Thread Tools
Old September 17, 2003, 21:47   #1
LordVipper
Chieftain
 
LordVipper's Avatar
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 39
Global warming??
Is there any way to reduce the global warming level? if not what would you think of a wonder that reduced a set amound of warming per turn and gave tons of culture (as gratitude to the civ that builded it)
__________________
Devout Believer of the Invisible Pink unicorn
LordVipper is offline  
Old September 17, 2003, 22:42   #2
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
Unfortunately the only ways you can reduce pollution are through recycling centers and mass transit and not building coal plants, etc. I'm not positive, but I don't think there is even any way to mess with it in the editor. Unlike the Call To Power games, Civ doesn't really get into all the future tech like the ocean cities and the like.
Rhothaerill is offline  
Old September 17, 2003, 22:56   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Global warming should be a minor issue, if you get rid of some of the civs. They are the big contributors. so smash their metros. Build recyclers and mass transit in your cities. If I capture a metro late in the game and want to keep it I will sell of the factory and most pollution structures. The city is not going to produce much any way. I will probably have most of the pop as specialist.
vmxa1 is offline  
Old September 17, 2003, 23:02   #4
LordVipper
Chieftain
 
LordVipper's Avatar
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 39
my question is about global warming,not polution ie: if after a world wide nuclear war the global warming level reaches red and everything starts changing into desert,can you do anything about it? will cleaning all polution help? solar plants? anything?
__________________
Devout Believer of the Invisible Pink unicorn
LordVipper is offline  
Old September 17, 2003, 23:03   #5
Rhothaerill
supporter
C4DG SarantiumPtWDG Vox ControliCivilization III Democracy GamePtWDG2 TabemonoInterSite Democracy Game: Apolyton TeamCivilization III PBEMC3C IDG: Apolyton TeamApolyton Storywriters' GuildApolyton UniversityCivilization IV PBEMC4WDG Huygen's UnionC3CDG Euphorica
Emperor
 
Rhothaerill's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
No, nothing will reduce it. Once it is there it can't be stopped. Sorry I guess I misunderstood your question originally.
Rhothaerill is offline  
Old September 18, 2003, 02:40   #6
Nym
Prince
 
Nym's Avatar
 
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old September 18, 2003, 08:55   #7
Verto
Apolyton Storywriters' GuildNationStatesMac
King
 
Verto's Avatar
 
Local Time: 03:54
Local Date: November 2, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
Re: Global warming??
Quote:
Originally posted by LordVipper
Is there any way to reduce the global warming level? if not what would you think of a wonder that reduced a set amound of warming per turn and gave tons of culture (as gratitude to the civ that builded it)
A small wonder that would eliminate global warming: The Limbaugh Institute for Advanced Conservative Thinking (I think that's how it goes)

Verto is offline  
Old September 18, 2003, 10:23   #8
Traelin
Prince
 
Traelin's Avatar
 
Local Time: 03:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
Quote:
Originally posted by Nym
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
Are you sure tundra can be changed to anything? I've never ever seen tundra affected by GW unless it had a forest on it. And I've had some pretty crazy nuclear fallouts before.
Traelin is offline  
Old September 18, 2003, 11:14   #9
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Yes it can and has turned to grassland from GW. Sorry, I did not realize you were talking about nukings. It is extremely rare in my games to see any nukes used. Currently nothing can be done to reverse the effects of GW, you can only try to prevent it. Structures and metros will contribute.

Last edited by vmxa1; September 18, 2003 at 14:26.
vmxa1 is offline  
Old September 18, 2003, 13:56   #10
Nym
Prince
 
Nym's Avatar
 
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Quote:
Originally posted by Traelin


Are you sure tundra can be changed to anything? I've never ever seen tundra affected by GW unless it had a forest on it. And I've had some pretty crazy nuclear fallouts before.
Yes. I was very surprised when I discovered it, but it happended during a game where I launched more than 20 ICBM on my french neighbour to get it out of my continent (50% for me, 50% for him).
And I posted screenshots of it within this thread!
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old September 19, 2003, 10:37   #11
Traelin
Prince
 
Traelin's Avatar
 
Local Time: 03:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
Quote:
Originally posted by Nym


Yes. I was very surprised when I discovered it, but it happended during a game where I launched more than 20 ICBM on my french neighbour to get it out of my continent (50% for me, 50% for him).
And I posted screenshots of it within this thread!
Wow that's really cool, I didn't know tundra could change! I'm gonna have to stop reforesting them when GW hits, so they can change to grassland.
Traelin is offline  
Old September 19, 2003, 11:40   #12
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I think they have to be forrested for that to happen, at least it never happened to unforrested tundra in my games.
vmxa1 is offline  
Old September 19, 2003, 12:14   #13
stonewall
GalCiv Apolyton Empire
Chieftain
 
stonewall's Avatar
 
Local Time: 02:54
Local Date: November 2, 2010
Join Date: Dec 1969
Location: aka: zorven
Posts: 95
I have changed my rules so that terrain doesn't change with global warming but I still get the pollution.
__________________
"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
stonewall is offline  
Old September 19, 2003, 13:28   #14
Nym
Prince
 
Nym's Avatar
 
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Quote:
Originally posted by vmxa1
I think they have to be forrested for that to happen, at least it never happened to unforrested tundra in my games.
They were not forrested. Else forest would have disappeared first and terrain would not have changed. Actually it is always the way I have seen it for all terrain type and particularly for this case.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old September 19, 2003, 16:18   #15
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:54
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
You may be correct, it is something I have only entered a few times and paid little attention to it. That is merely my recollection of it.
vmxa1 is offline  
Old September 19, 2003, 19:31   #16
Solomwi
lifer
C3CDG Desolation RowPtWDG2 Monty PythonCiv4 SP Democracy GameApolyton UniversityC4DG Gathering StormC4BtSDG Templars
Emperor
 
Solomwi's Avatar
 
Local Time: 03:54
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
Quote:
A small wonder that would eliminate global warming: The Limbaugh Institute for Advanced Conservative Thinking (I think that's how it goes)
Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
Solomwi is offline  
Old September 20, 2003, 08:58   #17
Turrosh Mak
Chieftain
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
I'm not saying that global warming doesn't occur in real life, but isn't it kind of arrogant to think that man is the cause when we have a big thermonuclear fireball in the center of our solar system burning 24/7/365?

It's akin to saying that a lit match thrown into a pot of water caused the water to boil while ignoring the heating element under the pot! What was the cause of the last seven(*) cycles of "global warming"? Were the trilobites running coal fired factories that we don't know about?

(*) Pg 36 Man and the Ice Age; The Times Atlas of World History; Times Books Limited, London 1978

Last edited by Turrosh Mak; September 20, 2003 at 09:22.
Turrosh Mak is offline  
Old September 20, 2003, 12:44   #18
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
They need to come up with a new wonder in the next expansion pack so we have some way to deal with this.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old September 20, 2003, 12:54   #19
stonewall
GalCiv Apolyton Empire
Chieftain
 
stonewall's Avatar
 
Local Time: 02:54
Local Date: November 2, 2010
Join Date: Dec 1969
Location: aka: zorven
Posts: 95
Quote:
Originally posted by Nym
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
__________________
"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
stonewall is offline  
Old September 20, 2003, 13:06   #20
Nym
Prince
 
Nym's Avatar
 
Local Time: 09:54
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
Quote:
Originally posted by stonewall


What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
So, answer is 3 because:
  • I have vanilla Civ III 1.29.
  • I did not use the editor to change anything related to terrain types.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Nym is offline  
Old September 21, 2003, 07:46   #21
Turrosh Mak
Chieftain
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
Permanent Poisoning vs Global Warming
I have stated before that I dislike the random "global warming" tile degradation that Civ 3 uses. I would much prefer a "permanent poisoning" effect that is based on the pollution I generate, rather than being buggered by a stupid AI who can't clean up its own messes.

For example, the terrible pollution of the eastern bloc effected those countries far greater than anyone outside their borders. Even Chernobyl had little measureable effect more than 500 miles downwind.

Last edited by Turrosh Mak; September 21, 2003 at 08:40.
Turrosh Mak is offline  
Old September 21, 2003, 15:03   #22
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 01:54
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Quote:
Originally posted by Solomwi
Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
(Re: Limbaugh Institute for Advanced Conservative Thinking)

Yep! I'm one of those "some"

And I used to be sooo Republican...
Jaybe is offline  
Old September 21, 2003, 17:08   #23
Turrosh Mak
Chieftain
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
How permanent poisoning would work
If I were the game designer, every turn a pollution square sits uncleaned there would be a chance that the terrain underneath would degrade (call it ground water contamination/etc). If the terrain in unmodifiable, (mountains) have the pollution spread to a nearby square. This way the cities that pollute will be the targets of further poisoning, until it becomes unhabitable if nothing is done.

Along with this implementation, I would change nuclear weapons to NOT cause automatic terrain degradation. This would occur under my system if the target of attack isnt dilligent enough to clean up the fallout.

(rant) Of course under this system, the AI would probably inhabit a desert because they are woefully remiss at cleaning up after themselves (/rant)
Turrosh Mak is offline  
Old September 21, 2003, 20:16   #24
LordVipper
Chieftain
 
LordVipper's Avatar
 
Local Time: 08:54
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 39
Hmmmm what about genetic mutations caused by polution? polution could also reduce food production,cause unhappyness and it could grow if left uncleaned,which would degrade relations if it spilled in a neighboring country.
does anyone think that battles should create polution?
__________________
Devout Believer of the Invisible Pink unicorn
LordVipper is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team