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Old October 12, 2003, 06:17   #151
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Finally got back to the gamezone website:

Link!
http://www.gamezone.com/gzreviews/r19580.htm

Not a large article.

Deep Tatical Strategy Game --- I thought maybe they meant TFTD! -- as in the ocean~~~~~~~~~~
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Old October 12, 2003, 06:27   #152
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Did someone mention Thief?

I also take the position that some form of protection for intellectual copyright must exist, but when it takes the current shape where it is much more annoying to use legal software than cracked, where there are more problems with store-bought than with downloaded, then there is a problem somewhere.
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Old October 12, 2003, 07:48   #153
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Just posting to say that there's flame throwers in Aftermath. Really nice weapon selection in this game, keep finding new fun things.
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Old October 12, 2003, 07:58   #154
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And since Apolyton seems tobe working right again, I can post some screen shots now.

Here's a screenshot form the tactical combat. I just blew a hole in the wall with a grenade, and encountered an enemy as I was going through. As you can see, the soldier behind the wall and the one highlighted behind the tree are ducking out from cover to fire while the third is running in to join the action.

I'll see if I can some some more that don't have any aliens or spoliers in them.
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Old October 12, 2003, 09:52   #155
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I think im nearing the End I think . (though only 27 bases)



There are only two things in Southern Africa:
Biomass and G11's
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Old October 12, 2003, 10:14   #156
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i've tried it at a friends place.

once you get turn off the "directors cut" camera swings past every alien that you detect and turn off some of the auto-pauses (it's really annoying when you move your team of 7 together and every one of them acknowledges that he/she is ready for new orders... you'll have to click 7 times on "continue".

also some other UI things are annoying. e.g. if you move a group and then fire, they'll all wait until every one of them is in position (even if that one is extremely slow and has to walk around the team), before they start firing.

and also annoying is, when you set your group to fire at something and one of em can't hit the target, the focus will go on him... so your CTRL-a-ing (=select all) the whole time.. but then CTRL and move the mouse means some camera swings...

unfortunatly, difficulty level is set to 'hard' by default. and you have to edit the config file for easier levels..

it's still hasn't had the impact on me i got in enemy unknown, but once you get used to these things it's really enjoyable!
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Old October 12, 2003, 10:31   #157
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Quote:
Originally posted by sabrewolf
also some other UI things are annoying. e.g. if you move a group and then fire, they'll all wait until every one of them is in position (even if that one is extremely slow and has to walk around the team), before they start firing.

and also annoying is, when you set your group to fire at something and one of em can't hit the target, the focus will go on him... so your CTRL-a-ing (=select all) the whole time.. but then CTRL and move the mouse means some camera swings...
Tsk tsk, moving your people in groups? The only time I ever done group commands is when I've scouted out a clear path to a mission objective. You'll regret moving your soldiers around in a clump when you encounter tougher enemies.

Quote:
unfortunatly, difficulty level is set to 'hard' by default. and you have to edit the config file for easier levels..
It's on easy by default and you have the choice to set it when making a new game.
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Old October 12, 2003, 11:05   #158
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Maybe he has a badly pirated version.
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Old October 12, 2003, 14:33   #159
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Some players over in the UK are zooming that camera in more while playing.

It will be here soon!

Mutants are perhaps running around this Planet, now!

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Old October 12, 2003, 15:08   #160
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And what is behind the secret military base doors:

http://www.ufoaftermath.co.uk/forums...topic=518&st=0



And who is this Arrnnooolld from Germany in the game.
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Old October 12, 2003, 16:09   #161
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Well I've got the game now, but there is a problem with the textures. After browsing forums it seems my graphics card is amongst several with which there are problems.
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Old October 12, 2003, 16:22   #162
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I have an old GeForce 2 MX/MX400 type card, I think that will work. Tis a shame that even built-in computer video cards, sometimes do not work for games either.
May try it though, or update the drivers if you can.
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Old October 12, 2003, 16:27   #163
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I've done all the usual fixes. It's not the age of the card anyway, it's just there seem to be issues with some slightly less popular cards. Hopefully there will be a fix out soon, since I've seen noone with my card post to say it works for them.
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Old October 12, 2003, 17:27   #164
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Well!

The game will work with a 500mH machine, 16mB at least GeForce Type 2 card, and such, but it sure will run better, with better figures for a computer.

shame!

If from UK, then patch is for that version.
Probably knew that already!

I still need a newer video card.
I still using PCI type card, and that should work.

Although, now I can get an AGP card.

I think some issues with the AGP cards can be fixed by changing some of the settings, but right now, all I can advise is the other forum mentioned, or the Support sections of those places - like the main thread place from the Altar forum.

http://www.chatbear.com/board.plm?b=1785

Although I do not know if that is allowed, and since I have to wait a little before getting the game.
I usually would not post links like that, but Support is there for the game.

Unlike another recent game, from a galaxy, near everyone!
MOO!
Back to looking at the pictures, since nothing else, and:

Don't step into something!
Don't get hurt!
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Old October 12, 2003, 17:36   #165
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I've been browsing those forums. They are where I found out that others with my card have the same problem as I.

This will not be fixed easily I think.
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Old October 12, 2003, 20:51   #166
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SIS650

Must be this one, perhaps, and that is because it is a laptop computer, but a patch is coming out. I guess it will be out, about the time I can pick up the game from a store here in the U.S.


>>Try in Properties -> Target of game icon or desktop icon:

"C:\Program Files\UFO Aftermath\UFO.exe" --option fullscreen=FALSE

Oh besure to turn off 32 bit colors and shadows on the config screen
this frees up memory also.

Happy to hear that you got it working SiS650.

Crashed in tatical missions!

Oct. 10, 2003
There is no solid date on the patch, but from what i have picked up, it can hopefully be expected next week.<<

The company got one of those computers and tried it and got it working, but it will come out in the patch, along with some other things.
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Old October 12, 2003, 20:55   #167
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I also ended up at Best BS store, and told the wrong memory to get for my computer.

Newer video card??
I don't know yet, but glad that I waited to check things out.

Burp Buy store!

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Old October 13, 2003, 02:02   #168
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Weehee! Tis a fun game!

I will probably restart the game though so I can do things better. Just remember to heal your people before a mission ends if you plan on doing a subsequent mission. I ended up with an almost dead person who used up all my medikits, only to find he was also unarmed as a result. So much for the heavy firepower he was providing. Medikits seem to be really valuable in this game.
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Old October 13, 2003, 02:44   #169
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Oh, you people. I still have to wait to buy it at a store soon though!
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Old October 13, 2003, 03:49   #170
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Quote:
!

I will probably restart the game though so I can do things better. Just remember to heal your people before a mission ends if you plan on doing a subsequent mission. I ended up with an almost dead person who used up all my medikits, only to find he was also unarmed as a result. So much for the heavy firepower he was providing. Medikits seem to be really valuable in this game.
Also watch your Ammo
Yesterday I did 3 Missions without returning to base.. Well lets just say I'm happy I had those 'Nades with me.
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Old October 13, 2003, 04:46   #171
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I hate you all, with your supported graphics cards. I hope you're happy.
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Old October 13, 2003, 05:02   #172
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EB ought to have it out soon!
I am getting on the low end with my video card.
GeForce 4 perhaps!
I look but, my computer is not all that good either.
Oh, well, I have one that will work anyway, with the graphics.

When I get good enough to be fluent with the game, then it will probably be time for a newer computer anyway. (couple years!)
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Old October 13, 2003, 06:25   #173
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If copy protection is going to take over this thread perhaps we need another to actually talk about UFO Aftermath?

Personally I think it is excellent so far, even if it does look like I'm shaping up to get my ass kicked unless the alien base attacks calm down.

My only caveat is that anyone who designs games with squad movement should either design some intelligent routefinding or make sure that there are very few bottlenecks. It drives me to distraction when I order my squad to advance up the corridor and two guys pronounce the route blocked and two others want to go the long way round.
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Old October 13, 2003, 08:15   #174
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Quote:
Originally posted by DrSpike
I hate you all, with your supported graphics cards. I hope you're happy.
Yes, thanks.

Brain: Yeah, know that feeling. I ended up in one mission grabbing a pistol off one of the dead aliens just so I could shoot at the still living ones. But now I just send them with a massive load of ammo and accept that they will run slowly.

Grumbold: The first person you order to move will take precedence over the route they choose. The second person will only be able to use the area the first walks in if there is a few seconds gap either before or after the first is planning on using that particular tile. Just get your remaining soldiers to move to just before the bottle-neck and then shuffle them through as you can.
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Old October 13, 2003, 10:27   #175
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Quote:
Originally posted by Grumbold
If copy protection is going to take over this thread perhaps we need another to actually talk about UFO Aftermath?
Nah, we've returned to Aftermath, for those who can actually play it anyway.
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Old October 13, 2003, 11:13   #176
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Quote:
Originally posted by Osweld
It's on easy by default and you have the choice to set it when making a new game.
nope sorry... at least not always.
see last point in the HELP-FAQ of the official website:

http://www.ufoaftermath.co.uk/?c=FAQ&p=faq#2.5
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Old October 13, 2003, 11:21   #177
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@Skanky: Run slowly? arround lvl 10-12 those guys & the yellow armor those guys can carry ALOT ;=) This is also the point where Speed gets more important than say Dodging Skill ;=)

Whats your general level Up strategy?
I have one Guy (named Tank) who had pretty good Strength and rocket skills so I obvioulsy made him well a Tank ;=)

But the others I leveled up on another Concept.
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Old October 13, 2003, 11:26   #178
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oops., forgot to answer to this part...

Quote:
Originally posted by Osweld
Tsk tsk, moving your people in groups? The only time I ever done group commands is when I've scouted out a clear path to a mission objective. You'll regret moving your soldiers around in a clump when you encounter tougher enemies.
well, i obviously havn't got the hang of going round along. eg in my base-defence missions (when everyone starts somewhere else) i usually get whacked really bad if one of mine meets a reticulan before he's with the group.

my only functioning strategy until now in other missions is stand together not too close, and fire fire fire... no time to walk around too much. it just starts sucking real bad when one of those alien launchers starts apearing...


anyhow, what combination of 'heavies'/ sniper rifles/ handguns/ psi do you guys use at around 30 bases?

and which are you favorite weapons? most are either too weak, too slow (rps), too short ranged or just too heavy
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Old October 13, 2003, 12:55   #179
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Geez...........the developers have responded to say there is no quick fix to the textures problem experienced by 3d prophet 4500 users. It's not even going to make the next patch.
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Old October 13, 2003, 13:15   #180
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Thats a tad harsh for you, Spike.
Time to invest in a new graphics card?

I'm still at the lower end of the scale, with 7 bases (although I'm set to get at least another 4 when my chopper actually reaches them. (Slothful bastard)). But I generally have all my guys with rifles. Range rules, currently.

They just sit near each other for support, firing at the nearest target. Fast aliens that run up to my soldiers get "burst fire" into them, but for the most part the dangerous ones (that shoot at you) stay far back and snipe your people, so sniping them back with more people works well so far. I have just moved onto lasers, and they are really nice. Even a 3 plasma-armed aliens didn't survive against my 3 laser rifle guys. The inevitable injuries are treated with the medikit each carries around.

My soldiers are around level 4/5 at the moment, so you guys should be teaching me stuff.
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