View Poll Results: Please read the question below.
Go for the compromise. 14 60.87%
I want full land! 3 13.04%
I want full aquatic! 6 26.09%
Write-in 0 0%
0 0%
Voters: 23. You may not vote on this poll

 
 
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Old September 16, 2003, 19:03   #1
Maniac
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Aquatic or land: take two
The previous poll concerning aquatic options ended in a near fifty-fifty result. So no matter if we go fully land or aquatic, half of the participants is going to be disappointed. Therefore I was thinking of a compromis proposal: how about if most factions (we one of them) start on land, but we all have the aquatic ability (making sea bases not worthless compared to land bases). That would be the best guarantee to have both the sea and land aspects of the game well represented.

What do you think about this?
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Old September 16, 2003, 19:24   #2
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Still prefer aquatic and 70% - 90% ocean.
It would be like a contest for control off the seas in the 18th/19th century but with modern vessels and retarded airpower ( maybe the odd balloon).
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Old September 16, 2003, 20:01   #3
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Compromise, on the condition that the amount of land is low (30-10%)
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Old September 16, 2003, 20:47   #4
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full aquatic. no land. at all. if there's even a little, the AI will just raise it. land will just give us another advantage - boreholes.
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Old September 16, 2003, 20:54   #5
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Quote:
full aquatic. no land. at all. if there's even a little, the AI will just raise it. land will just give us another advantage
- boreholes.
Never thought of that. I didn't think you could have 100% Aquatic
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Old September 16, 2003, 20:58   #6
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Quote:
Originally posted by Hercules


Never thought of that. I didn't think you could have 100% Aquatic
in regular SMAC you can't, because aquatic factions only exist in SMAX. I tried an all aquatic game in regular SMAC, and i ended up having to start all factios on 1 tile of land, otherwise everyone dies in 2101
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Old September 16, 2003, 21:44   #7
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I voted for compromise, but wish to retract my vote and abstain (for now). Method's posts have me on the fence.
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Old September 16, 2003, 23:07   #8
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I say compromise.
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Old September 17, 2003, 01:15   #9
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Compromise
I like the idea of an aquatic battle, but not the idea of having a rather dull map to work with. The little terrain adds another twist to the game (with boreholes and such)
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Old September 17, 2003, 04:48   #10
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Compromise with very little land.
All aquatic just makes a boring map
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Old September 17, 2003, 08:26   #11
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Compromise, but with very small islands, like only place for 1-2 cities per continent...
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Old September 17, 2003, 09:42   #12
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Compromise. I like the idea of sparsed small land and retarded airpower.
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Old September 17, 2003, 12:16   #13
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all aquatic with little land, such as strings of island, or long narrow islands dividing the map into a few distinct oceans, with "panamacanal" sites where cities can be built to function as canals between seas
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Old September 17, 2003, 19:47   #14
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compromise, but either all factions should start on land or all in the water, not some in each
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Old September 18, 2003, 15:00   #15
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The frequency of comments seems to slow down. Would a good representative summary be:

All factions will be aquatic.
We should have 70 to 90% ocean. (sorry Method)
Strings of long narrow islands dividing the map into a few distinct oceans, with "panamacanal" sites where cities can be built to function as canals between seas.

Quote:
compromise, but either all factions should start on land or all in the water, not some in each
Is this opinion shared by a majority? Other possibilities could for example be that each faction starts with both a land CP and a sea CP.

What does "retarded air power" mean btw?
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Old September 18, 2003, 16:03   #16
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"the odd balloon" of course, as the Great Captain pointed out.

But seriously, if we want large scale real sea battles, we could move airpower to even later in the tech tree and make it harder for those who like chop and drop.
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Old September 18, 2003, 16:06   #17
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Though air power is very deadly for all those costly ships (but the "too costly" part will be fixed) that don't have AAA, the chop-and-drop tactic won't be as useful in an aquatic game, since you can't drop units in a sea base.
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Old September 18, 2003, 16:15   #18
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(You can tell I haven't really learnt that yet. ) But you'll still have some nice one cell land base with free perimeter defence if we go with the compromise option and it can be used there? Although on a second thought, that might be actually quite fun.
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Old September 18, 2003, 16:40   #19
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Full land, though I'd settle for compromise. Therefore if compromise gets almost 50%, count mine for that so we don't need another poll. Looks like it'll win anyway.
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Old September 18, 2003, 21:48   #20
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