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Old September 25, 2003, 15:38   #1
Snowflake
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unit movement
I have had this small question for some time and never did ask about it. Sometimes when you see from a place to another the distance is say 1 2/3 and an infantry scout or a former would be able to reach the destination in one turn. But other times, even if the distance is only 1 1/3, the unit still stops in the middle. Also, sometimes, a scout can enter a fungas square in the first turn, other times it will have to wait until the second or the third turn to be able to enter it. What's behind this can and cannot?
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Old September 25, 2003, 16:19   #2
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Random chance and probability. There isn't much more that can be said about it.
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Old September 25, 2003, 16:32   #3
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Hmmm. I thought maybe it's like cell1 has a road to cell2 with no road to cell3 then the unit would stop but if cell2 no road to cell2 road to cell 3 then it will continue to go or something like that. Oh well.
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Old September 25, 2003, 16:45   #4
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Maybe there is a unit hidden in xenofungus???????

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Old September 25, 2003, 17:25   #5
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Nah, entering Fungus is a random chance

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Old September 25, 2003, 20:21   #6
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Quote:
Originally posted by Jamski
Nah, entering Fungus is a random chance

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Yes, but enhancing your Planet rating increases your chance of entering a Fungus square. This is documented on p. 39 of the manual, last sentence:

"You can also overcome many of the inconveniences of fungus squares by enhancing your Planet rating through Social Engineering (...), allowing easier movement through fungus."
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Old September 25, 2003, 20:21   #7
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I've always assumed an Infantry unit's Morale played a big part in how many turns it took to enter a fungus square from a stand-still, along with the degree of rockiness.
The same for continuing movement with fractional parts: Morale, whether Infantry or Speeder.
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