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Old October 1, 2003, 01:47   #1
Six Thousand Year Old Man
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Turnlog 1758-1784
I played the turns... and all turned out pretty well.

The log will follow in the AM when I'm more awake. That sounds like a tease, but your V-P wanted the citizenry to know that all was well with the empire, before he passed out from exhaustion ...
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Old October 1, 2003, 09:00   #2
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The actual log + screen shots
I didn't mean to play so many turns, but it took longer than I thought to take Washington. 14 turns, to be exact. Hope that's OK


1758: President atawa having disappeared while on a fact-finding mission to Amazonia, Vice President STYOM assumes temporary leadership of the realm.

Cannons of the Imperium righteously smite American cannons outside of Sheol.
Aqueduct rushed in Styx, 88 g.
American sympathizers caught and executed near Rammstein.
Settler rushed in Rack.

Lots of units move towards America South.

Greeks start Magellan
Germans learn Theology, Zulus revolt.
Germans start JS Bach's Cathedral.

1760: Many improvements built according to the City-Planner's guidance.
Intruding Greek Catapult smote by Fanatics.
Zulu saboteurs caught and executed near Paradiso.
Marketplace rushed in Ore... we may need some better defenders there due to barbarian activity.
American Cannon ventures out of Boston and is shattered by our guns

Americans are almost finished Eiffel. American Knight kills our Crusader near Phelgethon, Greek Dragoon kills a wandering Fanatic

Barbarian uprising near Desolation... a chance to earn some cash

Russians revolt. Zulus are now a Republic.

1762: Marketplace in Ore, start Bank... and send a Cannon there to kill bad guys.
Dominion builds a Marketplace.
The opportunity to bribe Delphi for 792 g (our entire treasury, just about) presents itself. The Foriegn Minister wants us to bribe, while the Defence Ministry wants us to leave the Greeks alone. As the price was steep, we leave the Greeks alone. Diplomat heads for safer ground.

Wandering Knight enrages a horde of barbarians near Zulu city of Tugela. Ho ho ho!
City of Vile founded.

Americans build Eiffel. Our fortress full of units spots an American Diplo heading up towards Styx.
Russians form Republic.
Germans and Greeks ally against us!
Americans and Germans ally against us!

1764: Our Crusaders 'neutralize' the American saboteurs near Styx, in the process rebuffing an American peace offering

Knight and Musketeer, scouting in tandem, reveal a line of ocean between Boston and Washington This could get tricky...
Fanatic smites American Cannon near Phlegethon.
We decline to give the Greeks 150 g, and war continues.
100 g from hut.

Americans learn Leadership and Monotheism from Germans
Greek Dragoons bash themselves to death against the walls of Argos.
Ore defenders hold out against barbarian attacks.

1766: Madras incited to join the great Apolytonian Theocracy for the modest sum of 1220 g 26 g looted, and we start building Settlers there.



Crusader from Shield kills a Greek Catapult.
Peace offer from Americans rebuffed American Camel unit ruthlessly hacked to bits by our fervent Fanatics.

Lovely little fortress located between Washington and St Louis, now occupied by our Musketeers and Knight. More units on the way
More barbarians unleashed near Tugela.



Americans learn RR!
Greeks learn Literacy.
More Greek units die against our Argosian walls, and in the field.

1768: Decision time... and it truly is lonely at the top. If we steal RR now, our researching of Explosives will be slowed. There were no clear instructions on whether to wait or not; thus, we steal RR. Americans are now researching Conscription, so time is now of the essence

Germans consequently acquire RR from the Great Library. Fine, so much the better. Maybe they'll build rails through their empire, the better to conquer them with

Very isolated American city of New Orleans located, in the heart of Zuludom.
German Diplomat expelled near Rammstein. The Germans are wealthy, so it pays to keep their agitators far from our cities.

Start Preworking Settler S of Styx.

Greeks kill our intrepid Diplomat, far behind Greek lines. A prayer is said for him in the Imperialis High Temple.
Russians learn Metallurgy.
Zulus learn Chivalry.
Germans sneak attack us

1770: Troops move out of Sheol and out of the fortress S of Styx.

Barbarian Elephants get detusked by Desolation's defenses.

1772: Dragoons reap the reward N of Desolation: barbarian king is ransomed.
Another American Cannon gets blasted by Fanatics W of Phlegethon.

Americans learn Medicine from Germans
Greeks acquire Metallurgy,
Russians acquire Writing from Greeks.
Greeks and Russians ally against us
Some exploring units killed by Greeks.
Germans are almost finished Bach.

1774: Newton and Chicago rushbuild Banks for 120 and 36 g, respectively.
German Cannon blasted by Fanatic near Bonn.

Settler S of Styx activated.

Greeks acquire Philosophy.
Greeks acquire Railroad from Germans.
Germans build JS Bach's Cathedral in Hamburg.

1776: Marketplace in Plague. Newton and Chicago build Banks.
Science rate turned down slightly so that Explosives will coincide with the capture of Leo's Workshop.
Greek Dragoons killed by Fanatics.
Zulus demand Railroad for peace; they get war instead
Fanatics destroy another German Cannon.

Mmmm... due to local unrest, there's a sale on at the Delhi... so we buy the whole city for 345 g. 25 g plundered, we start a Settler and sell the Granary.

1778: More moving of units into position. T-6 years.
Cretaceous founded.
Barbarian King finally tracked down and ransomed, S of Ore.
First RR tracks are laid

Americans learn Polytheism
Zulus learn RR from Germans.
Greeks steal Banking
Greeks acquire Invention.
Barbarians land near Idefix.
Russians learn RR.
Zulus acquire Metallurgy and Monotheism from Russians.
Russians learn Trade from Zulus.

1780:



Explosives discovered, start researching Tactics.
T-4 years.
Our first Engineers graduate from Engineering school
German saboteurs executed outside Rammstein.

Americans acquire Sanitation from Germans. Keep it coming, guys... perhaps we can loot a tech from Washington if this keeps up.

1782: Bear's Cave build Marketplace.
Our Knights kill American Cannon.
INSTA-FORT (patent pending ) constructed outside of Washington on lovely swamp terrain. T-2 years
Units pile into the fortress.
Barbarians get smote near Idefix.
Bank rushed in Ore now that the barbarian threat has passed.
Chariot lost attacking American Dragoons; Crusaders finish the job.

American Dragoons attack us in vain
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Old October 1, 2003, 09:08   #3
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...the conclusion
1784: Doom builds Marketplace; Ore builds Bank. Inferno builds Marketplace.

The time has finally arrived. A setpiece battle which will decide whether the Apolytonian Imperium shall rule... or... well, we'll still rule, it'll just take longer


The scene in 1784:


Attempts at wall sabotage in Washington result in the destruction of the Granary and a half-finished Colosseum is demolished.
Vet Cannon kills one Musketeer, is deeply wounded.
Second vet Cannon barely scratches another Musketeer.
Third vet Cannon wounds Musketeer.
Fourth vet Cannon destroys another Musketeer, is badly wounded.
Fifth vet Cannon wounds another Musketeer to the deep red.
Sixth vet Cannon wounds another Musketeer to the deep red.
Seventh vet Cannon further damages an already wounded Musketeer, but does not kill it.

(STYOM shouts "Come ON!" aloud, at about 1:30 AM)

Eighth Cannon (non vet) damages an already wounded Musketeer to the deep red.
Dragoon dies in vain.
Another Dragoon dies, but wounds a Musketeer further.
Fanatics attack and die
Musketeers attack and die.
Fanatic attacks, and kills a Musketeer.
Another Fanatic kills a Musketeer.
Musketeer kills a Musketeer.
Settlers (yes, the ones who built the fort :irony: ) walk into Washington. Eiffel Tower and Leonardo's Workshop captured along with 46 g.

Musketeers upgrade to Riflemen.
Archers upgrade to Musketeers.
Settlers upgrade to Engineers.
Pikemen, Legions, Archers, Phalanx upgrade to Musketeers.
Horsemen upgrade to Knights.
Crusaders, Knights upgrade to Dragoons.
Chariots upgrade to Elephants.

Washington, newest jewel in our empire:


All the standing orders seem to be exhausted, and the people must be polled to determine their new wishes. Plus, your VP notices that it is 1:35 AM and he has to work in the morning...
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Old October 1, 2003, 09:38   #4
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Foreign Ministry report:
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Old October 1, 2003, 09:40   #5
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Demography...
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Old October 1, 2003, 09:42   #6
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Old October 1, 2003, 09:42   #7
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Old October 1, 2003, 09:44   #8
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Old October 1, 2003, 09:45   #9
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(Taxes are high so we'll have some bribe money)
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Old October 1, 2003, 09:55   #10
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WOWZA! All those upgrades. That really shocases the value of Leo's doesn't it? Just wait until we get Mike's - imagine the tithes...

One question:

Quote:
Science rate turned down slightly so that Explosives will coincide with the capture of Leo's Workshop.
Why did you do this? Is it just so that we could capture Leo's, and then Explosives would be discovered forcing the upgrades? But we got Explosives first, didn't we?

Or does Leo's upgrade all as soon as you capture it? I always thought the upgrades only happened when you got a new tech....

/me is tired too - it is 2am here
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Old October 1, 2003, 10:05   #11
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Quote:
Originally posted by MrWhereItsAt

Why did you do this? Is it just so that we could capture Leo's, and then Explosives would be discovered forcing the upgrades? But we got Explosives first, didn't we?

Or does Leo's upgrade all as soon as you capture it? I always thought the upgrades only happened when you got a new tech....

* MrWhereItsAt is tired too - it is 2am here
I wasn't sure, frankly. I've never captured an active Leo's; I almost always build it myself. So I wasn't sure if capturing it would trigger an upgrade just like building it would, or whether an upgrade would have to be triggered by acquiring a tech.

As it turned out, I didn't time it right... but it didn't matter, the upgrades happened anyway. I left taxes high so that we could quickly bribe the remaining American cities with the resulting tax revenue.

We might want to leave the science rate low, as now that we have RR and Engineers, we don't really need Cavalry - only Artillery would make a major difference in capturing cities. But that's something for the citizenry to decide.

And I hate to admit it, but seeing an 80% science rate in Fundy still makes me

City screens coming up...
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Old October 1, 2003, 10:15   #12
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Old October 1, 2003, 10:27   #13
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Wow! What a battle for Washington. That's one reason I like Diplomat Assaults on Walled cities if there aren't too many city structures. But the Cannon assault worked and we have captured 2 Wonders and the American capital!

I can't wait to see the save file...

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Old October 1, 2003, 10:38   #14
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Awesome! Clearly our planning paid off! The Americans probably suspected an attack on New York, not Washington.

Nice to have 40 engineers, eh!

Now we can build a real empire, with RR everywhere.

The end has begun!
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Old October 1, 2003, 10:40   #15
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I'll send it to you now... since you're about to be elected President (barring the banana's brother disqualifying some ballots ).

The battle for Washington was pretty suspenseful and there wasn't a lot of margin for error. We still had a previously wounded Knight with 2 moves left in reserve, but as soon as the flag went down I just moved the Settler in

Still, I was practically sweating, worried that the attacks would fall short. Good plan by our SMC to move units in a group out of Sheol, with the Fanatic and Diplo leading. The Americans hadn't done a good job in roading around the city, so rather than space the units all the way around the city, it made more sense to use the INSTA-FORTTM
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Old October 1, 2003, 10:52   #16
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Quote:
Originally posted by Ben Kenobi


Awesome! Clearly our planning paid off! The Americans probably suspected an attack on New York, not Washington.

Nice to have 40 engineers, eh!

Now we can build a real empire, with RR everywhere.

The end has begun!


Even if we should lose Washington again (unlikely, but I stopped right after the capture, so the position isn't consolidated), we'll still have all those Engineers...

We also have many diplos placed close to cities like Boston, Washington, Bombay and Detroit... they should be nice and cheap now

I agree with your assessment. Even though the Germans and Greeks still have us outnumbered... their days are numbered
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Old October 1, 2003, 13:45   #17
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Well done, and I for one have no problem with you playing 14 turns. It looks like a successful run, though short. The name Six Thousand Year Old Man will be long remembered in the History books (pun intended )

Quote:
Originally posted by Six Thousand Year Old Man
We still had a previously wounded Knight with 2 moves left in reserve, but as soon as the flag went down I just moved the Settler in
Not that it matters, as you successfully took the city, but why not move a wounded unit in to take the city? Someone correct me if I am wrong, but doesn't the unit that takes the city automatically fully heal? It seems like it would have made more sense to use the Knight than the settlers.

[ontheotherhand]
The imagery is great......10,000 settlers stand outside the city, watching the epic battle of the ages, and as soon as the defenders of the city fall to our mighty armies, the settlers stroll into the undefended city and the city of some (size 12) ?780 000? people or so immediately become part of the Apolyton Imperium. Apparently the sight of 10,000 farmers manning the walls was enough for the three quarter million people to fear rebellion against their new masters
[/ontheotherhand]

Edit:
Corrected two mistakes in my post
Also...I note that all Civs now have Railroad, do we continue the slaughter now, or do we give them some time to build up our Railroad system into their territory?
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Old October 1, 2003, 14:46   #18
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Quote:
all Civs now have Railroad, do we continue the slaughter now, or do we give them some time to build up our Railroad system into their territory?
With 20 squares of RR / turn, it will not take long to RR our empire. I say why hold up for the AI, when we can build our own railroads into their territory?
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Old October 1, 2003, 15:21   #19
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the battle for washington will be long remembered! Great post I was on the edge of me seat waiting to see what happened.
Quote:
Apparently the sight of 10,000 farmers manning the walls was enough for the three quarter million people to fear rebellion against their new masters
those were mean looking shovels
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Old October 1, 2003, 15:38   #20
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Were the Cannons from Sheol attacking from the fortress 2 squares away?
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Old October 1, 2003, 23:44   #21
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Thanks for the kudos, but I thought I executed the plan kind of slowly. I was worried near the end that the Americans might get Conscription before the units were in place. Good plan by all involved... and it worked out, luckily (I hate to say that, but it was close).

Quote:
Originally posted by Sparrowhawk
Not that it matters, as you successfully took the city, but why not move a wounded unit in to take the city? Someone correct me if I am wrong, but doesn't the unit that takes the city automatically fully heal? It seems like it would have made more sense to use the Knight than the settlers.
I think I didn't use it because if I had moved it from the fort, it would have left another unit alone and thus bribeable.

On the other hand, maybe the Knight didn't have a move left, though I thought it had.

On the other other hand... I might have just stupidly forgotten to heal the Knight. It was late.
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Old October 1, 2003, 23:53   #22
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Quote:
Originally posted by cavebear
Were the Cannons from Sheol attacking from the fortress 2 squares away?
Nope. I was counting on the rivered, Fortified Fanatic to hold the bad guys at bay. When the Americans went 2 turns without attacking the Fanatic after I moved it there, I figured they didn't have the units to attack and moved the Cannons and Musketeer on top of it, in 1782.

A calculated risk, but not as big a risk as trying to move the Cannons onto nonroaded, adjacent squares around the city, IMO. In retrospect we should have rushed a Settler in Sheol for the 'Instafort'. I throw myself on the mercy of the Cabinet for changing the game plan, and in my defence, invoke von Moltke: "No plan survives contact with the enemy."

As it turned out, they were building a Colosseum in Washington anyway, and not a Dragoon or Cannon. Questionable priorities, but Washington was in and out of unrest for the last several turns before 1784.
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Old October 2, 2003, 04:30   #23
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Quote:
Originally posted by Six Thousand Year Old Man

As it turned out, they were building a Colosseum in Washington anyway, and not a Dragoon or Cannon. Questionable priorities, but Washington was in and out of unrest for the last several turns before 1784.
Yes Mr. Vice President, but civilised AIs are known for their stupidity when it comes to defence and building queues in times of war. They will, sometimes, keep building a wonder even though their city is falling.
They will almost never build an offensive unit to attack your troops at their gates when 10 of your offensive units are stacked with one single good defensive unit.
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Old October 2, 2003, 13:06   #24
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Perhaps their 5 Musketeers gave them a false sense of security.

I'm almost tempted to pull out a save (I think I have one from 1780) and replay the battle, just to see if I ever would have had to use the Knight to win it. On the other hand, looking at the savegame, I missed attempting wall sabotage with a diplo, just because the stack of attackers was so big I didn't see him before the attack started. And if the walls had come down (probably a 1/3 chance of that, considering the improvements present in Wash), the attacks would have been almost automatically successful.
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Old October 2, 2003, 13:42   #25
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It would be interesting to see what the results of leaving the walls up was...presumably the city is largely intact stil? (Size...12? 11?)

How about improvements? except for the ones you destroyed, did any survive the arrival of the 10,000 settlers in their midst? :hmm:
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Old October 2, 2003, 18:51   #26
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Washington 1784:
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Old October 2, 2003, 20:47   #27
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Thanks Cavebear, good to see the wishes of the Citizenry already being met.

Washington looks like a great addition to our empire, though those none settlers look even funnier guarding the city now. (or am I the only one who sees the irony in this )
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Old October 2, 2003, 21:37   #28
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Quote:
Originally posted by Sparrowhawk
Thanks Cavebear, good to see the wishes of the Citizenry already being met.
Your President and High Priest of the Apolytonian Imperial Fundamentalist Regime always does his best to inform the rabidly patriotic Citizens of any information He thinks proper and useful to the goals of the Regime.

Quote:
Washington looks like a great addition to our empire, though those none settlers look even funnier guarding the city now. (or am I the only one who sees the irony in this )
Fortunately, it is still our turn. We can move at least one Dragoon into the city and fortify it (so there were additional ways to take the city), and there may be some wounded units with moves available (I haven't studied the situation deeper than that yet.). But if Washington was defended by Musketeers (as it appears to have been, then it seems safe to conclude that the surrounding American cities have the same units and those are not capable of mounting any attack on Washington even next turn.

The Washington city walls (to my complete surprise) survived the assault, so we will have at least one 2 defense unit and a Dip fortified inside city walls on a river square. The pathetic Republican Americans with their Musketeers have no chance of driving us out of Washington unless they have a wave of Diplomats to bribe it.

I suggest that, as a Fundie government, we adopt "Mithras" as our civ-god-protector. It seems to be both historically and logically correct.

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Old October 2, 2003, 21:46   #29
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Sounds like a good new name for Washington to me.
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Old October 2, 2003, 22:01   #30
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"Mithras Temple"?
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