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Old November 21, 2003, 14:38   #61
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I'll be the Danes. sirosis@hotmail.com
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Old November 21, 2003, 14:42   #62
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Quote:
Originally posted by GhengisFarb
Those are the eight civs in the MP Middle Ages Scenario. You can only have eight civilizations in MP and those were the eight they left in the MP Scenario that comes with Conquests.
So how do you win as Jerusalem, with one city?
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Old November 21, 2003, 15:00   #63
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Jerusalem owns a lot of Isreal/Palestine, as well as a chunk of Africa.
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Old November 21, 2003, 17:58   #64
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If somebody tells me how to get that cursed "Splinter of the True Cross" to move, I'd take the Germans, for obvious reasons.
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Old November 21, 2003, 17:59   #65
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I would like to be the Byzantines.

The Players:
Abbasids (Jerusalem)
Germans
Rus (Russia)
Byzantines - GhengisFarb
Franks
English
Danes - SirOsis
Corovans


Other Information:

Islamic
Abbasids (Jerusalem)
Corovans

Byzantine
Byzantines
Rus (Russia)

Roman Catholic
Germans
Franks
English

Norse
Danes

Last edited by GhengisFarb™; November 21, 2003 at 19:46.
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Old November 21, 2003, 18:44   #66
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Quote:
Originally posted by Sir Ralph
If somebody tells me how to get that cursed "Splinter of the True Cross" to move, I'd take the Germans, for obvious reasons.
I haven't played this scenario but if it is like the 3 sisters tutorial you hit Shift-C when a unit is active on the item and it will be picked up. The unit will then have red text if you rt click on it and have exclamation points after their name in the normal view.
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Old November 21, 2003, 19:30   #67
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I tried it (Shift-S is it) and it works. It can't be dropped afterwards, so I shall be carefully whom I hand it.

I'm Germany then.
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Old November 21, 2003, 19:31   #68
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I'm feeling suicidal - I'll take the Abbasids.
What do I have to do? Just keep you Christian dogs out of Jerusalem?
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Old November 21, 2003, 19:42   #69
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Quote:
Originally posted by Sir Ralph
I tried it (Shift-S is it) and it works. It can't be dropped afterwards, so I shall be carefully whom I hand it.

I'm Germany then.
Yeah, you have to grab it (there's a grabby icon now) and the only way the unit drops it is if the unit is killed, disbanded, upgraded, or it delivers it to its destination.
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Old November 21, 2003, 19:48   #70
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The Players:
Abbasids (Jerusalem) - Anatolia
Germans - Sir Ralph
Rus (Russia)- ???
Byzantines - GhengisFarb
Franks - ???
English - ???

Danes - SirOsis
Corovans - ???


Other Information:

Islamic
Abbasids (Jerusalem)
Corovans

Byzantine
Byzantines
Rus (Russia)

Roman Catholic
Germans
Franks
English

Norse
Danes
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Old November 21, 2003, 22:17   #71
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i'll join in this one too i suppose, and switch with farb from the other one, taking danes here
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Old November 22, 2003, 06:04   #72
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I haven't even looked at this one yet but what the hell, I'll go with the Franks.
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Old November 22, 2003, 09:11   #73
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Quote:
Originally posted by Uber KruX
i'll join in this one too i suppose, and switch with farb from the other one, taking danes here
Someone's already taken the Danes, maybe you can talk them into switching.

The Players:
Abbasids (Jerusalem) - Anatolia
Germans - Sir Ralph
Rus (Russia)- ???
Byzantines - GhengisFarb
Franks - CerberusIV
English - ???
Danes - SirOsis
Corovans - ???
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Old November 23, 2003, 09:14   #74
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Bump! No more takers?
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Old November 23, 2003, 11:16   #75
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Five players is fine by me, the Rus have the Berserker and similiar units to the Danes if Uber wants to play them.

Anatolia should start it up since he has to play first.
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Old November 23, 2003, 23:15   #76
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Sorry, I didn't get an e-mail saying the thread had been posted to. Should I start now? Please make up a final list of players, their order, and what civs they will be playing and I'll start it up.
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Old November 23, 2003, 23:33   #77
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Quote:
Originally posted by Anatolia
Sorry, I didn't get an e-mail saying the thread had been posted to. Should I start now? Please make up a final list of players, their order, and what civs they will be playing and I'll start it up.
The order is already set by the scenario, all you have to do is type in the players names and be sure to place a computer player for the civs that aren't played by a human.

The Players:
Abbasids (Jerusalem) - Anatolia
Germans - Sir Ralph
Rus (Russia)- Computer
Byzantines - GhengisFarb
Franks - CerberusIV
English - Computer
Danes - SirOsis
Corovans - Computer
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Old November 24, 2003, 00:30   #78
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I'll set it up. Sir Ralph, I don't have your e-mail address.
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Old November 24, 2003, 01:34   #79
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It is sirralph AT gmx DOT com.
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Old November 24, 2003, 01:54   #80
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There is but one god and Muhammad is his prophet. And Caliph Anatolia is his gamer. ^^
Turn sent.
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Old November 24, 2003, 03:08   #81
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oh ****.

oh well.
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Old November 24, 2003, 03:31   #82
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843AD to Ghengis...

... although I wouldn't mind to restart, if Uber wants to play. It's the funnier, the less lousy AIs are in here.
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Old November 24, 2003, 03:41   #83
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It'd be nice to have a human player helping me on the side of the Muslims.
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Old November 24, 2003, 03:59   #84
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One more thought: Can we agree not to "rush" the AI players, meaning not to conquer them but only to defend if they attack and not to take their cities? It would be imbalancing, otherwise, and unfair towards players who have no AI neighbors.
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Old November 24, 2003, 07:02   #85
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Quote:
Originally posted by Sir Ralph
843AD to Ghengis...

... although I wouldn't mind to restart, if Uber wants to play. It's the funnier, the less lousy AIs are in here.
Yah, if Uber wants to choose a civ, I wouldn't mind restarting to include him but he still hasn't said which civ he would be.

To Cerb.
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Old November 24, 2003, 10:23   #86
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I'll play Corovans if you want to restart. England is too vulnerable to berserks and Rus is in the middle of nowhere.

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Old November 24, 2003, 10:29   #87
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Yay! An ally!!
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Old November 24, 2003, 10:35   #88
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Updated.

The Players:
Abbasids (Jerusalem) - Anatolia
Germans - Sir Ralph
Rus (Russia)- Computer
Byzantines - GhengisFarb
Franks - CerberusIV
English - Computer
Danes - SirOsis
Corovans - Feephi

Barbarian Camps - Uber Krux
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Old November 24, 2003, 10:58   #89
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Quote:
Originally posted by Sir Ralph
One more thought: Can we agree not to "rush" the AI players, meaning not to conquer them but only to defend if they attack and not to take their cities? It would be imbalancing, otherwise, and unfair towards players who have no AI neighbors.
I don't think I can entirely sign up to this. I have had a look at the first few turns of the SP version as the Franks. Ghent culture flipped to the Burgundians on turn 3!

To get anywhere I need to pack in a few more towns and push the Burgundians back a bit. I will agree not to wipe them out but not pruning them isn't an option for me.
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Old November 24, 2003, 11:44   #90
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There's no Burgundy in the MP version. I don't think anything will flip.

By the way, IMHO it's ok to "prune" the AI as long as cities are razed and not taken.
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