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Old October 4, 2003, 15:05   #1
Gilgamensch
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save-game's
Dear President(s),

please place the save-games here, so that we, your subjects, can have a look at your reign.
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Old October 7, 2003, 20:46   #2
Harry Seldon
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All hail the Apolytonian Empire! Please ensure this is correct:

Eight players on Impossible, Huge Galaxy, Prewarp, Average Galaxy Age/Type

Tactical Combat Off (for now), Antarans On, Random Events On

Darlock picture
Artifact, Large, Repulsive, Creative, Aquatic Dictatorship
Minus Ship Defense, Ground Combat, Science +1

Empire Name: Apolytonian
Planet Name: Darlenia
Flag: Purple
Leader: Took the default and can't remember now

If this is to everyone's liking, I will begin the game tomorrow evening CST. To recap, it's five turns per discussion, with votes on technology as they occur. Does everything appear correct? Oh, and I had to rename the file with a .sav extension so it would upload. Rename the extension .gam.
Attached Files:
File Type: sav save1.sav (203.1 KB, 19 views)
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Old October 7, 2003, 21:07   #3
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I don't ever remember voting on no Darlenia as our planet name.
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Old October 7, 2003, 21:21   #4
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Unfortunately the download didn't work for me - probably due to the annoying problems that Apolyton is having right now.... grrrrr....
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Old October 7, 2003, 23:45   #5
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Seems correct, except the Tactical Combat. Why would we want that off? You can not even design a ship with it off.
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Old October 7, 2003, 23:45   #6
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Oh and I can not download anything off the site all day today.
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Old October 8, 2003, 05:07   #7
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Tactical combat should be on ....
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Old October 8, 2003, 08:11   #8
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I'll turn it on tonight. I just left it off as I couldn't remember any conversation on it. This IS a democratic dictatorship, after all. Darlenia was the only planet name really offered up in the thread for it. No one mentioned galaxy age/type so I just left it at average.

OT, I thought that tactical combat was only controlling ships in combat, not design. I'm pretty sure I turned this off before and was able to still design ships.

edit: I just tried a download and mine didn't work either. I'll try to upload it again tonight.
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Old October 8, 2003, 08:29   #9
Harry Seldon
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I don't have the game loaded here at work but can someone check

Quote:
The way to get the save file is to go to right click 'save target as' and then save it. Then rename the file to a zip file and extract. The save file should extract normally. It worked for me at least.
It's not zipped but it may be able to be renamed as save1.gam.
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Old October 8, 2003, 13:58   #10
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You cannot use the design button when tactic combat is off.
I could DL the file using the save target, but it was invalid, even if I renamed it and tried to unzip it.
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Old October 8, 2003, 15:01   #11
Harry Seldon
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I'll turn tactical on when I fire it up. I can email the game per instructions in other Start thread if that's an acceptable solution. Otherwise, we wait.
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Old October 8, 2003, 15:14   #12
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Sounds good, if they do not have it corrected by after today, I will post my email address, thanks.
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Old October 8, 2003, 17:55   #13
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um... I thought you could only turn tactical combat on/off at game creation?

So won't you need to restart?
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Old October 8, 2003, 18:21   #14
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Yes he will.
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Old October 10, 2003, 02:01   #15
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Harry, I do not know ho they do it here, but if you use the upload function, then it can be downloaded.
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Old October 10, 2003, 04:33   #16
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Yes, that's how it generally works for single-player demogames. Just upload the save to a post.
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Old October 10, 2003, 13:08   #17
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Quote:
Yes, that's how it generally works for single-player demogames. Just upload the save to a post.
Can you download the game I previously posted? I think vmxa1 means the upload service.

I've tried to use the upload service but had trouble listing a link in the past. I'll try again tonight. Sorry I didn't get the game up last night but I had some personal stuff blowing up and didn't have time. I'll do it when I get home today.
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Old October 10, 2003, 20:17   #18
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Harry, I found that you can DL it if you use one of the Ultra Light styles. You will not have the problem with the scripts and no msgs from using last post buttons.
I do not want to use it all the time, but you can go to the main page and select one of the styles (none for Moo2) or go to control panel and edit options.
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Old October 10, 2003, 20:44   #19
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Ok, then let me try attaching the game with tactical turned on, same specs. In case this doesn't work, here's the link from the upload service:

http://apolyton.net/upload/files/Har.../SAVE1.GAM.SAV

I thought there was a way to get the link from the upload section but since I couldn't find it I just copied the shortcut. Probably won't work but then you shouldn't expect too much from your elected officials.

Provided this works, how does it look?
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File Type: sav save1.gam.sav (203.1 KB, 13 views)
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Old October 10, 2003, 21:09   #20
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I got it DLed, BTW I sure like the looks of that rich planet in the system.
I played it out to get the learn to fly techs to verify it was the old one and had no design, and it was the old one.
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Old October 10, 2003, 21:12   #21
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I just peeked at the new one to verify it was downloaded ok.
What is nect do you play some turns and post a AAR or what?
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Old October 10, 2003, 21:32   #22
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Rich planet? Too bad this one has only a poor barren and Heavy Gravity Barren along with minimal star systems within reach. The old one sounded better.... oh well , we definitely want tactical combat - so we can better destroy all of those enemy ships

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Old October 10, 2003, 22:39   #23
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True very true.
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Old October 10, 2003, 23:09   #24
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Ok, looks good So do we poll placement of workers or does everyone realize that we should just put them on research, and how about polling which techs we go after?

Who will handle setting all that up, the Minister of affairs, the defense ministerm,etc?
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Old October 11, 2003, 01:40   #25
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I forgot what the method is, but I think it is that someone place x number of turns and post a save. I do not know if anyone has any input to the moves or not. I do not even know how many turns are going to be done first pass.
I think I will run a log for the first 40 turns for myself. Evenually we will get the word.
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Old October 11, 2003, 09:14   #26
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For the start we have to decide some things:
- research order
- shall we sell our starbase at the start or not.
- what shall we colonize and when.
There is no doubt that we have to do some production accumulation besides the research. When we reach Automated factories or Research labs we must have exactly 30 production accumulated, so we can buy the rest at the lowest price.
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Old October 11, 2003, 12:23   #27
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Let's go here:

http://apolyton.net/forums/showthrea...threadid=99048

so we don't clutter the save game thread.
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Old October 13, 2003, 22:19   #28
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Save Game #2 ~25 turns
Attached Files:
File Type: sav save2.gam.sav (203.1 KB, 7 views)
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Old October 16, 2003, 12:41   #29
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Hmm, well now.
First off I vote that you buy the Research lab, second consider switching from biology to construction. also try to give a rough estimate of what happened during the turn.

I see we have 10 people now, and the first two computers tech researched.
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Old October 16, 2003, 12:42   #30
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Also taxes are too high, I demand an upper class tax cut for the wealthy.
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