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Old September 26, 2003, 02:43   #1
Falconius
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1.27 Fixes Military Alliances!
I only installed 1.27 a week ago, but didn't notice this mentioned in the ReadMe or any threads here. I just noticed in my game that that ridiculous Military Alliance feature (or bug?) that caused you to get sucked back into a war you just ended is now no more. I'm ecstatic!

I once started a thread about it because I HATED that stupid feature. Now, when you make peace, your alliances against your former foe simply end. Like they should! I'm so happy!
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Old September 26, 2003, 12:20   #2
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I hadnt noticed that but it is indeed a good improvement!!
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Old September 26, 2003, 15:53   #3
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That's good news.
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Old September 26, 2003, 16:11   #4
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Even if they attack an MPP partner ?
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Old September 26, 2003, 16:40   #5
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The "getting sucked back into war" thing was a function of a Mutual Protection Pact (MPP), not an alliance. Is that what you meant? I upgraded to 1.27 recently, but haven't signed a MPP since the upgrade.

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Old September 26, 2003, 18:40   #6
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Probably making peace with the common enemy (before the MPP ends) counts as breaking the alliance. I suppose no one will ever sign again a MPP with you (in this game).

Or at least this would be the most logical way of how it should work. (reconnecting a formerly traded resource doesn't activate the trade back, right? it only brings you a reputation hit)
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Last edited by Tiberius; September 26, 2003 at 18:46.
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