design a "slightly" more challenging scenario next time.
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Old September 22, 2003, 15:41   #140
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I think we should go ahead and extend the turn block due date back to Tuesday like it was for the first turn block. Hopefully that will give the people who haven't played their turn blocks yet the time to finish them up before we start on the discussion period.
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Old September 22, 2003, 15:46   #141
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Your call.
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Old September 22, 2003, 15:50   #142
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Well, I'd like for everyone to have the opportunity to play it and apparently a lot of people have had busy weekends (which I understand since I had one too ). If we stopped it tonight there wouldn't even be any discussion in the opportunist team since only one member has submitted his turn block so far. So yeah, I'd like to increase the deadline by one more day.
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Old September 22, 2003, 16:03   #143
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Tuesday is good. I think I'll still play my turns tonight, but I like the idea, in general, of having 2 days after the weekend to get my turns done, since I'm often away on the weekends.

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Old September 22, 2003, 16:06   #144
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When I was first thinking about reducing the deadline, I wasn't thinking about the fact that a lot of people are busy on weekends. I was just thinking of "more time for discussion period" But actually the two days we had for discussion worked pretty well last week so I'll try to leave it like this in the future.

For the record...all saves will be due 23:59pm EDT (or whatever the last minute is on the U.S. east coast) Tuesday night, just like it was the first week.
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Old September 22, 2003, 19:28   #145
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Quote:
Originally posted by Rhothaerill
I was thinking of the possibility of a monarch game, an emperor game, and a deity game for the next AUSG, but that would have a bit of logistics to work out such as what to shoot for in each game.
That was part of the original discussion... remember? Dominae, I think, suggested that the higher difficulty level players judge the game just below them. Uh, I forget what the answer was for Deity level games.
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Old September 22, 2003, 20:01   #146
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Nobody judged them... They were grown ups and knew how to behave...! :P
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Old September 22, 2003, 20:21   #147
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Speaking of which, which teams are judging which?
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Old September 23, 2003, 07:38   #148
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Quote:
Originally posted by Rhothaerill
I was thinking of the possibility of a monarch game, an emperor game, and a deity game for the next AUSG, but that would have a bit of logistics to work out such as what to shoot for in each game.

And I'll try to design a "slightly" more challenging scenario next time.
I don't mind it, but if we play 3/4 scenarii (Domination, Space race, Culture, ...) at each level, that makes a lot of threads to read, check and comment. Are you (and us) up to it?

Then, we could find ourselves, for a given scenario, with 8 players on Monarch, 3 on Emperor and 1 on Deity
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Old September 23, 2003, 09:59   #149
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Are we rotating the judging? Opportunists judged SS last time, right? So if we're rotating, we would judge Domination this time?

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Old September 23, 2003, 10:42   #150
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Quote:
Originally posted by Arrian
Are we rotating the judging? Opportunists judged SS last time, right? So if we're rotating, we would judge Domination this time?

-Arrian
Yes. I'll make sure to post later on which team will be judging which, but essentially you're each judging the "other" team this week.
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