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Old June 22, 2000, 19:16   #1
St Leo
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Fictional Americas 1.5 Released
Fictional Americas 1.5 (broken link corrected)

New features include:

-Events generator now written in C++
-Generals instead of Leaders
-Natives tougher
-Other civs tougher
-Various small tweaks

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[This message has been edited by St Leo (edited June 22, 2000).]
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Old June 22, 2000, 23:49   #2
blackclove
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Glad I didn't post a review of it today, then Will there be more updates? Will you eventually submit it to the League for review once you have a "final" version?


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Old June 23, 2000, 11:04   #3
St Leo
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This should be pretty much it, although I think there are is a spelling mistake or two in the messages that needs correcting. I will only make further changes if someone posts a [big] balancing issue in this thread.

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Old June 23, 2000, 18:24   #4
SCDARS
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Leo, I couldn't download it, are you sure the link is right, or have I done anything wrong...?
Even looking in your "all files section" I dind't find any "fictional americas" file...

My only consolation:
I've found your new ripp-off graphics - great work!!!
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Old June 23, 2000, 18:49   #5
SCDARS
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The download link works now...
So far I just can say: very promising..., especially the events generator is offering new opportunities - perhaps you read the discussion about random event files on the Civ2 Scenario Creation forum...

My only major problem for now is - I FOUND NO *.SCN in the zipped file!!

Annother point: The "Imperialism Units" link on you web page - I hope you can forgive me my complaints...
I fact, I admire your good work...

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Old June 24, 2000, 10:46   #6
St Leo
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Even looking in your "all files section" I dind't find any "fictional americas" file...

That's because I prefer to add it there last.

I've found your new ripp-off graphics - great work!!!

New? That's just old stuff I have not exibited recently.


So far I just can say: very promising..., especially the events generator is offering new opportunities - perhaps you read the discussion about random event files on the Civ2 Scenario Creation forum...

I know, it is actually easier to write events using procedures in C++ because it minimizes spelling errors and in most cases you have to type less.

My only major problem for now is - I FOUND NO *.SCN in the zipped file!!

Fixed.

The "Imperialism Units" link on you web page - I hope you can forgive me my complaints...

Fixed.

Now if you will excuse me, I have two exams on monday...
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