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Old October 3, 2003, 23:09   #1
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AU210 - UN Peacekeepers DAR 1 – 4000bc-2150bc
This is the DAR ("during action report") thread for the first 40 turns of AU210 – UN Peackeepers. Use this space to discuss early-game moves and plans for the future.
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Old October 4, 2003, 08:56   #2
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Well, I got some spare time, so I decided to play this game
I am the first to report I see

I play on Monarch with the AU mod
4000 BC: The starting position seemed okay, nothing special though. Decided to move the settler on the non-shielded grass on the river, and the worker to the shielded grass next to it, and starts roading and later mining it.
3950 BC: Washington founded. I got incredibly lucky here... If got a settler from my first hut!!
3850 BC: New York founded:
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Old October 4, 2003, 09:10   #3
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New York starts building a worker.
I couldn't resist the temptation: New York is renamed to Nieuw Amsterdam (I might rename it New York again in the 1600's )

3700 BC: Worker starts working other grassland square, and is planning to build a road to NA after that.
3600 BC: contacted a Mongol scout. Got Warrior Code and Ceremonial Burial (which I was researching) and 3 gold for Masonry.
3550 BC: Worker ready in NA, building road towards Washington.
3350 BC: Bronze Working in hut
2900 BC: Meet the Iroquois. Got mysti from them, and traded mysti for the wheel with Mongols.
2750 BC: Mathematics form hut.
2590 BC: Boston founded, by a settler built in NA.
Got Horseback Riding and Iron Working from huts this turn
2510 BC: I connected the dyes near washington.
2310 BC: This turn I noticed something strange.
I had noticed yellow borders from the mongols before, but as I already had contact with them I went another way. Now I saw blue borders at the same spot. I thought: maybe I saw it wrong, let's check 'em out.
A few turns later my warrior saw this
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Old October 4, 2003, 09:22   #4
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I could contact the Babs! They had taken over the mongol capital!
And although I am in quite good shape, this game could be over soon

My situation: 4 cities, 1 Settler ready in Washington, and one on the way to new city site. Granary is ready in Washington (I forgot to mention that earlier)
The city next to the wheat is really a powerful settler pump, even without a granary! It already gave me two settlers, making my empire pretty big!

4 civs contacted: Mongols, Iroquois, Babylonians and Spanish. They are all way behind me in tech, especially the Spanish and the Babs. I gave Iron Working very cheaply to the mongols, maybe they can defend themselves better with it (slim chance though)
Sold it to the Iro's too: for a worker and 45 gold.

The Americans really rule on this map by the way: Expansionist is mighty here! And industrious is as good as always on large maps.
Thanks for the interesting game Rhoth , I had quite a laugh during the game when I saw the Babs posess the Mongol capitol
And a picture (my fourth city is to the east of washington, so it isn't visible on this map)
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Old October 4, 2003, 12:41   #5
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edited: I'm playing Monarch level and AU mod.

The journey of the Americans begins in 4000BC. With a thirst for knowledge of the surrounding area, the American scout strikes out south towards a distant mountain range. The view from the top of the mountain reveals a mix of plains, grassland, hills and mountains. Also in view to the west is a collection of huts. Wanting to take advantage of the nearby river, the American settler moves towards the west.
Washington is founded nestled into the river with dye nearby. Work begins on a scout to accelerate the exploration of the continent. Research is directed towards the Alphabet. The American scout enters the collection of huts to find a group of nomads, interested in beginning roots with his civilization! The nomads are welcomed into the American fold with open arms. Continuing west to the mountain range, the scout discovers fertile flood plains. Between Washington and that city site, should make for a very nice settler pump. New York is founded between the mountain and the flood plain, adjacent to the river, in 3850BC. Very nice way to start a new game
Continuing in a southward direction, taking advantage of any mountainous terrain, the American scout spies a strange person off in the distance. Contacting him (or her, for the politically correct...) reveals him to be a member of the Mongol people. The Mongols have knowledge of Ceremonial Burial and Warrior Code, but have yet to learn our secrets of Masonry. A bargain is struck which sees Masonry go to the Mongols in exchange for Warrior Code and 10 gold.
A second scout is finished in Washington and will be exploring in a northeasterly direction. One more scout is planned for Washington to take the exploration in a westerly direction as well. New York is earmarked for a worker, followed by a warrior.

ASIDE
I'm sort of taking a cue from Dominae's start in AUSG101, where he ran paper thin defense at the start. Not too sure how it will work out yet, but this looks like a good start to try it on

In the southeast corner of the empire, an American scout stumbles upon a Babylonian warrior. Contact reveals Bronze Working and Ceremonial Burial to be known by the Babylonians while the Americans have Masonry, Pottery and Warrior Code. A very profitable trade is anticipated for both sides Masonry and Pottery are given to the Babylonians in exchange for Ceremonial Burial, Bronze Working and 10 gold.
The eastern scout (scout #2) achieves contact with a people known as the Iroquois. In exchange for Warrior Code, Masonry and 2 gold, they agree to trade the Wheel. I could have gone for Mysticism, but I'd rather reveal the horse location at this point.. At this point (3250BC), I decided to contact everyone again to make sure there were no more trades I could make. Mongols agree to trade Mysticism and 25 gold for the Wheel, so looks like not being able to get it from the Iroquois wasn't that big a deal.
In 3000BC, the first American settlers leave from New York. Planned location is south of New York, nestled on the plains square at the corner of the rivers. Over to the far west, an American scout finds a band of warriors in a village that agree to join the American civilization. In 2850BC, Boston is founded, becoming the third city of the fledgling American empire.
In a stroke of luck, the first American scout, returning towards the homeland, found a village relatively close to Washington that hadn't been popped yet. Inside were scrolls containing knowledge of Horseback Riding (this tends to throw a wrinkle in since now I can't upgrade from chariots, but still nice to have). 2750BC, and Washington has completed work on a Granary. Now both cities can start pumping out settlers. Again to the west, an American scout finds scrolls containing knowledge of Iron Working. Those 3 scouts at the beginning are starting to pay off. A review of the immediate homeland indicates neither horse nor iron are contained within the borders of the American empire. Iron is visible to the west, but will take a few turns to obtain. For now, expansion is still the priority. The American wise men discover Alphabet in 2670BC. Thus completes work on all first level technology. Mathematics and writing are the only second level technologies still unknown. Math is 11 turns away, writing is 21 turns away and Polytheism is 31 turns away. In hopes of trading later on for Math and Writing, research is begun on Polytheism. Hmm...well nevermind about Mathematics The warrior previously discovered to the west popped a hut and found Mathematics inside Things are progressing well...it's the year 2630BC.
In 2510BC, to the northwest of the American homeland, an American scout bumps into a people known as the Spanish. Contact reveals them to be a backwards people; the Americans have knowledge of 7 technologies that the Spanish don't. Masonry is traded to the Spanish in exchange for 10 gold. Philadelphia is founded north of Washington near the game in 2430BC. This brings the American city count up to 4, with a fifth on the way, planned east of New York. The warrior to the west again proves his worth by popping a hut in which he finds Writing. Thus completes all second level technologies. 25 turns left to Polytheism.
Atlanta is founded east of New York in 2350BC.
In the year 2190BC, far to the Northeast, an American scout runs into a Japanese settler. Contact reveals them to be backwards with only 2 cities and few technologies. Pottery is traded in exchange for 35 gold. To the west, our warrior dies a tragic death to a barbarian conscript while in sight of yet another hut. But, he served his purpose well, providing multiple technologies.

Thus ends the first block of the American saga. On the whole, I think it went pretty well. Ended with 5 cities, all second level technologies, 4 workers, 3 scouts and 5 warriors. Could be a little tenuous with the Mongols so close right now, but everything looks setup well for now. Polytheism is 13 turns away and in 3 more turns, 2 more settlers will be off to found new cities. I'm actually trying that RCP thing a little and have a 4/4.5 ring going (except for Boston...it's on the 8/8.5 ring). Have contact with the Mongols, the Babylonians, the Spanish, the Iroquois and the Japanese. I tend to explore by following the montain ranges, which kinda lucked me into the Jap contact I think. It's funny...I honestly didn't mean to really explore that straight, but I didn't notice I was doing it until I looked at it just now. The temple that I'm building in Atlanta is to let the borders expand to bring the fur in.
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Old October 4, 2003, 16:22   #6
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After sitting out the last AU game (partly due to a lack of time and partly due to not viewing the lengths required to avoid a GA with the rules tweaks involved as particularly fun), I decided to give this one a try - Emperor level, AU Mod version.

Washington was founded along the banks of the Potomac River in 3950 BC. Later that year, scouts found a group of warriors interested in helping America explore its surroundings. The warrior headed south, establishing contact with the Mongols around 3500 BC and then finding a band of settlers just north of Mongol territory that founded New York in 3400. America’s scouts headed east and then north, meeting the Spanish in 3400. That meeting led to a series of exchanges in which America gained knowledge of Alphabet, The Wheel, and Pottery, with a slight net gain of gold in the bargain. That put America’s scientists in a position to transition from researching on Alphabet on a 40-turn pace to doing the same for Writing.

The American Grain Association opened its doors in Washington in 3150 and the city started outfitting a band of settlers to take advantage of the rich flood plains to the southeast. Boston was founded there in 2750. An additional band of scouts set out to finally explore to the west in 2710. Forty years later, the original scout unit encountered German spears far to the north and an exchange of Ceremonial Burial gained knowledge of the working of bronze plus a little gold. A meeting with the Iroquois in 2550 led to a series of exchanges that brought knowledge of Mysticism (from the Iroquois) and Mathematics (from Spain), albeit costing some gold.

One of the scouting parties spotted Indian warriors across a narrow strait in 2470. The two groups managed to establish a sort of communication using hand signals, but India had nothing interesting to trade. In 2230, the sale of Mathematics to the Iroquois brought 78 gold and a group of slaves, and Mysticism and Mathematics got two slave units and 85 gold from Rome. Forty years later, scouts met the Babylonians while elsewhere, Horseback Riding was obtained from Germany through an exchange of technologies and then sold to Spain. Washington finished its second settler in 2150 BC, and America exchanged Horseback Riding to the Iroquois for Iron Working and a small amount of gold.

I really should have sent out at least one more scout early, but I goofed on the math on how it would affect the timing for my initial granary. I’m also really jealous of those who got a settler out of that first hut and were able to get New York going by the wheat early. Still, with granaries nearing completion in New York and Boston, I should get good growth before too much longer. And while I don’t have a tech lead over my closest rival, I do have 620 gold in the bank.
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Old October 4, 2003, 16:36   #7
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I'm next!

I'll post a short recap of the first 40 turns here, and will include my complete log in the final post.

I decided to try this on Deity. The AIs do not have distinct advantages over each other at any of the difficulties, so I figure as long as I can survive the early-game I should be in good shape to do some peacekeeping later on when it is really needed.

I'm really happy to be playing the Americans, by the way; not only are they one of my favorite civs, but they're typically very strong on Large/Huge Pangea maps. Hopefully this will be enough for me not to get humiliated too quickly!

A brief look at the starting location and I knew I would have to send a unit on each of the Mountains. The Scout went off onto the southern one, seeing not much other than the promise of Flood Plains to the southwest. Actually there was also a Goody Hut, which I was hoping would contain a free Settler (those are always welcome!). When the Worker climbed his peak, my guess about the Flood Plains was proven correct and I knew I would want to build a pump of some sort down there. However, it was unfortunately too far to consider sending my Settler off there and so I would have to settle (ha!) with somewhere around the starting spot.

Here's a screenshot of the end of my first turn:
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Old October 4, 2003, 16:45   #8
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The Goody Hut contained (strangely enough, since everyone else got a Settler!) only Ceremonial Burial. On the Scout's second move I also saw the awesome Wheat Flood Plains tile and knew that would be the location of my second city (I was wrong...see below).

I founded the capital and began production on a bunch of Scouts. With a map this big I knew I wanted at least four or five. I decided not to build a Granary in the capital, waiting instead to build one in the cities that would have access to bonus Food tiles (that Wheat tile comes to mind!). So, my plan was to build many many Scouts and a couple of Warriors, then complete a Settler as soon as my capital would hit size 3. Washington would then become a military camp while the other cities would be responsible for expansion. This method takes a while to start up, but results in faster growth down the line. I figured I had time given the size of the map.

I set research to Mysticism at full pace, so that I could research Polytheism in 40 turns next.

Then, my Scout popped the second Goody Hut in view, and I got a Advanced Tribe! What's up with that!? At 8 tiles from the capital and in the middle of a bunch of Flood Plains and Mountains, this city would be useful for nothing more than building Workers for a long long time. Still, it's better than nothing because it would allow my Granary and Barracks cities to focus on Settlers and Warriors (respectively) exclusively.

Here's a shot of the town that should have been a Settler:
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Old October 4, 2003, 16:53   #9
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I implemented the plan outlined above, and proceeded to Scout like a madman.

I contacted the Indians first, followed by the Mongols, Spanish, Iroquois and Babylonians. I traded for Contacts with all the other civs once I got Writing from a Goody Hut, save the Ottomans which still no one has met as of yet.

Contacts were a great thing for my hope in this game, as I realized very quickly that the other AIs were taking a long time to meet one another. I assume this is because of the Raging Barbs; I suspect the AI beelines for those before exploring to get Contacts. I was therefore the tech broker for the entire first 40 turns, sucking away all the Gold that the AIs would get from chasing down silly Barbs!

The greatest thing about all the early Contacts is that I got some great opportunities to buy foreign Workers. At 2150BC I have 7 foreign Workers, all purchased legally on the slave market. I guess there's nothing contradictory about a peacekeeper also being a slave driver!

Here's a shot of a typical transaction:
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Old October 4, 2003, 17:08   #10
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Toward the end of this block I was forced to revise many of the plans that I had previously made.

1. The Iroquois got Polytheism before my 40-turn clock ran out, fast enough that I suspect they got it from a Goody Hut (how dare they?!). I only lost ~30 Gold on the research. Fortunately, I was the only one with Writing at the time (which I got from a Goody Hut of my own), so I switched to Literature in hopes of beating the AIs to that one.

2. With all the slaves working my lands, I'm way ahead in tile improvements, and so that only thing I'm missing is more Settlers. Thus I built a Granary in Washington instead of a Barracks in order to help Boston claim some land. New York, which I had tagged as my Worker city, produces enough Shields to be a relatively good Settler-pump of its own, so it also changed roles.

3. I'm trying desperately hard to keep the AIs from contacting one another, but I will probably need to cave in one of these turns because I can get some good Gold for Contacts, Gold which I will not see if the AIs meet each other by themselves. This will unfortunately speed up the tech rate.

My tentative plan at this point is to keep expanding, and build Barracks in all new cities. Then, with all the Gold I will have accumulated from 40-turn research, I should be able to upgrade to an army of Swordsmen capable of hurting the Mongols. I will purposefully deny myself one required Ancient era tech until my warmongering is complete or, more likely, I run into too strong an opposition. I'm targeting the Mongols because they're darned aggressive. Ideally I will also be able to take a chunk out of the Iroquois since they're the strongest AI and their Aggression rating is higher in the AU mod, but that probably will not be feasible.

Overall, I'm happy with these first 40 turns. One thing that I forgot to mention that I'm not happy about is losing two Scouts to Barbs. Not really a huge deal since I have almost all the Contacts, but I'm sure this has cost me another couple of Goody Huts.

Here are some stats for my empire, followed by a screenshot:

Cities: 3
Population: 9
Settlers: 1
Workers: 4
Slaves: 7
Military: 2 Scouts, 2 Warriors
Improvements: 1 Granary (Washington)
Techs: All second level (ahead of all civs but Iroquois with Polytheism)
Gold: 826, +12gpt
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Old October 4, 2003, 17:08   #11
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And here's the log:
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Old October 4, 2003, 21:28   #12
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You know, it never occurred to me before, but one of the reasons I don't like America is that you do not have the ability to research a Tier 2 tech right away. EXP/IND is a great combo, however.

Moved the Settler 3. Thank god we are IND. Founded T-ville. Alphabet at 20%. I figure that gets me to Tier 2 for both starting techs. Build a scout first.

Got a Settler from the first hut... WOO HOO!!

Due to difficult terrain, chose not to build camps. 3-tile RCP it will be... hardcore, as in 8 surrounding towns. So I could just build where the Settler stands, but obviously T-ville111 is a much more attractive site.

Warrior after Scout in T-ville. Same pattern for NYC.

Started granary in T-ville, but changed my mind a bit later... no great food tiles, and the city will be hemmed in. Also, started seeing signs of pangaea... that means a LOT of Scouts.

Met Babs first, quickly followed by Mongols, Iroq, and India. Much tech trading.

Got a friggin' town!! Boston... a little far, but towards the western horses.

Meet Spain in 2800 BC... she must have been damn hut-lucky, being on par in tech.

Math from a hut.

Got even luckier with huts in the late 2K BCs... found three at the extremities of scouting. 25g, maps, Mysticism. More trades, incl. two slaves from the Babs.

Meet Rome. Meet Germany. Both very backward.

Meet Japan... same.
_________________________________________

Wow, that was fun! Haven't played a game like this in a while.

7 Scouts, 2 Workers, 2 slaves, and 5 reg Warriors (one for each town).

T-ville is going military, and the Mongols are gonna get it first... [Austin Powers] yeah baby, yeah [/Austin Powers].

At tech parity with the AI leaders, Writing in 20, but already kickin' boo-tay, #1 in all the important stats.

This has the making of an epic.
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Old October 4, 2003, 21:38   #13
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Glad everyone's enjoying the game so far. Hopefully it's a little more difficult than AUSG101.

What's with all the settlers from huts?

Oh, and welcome back Nathan.
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Old October 5, 2003, 04:04   #14
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I don't have time for a very detailed DAR. I think there are too much DAR threads, anyway, and I hardly can post in all of them. Playing with standard rules at emperor. Here's a quintessence.

I built 3 scouts in my capital. One of them got lucky and found an advanced tribe at distance 8 to the WSW (New York). That makes rings at 4, 8 and may be 12. 2 warriors, a settler (Boston) and then a granary in my capital, even though it has no bonus food. I later built a barracks in it too, and it's perfect to build spearman/settler or warrior/warrior/settler cycles. Since it's high food, I build a granary in Boston too.

Looking at the other posts here, I should have founded Boston to the other side of the river, that would've made more sense, even more since I later relocated Philadelphia 1 tile to its east. Oh well.
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Old October 7, 2003, 01:50   #15
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Posting to mark the page.

This is going to be my first AU game!

Im not going to read to much here or else it will spoil it.
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Old October 7, 2003, 08:43   #16
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Let me stick this comment in and then read about what you guys are up to.

On first reflection, it seemed obvious that the right thing to do was "war as usual" but leave a vassal city every time a civ is defeated. That didn't seem entirely in the spirit of the course, however, so I tried the opposite. America played as Mr Nice Guy, trading up a storm and paying bribes as requested. I was trying to see if a pure builder/diplomat track could get the desired job done. (Anyway, the Mongols to the South suggest it won't be too long before a defensive war can be fought.)

America had the best Rex I can recall. Maybe the setup gave more space than Emeror games ever do. Anyway, we moved our first settler to the river and got started on a granary-fed expansion. Early tech trading went well, but as usual we fell behind later in the Rex. The initial cities were set at distance 4 to minimize corruption. After the first ring, we basically didn't pay attention to distance.

We entered the middle ages with a pretty large civ and no wars. America has concentrated on markets and workers, intending to build an economy that can afford to buy tech. (We don't even have literature.)

Amazingly, as far as I can tell right now, the AI is at peace everywhere.

God damn, buying the world map at this point is expensive!

This could be fun and should be quick to play.
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Old October 12, 2003, 11:32   #17
Cort Haus
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(Edit: Monarch, AU Mod)

The Plan : Build a civ, then go and stop the big bad civs eliminating the small bad civs. OK, a somewhat high-level plan, but it's a start. The details can be worked out on the way.

Settled in crook of river, and sent worker to chop the forest while building a granary. Researching Cem Bur full throttle. Scout ignored first hut, dithered on the southern hills and mountains then went west, popping a hut and getting a settler in 3700. There are insane amounts of food around here. The settler later founds NY on the flood plain at Washington-1111 and Qs scout-warrior-scout-worker-archer-worker-warrior-worker. (Not actually queued - those were the eventual builds)

Meet India in 3550BC and trade for Masonry & Pottery for Alphabet, Cem Bur & 10g. Start Bronze working, trying out this thing about researching the cheapest techs, and popping better ones. Meet Spain in 3300BC and trade Masonry for Warrior Code + 30g

The granary completed in 3100, warrior-scout-settler-warrior-warrior-settler-archer-settler queued. Got Mathematics from a hut. Meet Mongols in south and get Myticism and 15 gold for Alphabet. They also have Bronze Working which drops in price for me - now 3 turns. They're a bit close - there could be a contradiction between keeping them in the game and keeping them off my back. It's tempting to do what worked against the Japanese in the AUSG and build in their faces.

Traded Maths + 20g for Wheel with Mongols. Start Writing. I have 4 scouts running around and 2 MP-warriors in 2800

Scout pops Advanced Tribe (Olmecs) near furs and cow (adj) Se of capitol in 2670BC. I haven't had one of those since Civ 1, and must be using up all my luck! Boston Q's warrior-archer-warrior-archer. Settler/Warrior leave for Wash-3333.

Meet Babs in 2630BC. Dyes roaded. Philadelphia (worker-worker) founded in 2510, and Wash-NY road complete next turn.

Meet Iroqs in 2350BC.

Wash's second settler/warrior head for NE coast '7' from the game tile at Wash-9998. Atlanta founded 2230BC - Archer.

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Old October 12, 2003, 11:33   #18
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Old October 12, 2003, 12:35   #19
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Sir Ralph,

You suggest that there are too many DAR threads - and you have a point. They clutter the forum, but splitting them by block is better than the single-spoiler threads for participants.

I imagine an AU forum has been considered and is perhaps not possible or desirable, but it seems a good idea to me.


Dominae,

Impressive stuff - that's a lot of tile improvements - about 100 worker-turns, it looks. I haven't thought much about trading for workers since they priced 'em up properly. I expect there are more of them about in Deity.

Theseus,

A great feeling isn't it, settler and Advanced Tribe.


(typos edited)
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Old October 12, 2003, 15:48   #20
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Originally posted by Cort Haus
I imagine an AU forum has been considered and is perhaps not possible or desirable, but it seems a good idea to me.
It is a good idea, and has been requested recently. The owners would like to view Apolyton University for a while longer before giving us a new forum and civgroup.
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Old October 12, 2003, 23:48   #21
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OK my first time in AU so I accidently slipped the turn to 2110.

This is a monarch and a regular game.

I moved my first settler over to the river so I wouldn't have to worry about an aqueduct. Worker went to mine and scout went off to find a mountain.
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Old October 13, 2003, 00:00   #22
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By 3700 I got Warrior Code and Bronze Working from Goodie huts. Im going to build a lot of scouts on this map.

3650 Contacted a mongol scout, traded straight up Bronze working for his Ceremonial Burial

3200 Got a warrior from a goodie hut

2950 Met Spain up north traded Pottery for my alphabet

2850 Met Iroquois Traded Mysticism for my alphabet and masonry

2710 Mysticism sold to babylon for 30 after I made contact.

2390 Got another Warrior from a goodie hut. Right next to barb camp which he killed next turn adn was promoted.

Did a tech trade with babylon Iron working for Alphabet and 60 Gold, then The wheel for 1 gold per turn and 90 Gold lump sum.

Then I sold mysticism to Spain for 10 gold and Masonry to the Mongols for 40 Gold.

2200 , a goody hut just to the south gave me a village that wanted to join so I got Boston.

2150 Germany Contacted and sold alphabet for 10.

2110 stopped the game here. I am 7th out of ten overall. score is 109 and high is 150 and thats the Iroquiois. # 2 is babylon.

Those two will be my first victums in a "pruning" campaign.

Im going to try and REX as much as I can, keep science turned down and trade/ buy techs like crazy. Right now Im tied in tech with Babylon and everyone else Ive found is behind.

Next Im going NW towards Spain for Iron, Gold and Cattle.

Then Im going to get those furs to the SE near Boston.

I think Im doing fairly well for me. I usually played regent and Im playing this at monarch. Im going to have to start planning my first horse or archer rush soon after I settle two more cities in the next couple of turns.

Here is where I am 3 cities:
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Old October 16, 2003, 14:17   #23
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I'm playing Monarch with AU.

3950 - Founded Washington one square east (4) of the starting point. Didn't realize it at the time, but there are Dyes two squares away that will be helpful. Got a Settler from the hut to the South, lucky break - he headed south to make use of the flood plain/wheat tile discovered by my Scout. Since I got that free Settler, I decided to push straight for the Great Library and went right for the Pyramids pre-build.

3850 - Founded New York on the river to the south. This is going to be one heck of a Settler-pump city, with the flood plain/wheat. I went for a worker first, though, to get the improvements up and running.

3600 - Met the Mongols via a Scout on my city outskirts. Joy, a warrior civ in a diplomatic game. Traded them Masonry for Cerimonial Burial and 10 gold.

3550 - New York builds a Worker - on to Settler.

3450 - Finally found a second hut and obtained Mysticism. Thought about trading it to the Mongols, but they only have Warrior Code and The Wheel with no gold, and won't trade two techs for one. I'd rather keep them behind in tech for now. Also, Washington grew and expanded borders, so it's time to start heading for that Dye.

3100 - Found a Mongol border to the south. Can't see the city yet, so it must be the capital. Apparently they haven't been able to expand north yet.

2950 - Discovered Alphabet and completed the great Dye road. Good thing, since my cities had just hit 3 population and the Dye keeps 'em happy.

2900 - Settler finished in New York - started on another right away. Decided to build my next city on the hills four squares southwest (3) of Washington, so I could grab the furs there. Traded the Mongols Alphabet and Mysticism for Bronze Working and Warrior Code - not the best deal in the world, but I need to get some use out of those techs before the Monogls pick them up elsewhere.

2800 - Met a Babylonian Warrior in the southlands. Traded them Alphabet for 10 gold - their tech is behind mine.

2670 - Founded Boston over by those Furs. Also revealed a barbarian Warrior - crap. Well, lost gold coming up.

2590 - The barbarians, for reasons know only to themselves, failed to move on Boston. Sweet - I've actually got time to build a Warrior there for defense. My Scout discovered the Babylonians in the far southwest - they just founded their third city.

2470 - The barbarians finally decide to move up next to Boston, but my Warrior is now ready and fortified in anticipation of an attack.

2430 - A barbarian attack is beaten off in Boston. Another warrior has appeared, but I'm not going to chase him down just yet.

2390 - New York builds another settler. This one is heading south, to hopefully cut off the Mongols before they start seriously expanding north.

2270 - Founded Philadelphia south of New York. I'm a little disappointed since the Mongols built a city four squares southwest last turn, but I figure this position is good enough to be worth grabbing anyhow. I decided to build another scout here, since my first one still isn't having much luck in finding the other civs.

2150 - I'm one turn from Writing and 31 from the Pyramids, giving me a good shot at the Great Library. The barbarians are threatening Boston again, but I'm sure my Warrior can hold them off. New York is all that I had hoped in Settler production - another one will be ready in just a few turns.
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