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Old October 6, 2003, 00:57   #1
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
MSN - Strategy
John says:
chairman I was thinking
John says:
we should ask them to agree to a certain clause
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
What did you have in mind?
John says:
well we need to set terrority rights
John says:
originally I was hoping to have the pact unspecific
John says:
and suggest we would re-evaulate when we met the cycon and university
John says:
however a 35 year pact means we should make it illegal for the pirates to plant bases too close to our shores
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
True
John says:
make it so they can't cruiser probe our mainland
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
We may well want to wait on that
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
A few turns
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
In order to establish better relations with the Pirates
John says:
6 squares for cruiser +2 squares for MMC
John says:
that's good thinking
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
We will have flexibility then, and we will be able to consturct sea bases.
John says:
I'm not entirely sure we want to
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
At that point we can argue that this agreement is mutualy beneficial
John says:
I'm thinking of going the landraising route
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I know
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I'm just saying
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
We could
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
and the Pirates don't know we wont
John says:
oh yeah I just remembered
John says:
the elevation map shows some kind of land mass to our east
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
and hence an agreement about territorial rights would be easier to get through with them under those circumstances
John says:
could either be the cycon or empty land or university
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
hmm
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
well we'll have fleibility soon enough
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
then we'll know
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
if it is empty land
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we should attempt to connect to it
John says:
so send a probe over to have a look?
John says:
it's far away
John says:
like 10 squares or more
John says:
or maybe 8 square not sure
John says:
elevation maps are tricky
John says:
when you zoom in to count the squares you often can't see the elevation anymore
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
yes
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
send a probe or scout to have a look
John says:
if it's university?
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we've made contact and establish diplomatic relations
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
for now
John says:
I assume with cycon we pact
John says:
oh yeah other thing
John says:
if it's empty
John says:
should we expand off our mainland
John says:
because it's difficult running offshore bases without sea superiority
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Yes
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I agree
John says:
so what do you suggest
John says:
if we don't go for it pirates will likely colonise it.
John says:
unless we can convince the drones to
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we will go for it
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we need to secure our claims
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
the best way to do so is to establish a base there ASAP
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
since diplomatic agreements are easy to break
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
if we have a base our claims to the land are legitimate
John says:
it's a security risk, but I guess it'll give us time before an full war
John says:
you see if they go aggressive we'll see the defences on the outpost overrun first
John says:
and then we'll get probed
John says:
they'll have infiltration, but at least we know they're aggressive
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Indeed
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Our eventual goal should of course be to connect the outlying colonies to the mainland
John says:
whereas if we only have mainland bases.
John says:
it's too far away to do that I think
John says:
by the time we connect that far out I think the game will be over.
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
lol, good point
John says:
whereas if we only have mainland bases, they would attack and infiltrate the same time
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
well we are already planning on having a large navy to compete with the pirates
John says:
well that's what I would do
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
this will help with the defense of the periphery
John says:
maintaining a large navy would be difficult
John says:
I was thinking of just having navy border patrols
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Not a large one, but a sufficiently large enough navy to enable us to a) provide defenses for our mainland from attack by sea, and b) enable us to ship troops to other landmasses
John says:
buster suggests drop units for now
John says:
and I'm inclined to agree
John says:
at least until bioengineering
John says:
after bioengineering our non-combat units go clean
John says:
and we'll have the space for a navy and land forces
John says:
at the moment it's more a choice between navy or land units
John says:
I would perfer land military as the pirates don't get the advantage
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I should make myself clear, everything I say is long term
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
but yes
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
i agree with land
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
if we only have naval
John says:
yeah strategies change so much as the game progresses
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we're screwed if someone breaches that
John says:
did you know I've switch strategies three times with our development
John says:
start out with crawlers, then moving to colony pods/formers, now it's moving into popluation and specialists
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
True, we must be flexible
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
hmm
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
perhaps that is the correct methadology
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
not to commit ourselves to one strategy

HongHu has been added to the conversation.

John says:
yes it is
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
we may well want to pursue a sort of "triad" military (air, navy, land)
John says:
need to adapt and fast
John says:
depending on what techs are available and what others are doing
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
We've done well in regards to that for now
John says:
I need to replan alot of the stuff for the next 5 years
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
the real test will be when contact between all factions has been established
John says:
because we're getting children's creche and gene splicing
John says:
so it's time for specalist approach
John says:
I played ahead and our tech rate goes down the plug
John says:
so we really need to switch to a more research focus
HongHu says:
do you mean our research rate actually decrease?
HongHu says:
when you switch to specialist/
John says:
nope
John says:
it increases
HongHu says:
ok that's what I thought
John says:
but we need to start using specialists
John says:
otherwise we start falling behind
HongHu says:
yes
John says:
so I'm planning on getting 2 pop booms
HongHu says:
Hive can have very good research rate by using specialist with ICS
John says:
rokossovky and central planning with be pop booming
John says:
rokossovky up to size 5, and central planning up to size 6 and maybe even 7
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Quick question
John says:
yes?
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
When are we delaying the CN to again?
John says:
probably to 2144
John says:
after we've sorted out all the base moving
John says:
and things have calmed down a little
John says:
it's all the rebuilds that are causing me havoc
John says:
and also getting the facilities in place to pop boom at the same time
John says:
I can't delay the pop booms because I have to take advantage of the extra colony pods from the rebuilds
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
It
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
It's fine I'm just curious
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
No one else is likely to build it before us
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
at least i hope
John says:
also I'm pretty sure university will stick with a restriction lifting beeline
John says:
from what I've observed with archaic's game he's posted
HongHu says:
what will be doing with pirates research wise?
John says:
he's polished down the builder game to a fine sheen
John says:
and I suspect he doesn't adapt as fast as the real veterans
John says:
the pirates I haven't a clue
John says:
next turn we find out
John says:
cycon might go loyalty... that's the unknown factor
John says:
however buster reckons cycon's research will be really slow
John says:
with planned SE settings
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Perhaps I'm being optimistic, but things seem to be looking bright for us.
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
There are of course things that can go wrong
John says:
yeah
HongHu says:
nooo
John says:
well things are definately looking bright, if I can mantain the time I'm spending on the game I'm confident we and the drones can win.
HongHu says:
what can go wrong?
John says:
However, I may be forced to cut corners.
John says:
Kody disappears because his supervisor gets mad at Kody not doing his real work.
HongHu says:
don't please don't john
HongHu says:
lol
John says:
that's not really in my hands though
HongHu says:
noooo
John says:
if faced between ejection from the school, or continuing to play this game, I think the smart choice is rather clear
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Continuing to play this game
HongHu says:
lol
John says:
heh
HongHu says:
we'll let the chairman put in a word or two for you
John says:
that would only work if the chairman was a professor
HongHu says:
lol
HongHu says:
what about Mrs J
HongHu says:
she's somekind of a teacher?
John says:
engineering professor
HongHu says:
there you go!
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Myself and Comrade HongHu can work something out now can't we, we can fly over to Australia and pertend to be visiting professors form some fancy school
John says:
heh
John says:
I don't know what Mrs J is
HongHu says:
right!
HongHu says:
of course the Hive is going to foot the bill
John says:
I'll just stockpile more energy
John says:
so you can go first class
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Of course
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Now since I'm broke
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I guess it's up to the Hive members with jobs to pay
HongHu says:
who are those guys?
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I think Jamski might have one
John says:
I don't think any of us are rich
HongHu says:
no! lol
HongHu says:
well at least Mrs J has a nice job
HongHu says:
and she also makes pods and pans
HongHu says:
and bowls, dishes
HongHu says:
and forks, spoons
HongHu says:
all those good stuff
HongHu says:
jamski can be a sales representative for her I think
HongHu says:
then he can get some money for us to fly to save comrade Kody
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
ah indeed
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
how much to flights to Australia cost anyway?
HongHu says:
john?
John says:
depends
HongHu says:
$680 to China
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
wow, that's not too bad
HongHu says:
or so
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
US?
HongHu says:
that's if you get a good deal though
HongHu says:
it could be up to $1000
HongHu says:
yes US
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Hmm, I want to go to HK, buy myself some pirated DVD and the like.
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I'm certain I could make the trip worth it by selling all the pirated goods here for inflated prices
HongHu says:
oh yea you can get loads of those things
HongHu says:
lol
HongHu says:
you'll become rich
HongHu says:
just don't let them catch you
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
Canada doesn't care
HongHu says:
then we can all fly to australia to visit john
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I order DVD's from Hong Kong all the time
HongHu says:
ahh
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
That's because they have the best english subtitles since they were a British colony for what a centry...
Kody is offline  
Old October 6, 2003, 00:58   #2
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 19:58
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Vev has been added to the conversation.

HongHu says:
just thought now that we are into vev's specialty area
HongHu says:
I'm feeling bad now
Vev says:
????

HongHu says:
for the stratigic discussion turns into spam around the time I joined
John says:
heh
John says:
well honghu what's your suggestions for the hive future plans
HongHu says:
lol
HongHu says:
attack them all
HongHu says:
lol
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I like it
HongHu says:
I thought I was a peace lover though
HongHu says:
hmm
Vev says:
doc:air gives SAM for ground units or Air Superiority for air units
Vev says:
need to watch out for sneaky SAM ships in the rear
Vev says:
although once they have air power, they will be building air units most likely
John says:
Attack to win, and ensuring that you win means good diplomancy during the earlier parts of the game.
John says:
Diplomatically our only real blunder is the university.
John says:
They know we're out to get them, and it's going to make dealing with them hard.
HongHu says:
I suppose pirace would not be a easy target for chop and drop
John says:
nope pirates is going to be a long and bloody war.
Vev says:
thought why they might build SAM foils
HongHu says:
are we going to leave them to the end then?
Vev says:
need to check costs
John says:
if we decide to go against them it'll only be after the university is gone
John says:
and at least one of the AI

HongHu says:
yes
HongHu says:
definitaly
John says:
pirates and cycon + 1 AI is possible
John says:
more and we might be screwed
HongHu says:
pact?
John says:
well AI doesn't pact too well
John says:
if given the choice pirates will be last
HongHu says:
yes
John says:
however I suspect they'll attack before then
HongHu says:
i agree
HongHu says:
our navy could be weak compare to theirs
John says:
so we should realistically aim for killing off the university and 1 of the AI
HongHu says:
then I suppose the 35 year deal isn't that bad
John says:
*nod*
HongHu says:
gives us time to breath
HongHu says:
and take out others perhaps
John says:
if I had it my way I would kill off university followed by both AI
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
PBs?
Vev says:
still costs the same
John says:
Then kill pirates with cycon last (only because we're still fond of them)
Vev says:
arrrgh
John says:
well anyway possible really
John says:
as long as we don't cause ourselves too much trouble with planet
HongHu says:
what are you arrghing for vev?
Vev says:
Findings: the only reason to build cheap SAM cruisers is because of operation range
Vev says:
of air units
John says:
oh
Vev says:
if there are bases available to strike and support whatever for air units than air inceptors costs the same and does the same job
Vev says:
probably even kill better
Vev says:
maybe...
Vev says:
depends on what weapon the air units have
John says:
cool 21 move air units
John says:
now that is really scarey
Vev says:
but if they do not have supporting air bases within range than cheap SAM cruisers are better
John says:
that's 42 square travel distance for needlejets
John says:
why SAM cruisers?
Vev says:
2-1-6 (8 with MCC)
Vev says:
now ground units vs air is weapon vs armour and most likely almost all air units have armour 1
John says:
same cost as a needlejet?
Vev says:
so 2 vs 1
Vev says:
2-1-6 SAM is same as 4-1-8 interceptor
Vev says:
but the factor is range
John says:
we're not going to be able to get the MCC in time
Vev says:
costs same as...
John says:
in fact we'll probably get the PEG first even if the MCC is still around
HongHu says:
/me decide it's time for her to start some sp game to learn how to run the needlejets and interceptors
John says:
*nod*
HongHu says:
I'm gonna quit the chat now
HongHu says:
bye boys
Vev says:
bye

HongHu has left the conversation.

John says:
bye HongHu
John says:
Given that if we build Cloudbase Academy and Cyborg Factor and running Fundy without wealth we can get instant Elite Air units with movement of 13!
John says:
question
John says:
movement of 13?
John says:
under wealth with children's creche?
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
I must be off as well, lectures early tomorrow
To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
night

To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery has left the conversation.

John says:
cya then
Vev says:
need to watch out for feints
Vev says:
probably they might build air bases to support their fleet
John says:
can we get elite while running wealth
Vev says:
for what type of unit?
John says:
air unit, build under fundy
John says:
and then switch to wealth later
John says:
with children's creche that gives bonuses
Vev says:
what may happen:
pirates send forward cruiser scouts as bait for interceptors
Vev says:
need to figure out how far interceptors autmatically counterattack
Vev says:
okay
John says:
interceptors attack scouts?
John says:
I thought they only attack air units
John says:
I think interceptors only go 2 squares
Vev says:
fundy + wealth + creche gives ... commandoes, one short
John says:
darn
John says:
how about if they're built under power
John says:
would they be elite under wealth
Vev says:
the problem is the Morale social bonus
John says:
I know I've gotten elite units by building under power
John says:
and switching to wealth
Vev says:
without combat morale bonus, it would be tricky
Vev says:
e.g. need to use high morale or be a prototype
John says:
how do the build bonuses work?
Vev says:
+2
Vev says:
per facility
John says:
the SE bonuses?
Vev says:
oh
Vev says:
that
Vev says:
positive or negative?
John says:
so they don't work when you're building
John says:
they work all the time
Vev says:
yes
Vev says:
like a global modifier
John says:
so with children's creche
John says:
we can get commando units
John says:
under wealth
John says:
and no special settings
Vev says:
only Morale -2 onwards affect units thing at build time
Vev says:
yes
Vev says:
need +1 more
John says:
children creche removes the -2 morale I assume?
John says:
at build time
Vev says:
somehow it doesn't
John says:
so we need to switch out of wealth when building units
Vev says:
just the -1 to unit morale
Vev says:
or run fundy
John says:
fundy only works if we're building clean units
Vev says:
and police problems too
John says:
yeah
John says:
better to switch out of wealth
John says:
power wealth and .....
Vev says:
knowwelege
John says:
so we could switch to knowledge
John says:
so switch to knowledge build a bunch of land units
John says:
switch back to wealth
John says:
upgrade at monolith
John says:
we have elites?
Vev says:
yup
John says:
assuming children's creche as well
John says:
cool
Vev says:
assuming cyborg factory too
John says:
yeah
John says:
well we close that gene splicing deal
John says:
very important for getting to MMI
Vev says:
I wonder if it is worth using the SE change to help lower SP costs...
John says:
we just need to get neural grafting or secrets
John says:
not unless we build 2 or more SPs during a turn
Vev says:
in conjuction to building land combat units
John says:
worth it
John says:
but a bit difficult
Vev says:
just not sure which SP
John says:
the thing is switching out of wealth
Vev says:
since we assume CN and CF is already built
John says:
means the mineral bar increases too
John says:
and we would be building 2 SPs
John says:
CF?
John says:
what is CF again?
Vev says:
cyborg factory
John says:
well no
John says:
in the near future
John says:
I only see us building the CA and the CF simutaneously
John says:
with the other techs etc, we'll rush almost immediately.
John says:
that's assuming we get MMI first
Vev says:
are we going to start building an air fleet from Air Power?
John says:
yes
Vev says:
sweet
John says:
definitely
Vev says:
synchronised build?
John says:
I'll have to go pick buster's brains on that
John says:
depends
John says:
we'll see if it's possible
John says:
it will require alot of planning to do that properly
Vev says:
hoping for patrolling, attack probes and targets of oppotunit
Vev says:
eek
John says:
definitely we would need to start building scouts
John says:
air units to patrol our borders
Vev says:
if cost is increased by 50% what happens to units who has odd number of mineral rows?
John says:
no clue
John says:
but the main thing is having all the crawler in position
Vev says:
4-1-10 = 3 rows
John says:
and ensuring we have enough free support
Vev says:
hmmm
Vev says:
damn
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Old October 6, 2003, 01:40   #3
Kody
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Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Vev says:
if odd number of rows, it is rounded up
John says:
for what I forgot
John says:
ahh okay
John says:
I remember now
John says:
I'm thinking we should build a skunkworks in voltariograd
John says:
or something
Vev says:
Adv Mil Algo
Vev says:
wait...
Vev says:
arrrgh
Vev says:
is that the white tech?
Vev says:
subatomic thing?
John says:
yeah
Vev says:
how often would we use kamakazi air scouts?
John says:
depends
John says:
the idea is to damage more than we get damaged
John says:
if we can strike their formers and terraforming then as many as we can
Vev says:
I mean kamikazi air patrols
Vev says:
range 10 is dicey vs speed 8 or 9 cruisers with MCC
John says:
a 4-1-1 air patrol is only 2 mineral rows
John says:
I mean 4-1-8 air patrol is only 2 mineral rows
Vev says:
4-1-10
Vev says:

Vev says:
no need for air superiority
John says:
oh heh
John says:
hrmm lets see
John says:
2 squares
John says:
for deep radar
John says:
so 5+2 = 7
Vev says:
10 + 2?
John says:
if we want to go back to base
Vev says:
but straight line
Vev says:
for needlejets
John says:
straight line is hard
John says:
because there's alot of ground to cover
John says:
we'll probably make them clean scouts
John says:
since they're pretty cheap
John says:
and then when we're at war and we lose a few, we use dirty ones
Vev says:
what about really long range patrols?
Vev says:
like 20 squares deep?
Vev says:
or 18
John says:
that requires fusion doesn't it?
John says:
12+2+2
John says:
that's 16 squares
Vev says:
kamikaze needlejet scouts
John says:
oh
John says:
hrmm
John says:
only if we're bombarding the terraforming
Vev says:
useful for checking on choke points
Vev says:
what about checking on possible armada movement
John says:
also I've looked at the map there are no real sea choke points
John says:
hrmm well I think we would need to use sea probes for checking for armada movement
John says:
or clean sea probes
Vev says:
clean???

John says:
I mean clean sea units
John says:
yeah
John says:
because then it becomes a one off cost
Vev says:
but with needlejets, we can use their full 10 movement right?
John says:
if we don't do that then it costs far too much
Vev says:
and return next turn
John says:
how about choppers
John says:
yeah needlejets work better
Vev says:
I was thinking pre MMI era
Vev says:
because you can get combined assualts
John says:
*nod*
Vev says:
need to scout for airbases too
Vev says:
cannot let anyone build airbase definately within 8 squares or even 10 squares
John says:
hrmm yeah
John says:
but when we get MMI
John says:
we'll be gearing up to attack the other factions
John says:
unless they beat us to it
John says:
I wonder if the cycon/university/pirates would be able to beat us to MMI
John says:
Vev you should so become the military commander
Vev says:
can we get 4 row crawlers?
John says:
not sure
John says:
clean crawlers
John says:
I think that does it
Vev says:
what is our next most senior city
Vev says:
apart from HIVe
Vev says:
anyway
John says:
volatriograd is most senior
John says:
then central planning
Vev says:
need to find the most senior city to complete the prototype
John says:
Jamski, Kommuniza and the Hive are rebuilding
Vev says:
'cause then it instantly becomes normal price
John says:
yep
Vev says:
if there was a 4 row crawler....
Vev says:
then an instant horde of missle needlejets
John says:
well most cities get 7 minerals per turn anyway
John says:
so we only need 3 row crawlers
John says:
if they get less than 7 we can rush an extra mineral or two for between 3 to 2.5 ECs per mineral
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Old October 6, 2003, 01:55   #4
Kody
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Posts: 3,347
Vev says:
there isn't any other practical means of making 4 row crawler apart from using polymorph encryption
Vev says:
that works
John says:
heh
John says:
did you read what I wrote
John says:
we don't need 4 row crawlers
John says:
just bases with 7 minerals per turn
Vev says:
is it worth making a horde of missle needlejets
Vev says:
or 8
John says:
why 8?
Vev says:
we might be running non-wleath
John says:
we probably only need min of 4 minerals per turn
John says:
ahh
Vev says:
but that would be post MMI
John says:
yeah
John says:
by that time we wouldn't be rushing them
Vev says:
okay so a rush of air units with discovery of Doc:Air?
John says:
I still need to figure out those nutrient balancing stuff
Vev says:
if support willing
John says:
we'll see if we can put it to good use
John says:
we'll need invasion troops as well prepared
Vev says:
that means we need a target...
John says:
that place with the B's
John says:
buster said it was close enough
John says:
and also mentioned he wouldn't mind wiping them off the face of the earth
Vev says:
plus we can help knock out annoying defensive probes
John says:
I was hoping we wouldn't need to
Vev says:
steal tech!
John says:
you're assuming it's university
Vev says:
or anyone
John says:
yeah I suppose
Vev says:
cycon may have goodies
Vev says:
uni may have goodies
John says:
hrmm maybe
Vev says:
pirate too
John says:
we'll see after we get infiltration
John says:
nah the pirates are coast huggers
Vev says:
damn coast huggers!
John says:
they wouldn't be building too many bases on land
John says:
well not in the middle of the land rather
Vev says:
tectonic missle them!
John says:
also that was ICS strategy
Vev says:
that would be funny
John says:
do pirates get a morale boost?
Vev says:
no normally
Vev says:
not
Vev says:
but naval yard helps with ships
Vev says:
built afterwards
John says:
we have to ensure we get MMI first
Vev says:
hehe killling ships by raising land
Vev says:
just need to raise 6 squares out
John says:
well I was looking at that option
John says:
I've found you can raise heaps of land cheaply
John says:
basically find somewhere at 2000m
John says:
raise land it it pulls like heaps of sea up
John says:
if you do it right next to a base it only costs 16ECs
Vev says:
hehe
Vev says:
fleet killer
John says:
if you keep doing it (combined with ICS)
John says:
you can just march across the planet raising land
Vev says:
just make sure we don't unleash miriam
John says:
it gives you 15 of new land each land raise
John says:
if you're raising into the sea
John says:
and it only costs 16 ECs
Vev says:
what can 12 missle needlejets can do... (although they are green)
John says:
we could basically divide the ocean into half if we really wanted to
Vev says:
would the first air wave knock out terrain improvement?

John says:
hopefully
Vev says:
maybe even trigger starvation
John says:
yeah hopefully
John says:
looking at archaic's single player strategy it isn't very defendable
John says:
it assumes he's got a huge tech lead on the opponents
John says:
that's only true against AI players
Vev says:
is it worth oblierating small size cities?
Vev says:
due to combat casualties
John says:
yep
Vev says:
(not using atrocities)
John says:
unless they have some SP in them
John says:
lets get atrocities lifted
Vev says:
yeah right
Vev says:
miriam might agree
Vev says:
drone maybe
John says:
and then nerve gas
Vev says:
the others no...
John says:
that's 3 votes for yes
John says:
hrmm
John says:
nah atrocities are pretty evil
Vev says:
except for nervestapling
John says:
heh
John says:
I'm more worried bout the fungal blooms
Vev says:
what about the case they get air power first?
John says:
we're in trouble
John says:
basically build lots of defensive units
Vev says:
but twould they still run free market?
John says:
and try and outdo them
John says:
yeah
John says:
punishment sphere
Vev says:
but that is in Algo
John says:
or they would use crawlers on a size 1 city, that is just a doctor
Vev says:
that base better be tucked away nicely
Vev says:
or else...

Last edited by Kody; October 6, 2003 at 02:03.
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Old October 6, 2003, 02:10   #5
Kody
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Join Date: Jun 2003
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Posts: 3,347
Vev says:
I was assumming even if we get air power first, they will get it very soon
Vev says:
or they get it before us
John says:
nah
John says:
drones are only 3 techs away
Vev says:
apart from uni
John says:
hrmm
Vev says:
or cycons
Vev says:
things should be okay
John says:
need to figure out what the university is researching
Vev says:
until bloody pirates plant sea 'air' bases
John says:
I still think the university is trying to follow archaic's sort of research path
John says:
all that really matters to me is we get MMI first and build those SPs
John says:
do you think the neural amplifer will be useful at all
Vev says:
be it would be handy to disrupt their research effort
John says:
we might let the drones nab that
Vev says:
no really, unless
John says:
yeah cheapo needlejets to kill terraforming
Vev says:
we cannot gurantee to get MMI first
John says:
well that's true
John says:
but I'm doing my best to get it
Vev says:
and if we are going to launch economic assualts, maybe time to steal tech too?
John says:
that gene splicing deal brings us another tech closer
John says:
yep
John says:
definitely
Vev says:
or we can convince uni to join us...
Vev says:
(We have 12 missle noodles targeting your bases )
John says:
we should have good defences set up for when we decide to start launching war, in case one of the others decides to attack us.
Vev says:
and that is just from us
John says:
well I don't think the rest of the hive would agree
Vev says:
I wonder if the third party would prefer slow death or surrender?
John says:
honghu, jamski, rokossovky, and micha partially too are war mongering
John says:
octavianx is too, but seems more willing to wait until it's a sure thing.
John says:
I'm fairly sure archaic would perfer death
John says:
we should kill off the university to speed up the turn rate
Vev says:
his loss
Vev says:
I am waiting for the combined Hive/Drone Needlejet air armada
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Old October 7, 2003, 00:17   #6
Vander
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Is that the longest posted chat or is that just me?
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