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Old September 29, 2003, 16:26   #1
Martin Sp
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What must I do to make my Cities grow abowe 12 ???
Please ???
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Old September 29, 2003, 16:33   #2
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Research Sanitation in the industrial age and build hospitals. It's the only way.

Have fun.
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Old September 30, 2003, 02:09   #3
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also make sure that the city has enough tiles to work if it grows beyond size 12.. and that it produces enough food (2 per citizen) and has enough happiness.
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Old September 30, 2003, 23:29   #4
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Re: What must I do to make my Cities grow abowe 12 ???
Quote:
Originally posted by Martin Sp
Please ???
ever read the manual ... no , i guess not, like most people we just dive in and play LOL
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Old October 1, 2003, 00:16   #5
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Could always use the editor.
I'm playing a game now where they are set for 10/20 instead of 6/12.
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Old October 2, 2003, 04:49   #6
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Get sanitation and build hospitals

Why is it that some cities need aqueducts and others don't?

I didn't like the 8/12 in civ2 BTW. always put it to 10/20 or 6/10 in scenarios, depending on the time those scenarios were set in
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Old October 2, 2003, 05:58   #7
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If the city boarders a river or lake, then it does not require an aqueduct for fresh water. This means that the city can grow to size 12 without the structure.
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Old October 2, 2003, 06:12   #8
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ah, so it's all about fresh water access again, thanks!
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Old October 2, 2003, 06:41   #9
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Ever read the Civilopedia entry for Aqueduct?
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Old October 2, 2003, 07:16   #10
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No, why should I? I'm a civ veteran.
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Old October 2, 2003, 10:31   #11
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No, why should I? I'm a civ veteran.
that would entail playing a few times LOL
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Old October 2, 2003, 14:46   #12
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Quote:
Originally posted by Vince278
Could always use the editor.
I'm playing a game now where they are set for 10/20 instead of 6/12.
That seems too much like an expolit though, since you know the AI will not skip researching sanitation and building hospitals, while the human player gets to enjoy relatively full use of a city's full 21 square radius without doing all that..
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Old October 2, 2003, 18:38   #13
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All you need are hospitals and enough food.
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Old October 2, 2003, 18:48   #14
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and some patience....



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Old October 3, 2003, 09:45   #15
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Quote:
Originally posted by PeaSoup
That seems too much like an expolit though, since you know the AI will not skip researching sanitation and building hospitals, while the human player gets to enjoy relatively full use of a city's full 21 square radius without doing all that..
yes such a pity the AI cant work out changes in the editor ... i guess that why so many people mod the game, make it easier to win LOL
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Old October 3, 2003, 10:01   #16
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Yes, it's bad that the AI won't really realize what it needs and what it doesn't.
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Old October 4, 2003, 05:32   #17
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I did play "a few times"
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Old October 5, 2003, 02:45   #18
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Quote:
Originally posted by PeaSoup
That seems too much like an expolit though, since you know the AI will not skip researching sanitation and building hospitals, while the human player gets to enjoy relatively full use of a city's full 21 square radius without doing all that..
I did a global edit so it is affecting me and the AI equally. We both will need hospitals to go above a pop of 20. It is also worthy of note that it is my current game (vanilla Civ) and I also tremendously slowed down research and increased tech costs so the game would go much slower. After about a month I'm still not up to Sanitation yet. Its a huge 8 player map that is fully developed and most of our cities have been at 20 for a while. In all, it would take a while to explain all of the changes I've made and why but its been fun so far. I've fought massive wars with lots of low tech units.
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Old October 5, 2003, 11:57   #19
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Quote:
Originally posted by Vince278
I did a global edit so it is affecting me and the AI equally. We both will need hospitals to go above a pop of 20.
yes, the particular change you've made to hospital requirements is global and affects all civs in the game, but how often do you let your cities grow above size 20 if you micromanage your workers yourself? since a city can work a maximum of 21 tiles (20 around the city center), there's no longer any need for any hospitals (unless you want more pop, but that produces more pollution and gives no real benefits other than for the UN vote or if you like pop rushing/drafting)

so the human player can effectively be at 100% efficiency without researching or building hospitals while the AI, which is already extremely poor at improving its tiles, will have to build hospitals for its over-irrigated tiles to have an effect (in terms of growing above size 20)
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Old October 5, 2003, 13:00   #20
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I think you should set workers to "automate without changing current improvements" dunno what's the key for that... Shift+A?
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Old October 5, 2003, 21:13   #21
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Quote:
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I think you should set workers to "automate without changing current improvements" dunno what's the key for that... Shift+A?
yes exactly, all though when you do this the computer isnt too clever in working out the most efficient way of iproving things, i tend to keep a crew of workers on manual for cleaning up pollution , another crew for building rail to my newly aquired citys and then leave the rest on Shift A Auto to just fill in the gaps.

One probl;em i have and i not sure if it is aproblem is the number of workers that stop work and then hid ein a city and i dont get any notice they have stopped working. I think that if the computer thinks that there isw no more work to do then the workers should flash to tell me they are free for other work rather than sitting in city si need t ocheck regularly.
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Old October 5, 2003, 21:52   #22
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Try building another city, you'll get some more tiles to work on, and you'll know if they're alive or not
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Old October 6, 2003, 03:55   #23
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Quote:
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Try building another city, you'll get some more tiles to work on, and you'll know if they're alive or not
usually by this stage my main home continent is full of citys and so cant do that... but i do want then active so i can tranport them to mymnext continent

another bug bear i have is anabilty to send workers and settelrs via air,, WHY IS THIS SO ????
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Old October 7, 2003, 04:22   #24
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Quote:
Originally posted by Rasputin
another bug bear i have is anabilty to send workers and settelrs via air,, WHY IS THIS SO ????
that is not a bug, the game is designed that way as to not allow workers and settlers to be airlifted.

you can change this in the editor by giving the units the 'airlift' ability
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Old October 10, 2003, 23:24   #25
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you misinterpreted my slang "bug bear" is something that bugs me, that is it upsets me, but yet i have to bear wih it , meaning i cant fix it without playing with editor and therefore asi dotn paly with editor at all it is a bug bear!!!!'



i just dont understand why they didnt allow this in first place, i can transport a complete division of tanks via plane but not a gang of labourers
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Old October 11, 2003, 01:04   #26
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Artillery, cruise missiles, settlers, workers, & Leaders are not airliftable because they are special, very important units you should have to work at to get where they are needed. They represent many people and/or supplies & ammunition; even Leaders may well represent more than just an individual.

Myself, I prohibit tanks and modern armor from airlifting.

Some of the airlift flags may change with C3C.
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Old October 11, 2003, 01:38   #27
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yeah like moderna armour aint sepcial.. i can conquer whole continents via airlifting but to rebuild the roads i have to build a huge navy to guard my tranaports whilst i move my workers in ....
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Old October 17, 2003, 18:41   #28
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Research Sanitation and build Hospitals!
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