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Old September 14, 2003, 22:34   #1
Six Thousand Year Old Man
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Bloodlust?
Here's a dumb question.

Does the 'Bloodlust' flag have any apparent effect on AI strategy? Make them more aggressive, for instance?

I seldom play with the option set... but my cynical side still expects the AI to steal Space Flight/Plastics/SuperConductor automatically in 'Bloodlust', for all the good that'd do.
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Old September 15, 2003, 08:14   #2
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No, actually it's a good question.

But when playing bloodlust, the game should never get to the point where those techs are available...
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Old September 15, 2003, 08:59   #3
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Quote:
Originally posted by -Jrabbit
No, actually it's a good question.

But when playing bloodlust, the game should never get to the point where those techs are available...
Ahhh, usually I'd agree. But ToT gigamaps seem to be another story for me. If I don't work hard on exploring or getting MPE, early conquest is near impossible.

And besides... even if the answer serves no practical purpose, I suppose any question that hasn't already been answered in Civ2 is a good one.
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Old September 15, 2003, 09:20   #4
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Let's put it to the test.

See the other thread, O sole Mio...
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Old September 15, 2003, 11:11   #5
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Quote:
Originally posted by Six Thousand Year Old Man

And besides... even if the answer serves no practical purpose, I suppose any question that hasn't already been answered in Civ2 is a good one.
That's why I said it was a good question...
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Old September 15, 2003, 12:11   #6
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I would guess not.
Extra programming.
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Old September 15, 2003, 16:32   #7
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I'm trying to think that last game where I was in that situation (about six month ago I reckon.) -- The ending turns saw all the countires of the world in Fundy -- where Carthage was about three times my size & we both had all of the interesting techs (Manhatten wasn't constructed except for the points near the very end.) -- Howies ruled, & stealth didn't have sufficient punch vs the vet jeeps running around.
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Old September 15, 2003, 17:15   #8
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If you start building a space craft, they come after you anyway, so I don't see any difference.

And it's time's like that where I'm happy they're lucky to have muskets.
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Old September 15, 2003, 21:12   #9
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Quote:
Originally posted by -Jrabbit


That's why I said it was a good question...
Sorry, didn't mean to sound argumentative. I was just musing that I've seen almost all other questions asked and answered here, already.

Normally I don't play bloodlust, but I'm getting tired of having to go capital-city-hunting in the late stages of conquest games.

And I suspect rah is right... lazy programmers!!
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Old September 16, 2003, 08:15   #10
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But, everyone claims the MGE version has a more aggressive AI, so maybe there is a bloodlust flag that they just leave on in MGE.
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Old September 16, 2003, 08:23   #11
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I've often wondered about that...
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Old September 16, 2003, 09:10   #12
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I'm not entirely certain that the AI are more agressive in MGE - I reckon that it depends upon conditions of play more often than not - butMGE certainly throws more barbs at you on Raging Hordes than either Classic or the PS version.

PS - Nice plug OnS .
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Old September 16, 2003, 11:49   #13
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Diplomacy (i.e. raping the AI demanding tribute) is more difficult in MGE.
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Old September 16, 2003, 13:05   #14
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rah - not more difficult, just different. The AI in MGE will declare war rather than cough up tribute sometimes, but then they'll pay everything they own for peace a turn or two later. Same net results, in my experience.
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Old September 16, 2003, 13:47   #15
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Not quite. Using Oedo years, I used to drop out of Democracy every now and then, (whenever AI treasuries got fat) and demand and get it.
In MGE they'd declare war and then at the next contact point (you'd be back in democracy) your senate would go behind your back and accept the peace treaty denying you the tribute.
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Old September 17, 2003, 09:35   #16
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I have MGE and initially often selected blood lust as an option, the only difference I have noticed is the techs and wonders that the AI go for, as well as more agressive Barbs. The AI Civs still function normally but given the choice of Sun Tzu's acadamy or Mikes they will choose the war acadamy.

Barbs on the other hand make it a point to take over as many of your cities as they can, I had one game where there were more barb cities than one of the smaller civs.
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Old September 18, 2003, 08:36   #17
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Barbs on the other hand make it a point to take over as many of your cities as they can, I had one game where there were more barb cities than one of the smaller civs.
It's a rare event when I lose a city to barbs.
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Old September 18, 2003, 10:02   #18
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Try it some time; it becomes a "farm" where you can buy NONE units if you hover a Dip nearby.
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Old September 18, 2003, 11:33   #19
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That's different. And I used to do that in SP, but in an MP game sometimes it's not the smartest thing to do. The only way to protect it is to have it in your territory instead of on the fringe, so if someone slips in a dip and bribes it, they could get a standing enemy army near your core.
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Old September 18, 2003, 12:09   #20
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While i was attacked often by barbs I have rarely lost a city to them, most of those cities were taken from AI civs.

I found it interesting that barbs had conqured more cities than one AI had in its entire civ.
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