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Old September 23, 2003, 14:15   #1
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Mge Diplomacy Events Question!
OK, I need the help of our SL experts!

In my latest top secret ( ) scenario I have 7 empires.
3 are human, 4 are not...

Of the 4 non humans, 2 NEVER engage in diplomacy.
Is there any way to isolate them in events like so:


@IF
NEGOTIATION
talker=Undead Empire
talkertype=HumanOrComputer
listener=anybody
listenertype=HumanOrComputer
@THEN

@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=Undead Empire
listenertype=HumanOrComputer
@THEN


Is this legal for MGE?
Or do I have to waste a ton of events space and
ban every other empire from talking with the undead?

Pointers would be welcome!
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Old September 23, 2003, 16:08   #2
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Yup.Done it many times.

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Undead Empire
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Undead Empire
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
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Old September 23, 2003, 16:10   #3
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The events above will effectively ban any negotiations for the undeads if they are computer controlled.
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Old September 23, 2003, 17:48   #4
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Cheers, Pericles.

And if the human player is the undead civ, will this event hold true, as well?
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Old September 23, 2003, 17:52   #5
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Quote:
And if the human player is the undead civ, will this event hold true, as well?
That's it You can change that using "talkertype=Computer" instead of "talkertype=HumanorComputer"
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Old September 23, 2003, 17:58   #6
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Cool!

This is for Bitterfrost.
I want to make sure the two evil civs, the Undead and the Ancient Ones do not talk to anyone.

They have their own wicked, secret tech trees and are totally at odds with the other civs, diplomacy cannot happen with these guys.



I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!
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Old September 23, 2003, 18:41   #7
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Quote:
I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!
I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?
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Old September 23, 2003, 18:44   #8
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Oh yes, there will be diplomacy allright.

Not by the writings of the scribes though, but rather by the force of arms!
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Old September 23, 2003, 18:46   #9
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Not by the writings of the scribes though, but rather by the force of arms!
That's the kind of diplomacy I enjoy
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Old September 23, 2003, 19:37   #10
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For the humans there will be talk...
And for the undead, the song of swords!

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Old September 24, 2003, 15:19   #11
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Quote:
Originally posted by jasev


I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?
Actually it's because even in MGE using the "anybody" trigger means that the first faction to trigger the event is thereafter considered to be the "anybody" faction and a second faction eligible to trigger the event will simply be ignored.
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Old September 24, 2003, 15:31   #12
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That's not true for negotiations though.
There the anybody trigger works fine.
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Old September 24, 2003, 16:36   #13
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Too bad it doesn't work everywhere else.
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Old September 24, 2003, 21:02   #14
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This is true, but for this scen's diplomacy, that does the task fine.
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Old September 25, 2003, 05:15   #15
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Quote:
That's not true for negotiations though.
There the anybody trigger works fine.
That't what I was typing about. I've seen scenarios where a lot of "events.txt" is dedicated to forbid negotiations between a civ and the rest of civs.
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