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Old October 7, 2003, 09:35   #1
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Citizen request
Could one of our esteemed priests post a map for the followers?
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Old October 7, 2003, 18:59   #2
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The map has become way too large to post in it's entirety. Are there particular parts of it you want to see? Does it need to be scaled large enough to read city names?

Does this help? (Edit: pics seem temporarily blocked)
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Old October 8, 2003, 14:19   #3
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can't see that pic but I was just wanting to get a location on the american and Zulu cities, since we seem to be leaning towards that as a plan of attack. It would be nice to see the journey our troops will be makeing.
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Old October 8, 2003, 18:33   #4
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Let's see if pics are working again: (edited: nope, not yet)

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Old October 9, 2003, 00:55   #5
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cavebear - upload it to Poly and then put it in as a url. That works as we rely on it in the Civ3 ISDG, where it is still working.
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Old October 12, 2003, 02:41   #6
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Always aware of the requests of the citizenry, and eager to meet those requests , President Cavebear has been good enough as to supply me the means with which to prepare and post another map of the world as we currently know it.

The last map I was able to prepare was some time ago, and the world has changed considerably. I believe that Citizen Z(edd) has done the Imperium a service in requesting this ...but one warning, before you click the link below (on the detailed map) it is HUGE...and may take a while to load on slower computers.



Click *here* for the detailed map...which is very large, and may take a while to load...if it reduces size on your screen, hold your mouse over the map and click the icon that appears in the lower right hand corner of the map.

/me volunteer Cartographer, Citizen of the Apolyton Imperium
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Old October 12, 2003, 06:59   #7
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the SMC bows for the mighty Cartograhper's skills.

very nice(huge comes to mind)

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Old October 13, 2003, 01:30   #8
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Almost looks like it spells out something, doesn't it?
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Old October 13, 2003, 16:13   #9
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Praised be the great leaders of the Apolyton Imperium, your subjects are grateful for the enlightenment. This knowledge fills our hearts with pride to know we are the masters of such an enormous world, we are truly powerful.
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Old October 14, 2003, 04:53   #10
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Who designed this looney map?
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Old October 14, 2003, 10:06   #11
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atomant IIRC.
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Old October 15, 2003, 10:46   #12
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Yes, it was atomant. We wanted a map that would eliminate naval victory and was large. Atomant had one, and he warned us it was not entirely "normal" (he named it "Capt Chaos").

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Old October 15, 2003, 19:24   #13
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I think the map was a good idea. We got a fairly crummy starting location (no rivers or ocean to speak of) and were consequently handicapped. Even though we were never seriously threatened with defeat, I think it was challenging

That said, imagine if we had started where the Americans did... this one would have been over fast
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Old October 16, 2003, 05:07   #14
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A lot of good it did the Americans though!

Does anyone think that we should still be founding cities, or should we just accept that the civ will grow bigger thanks to Shade's steamrolling the other civs into submission? IMO, we don't need any more cities as it will make each turn a marathon for the President, and we have enough troops to capture all of the AI cities without too much difficulty.
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Old October 16, 2003, 08:53   #15
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The Americans were actually doing very well, until they met us

One of the great things about Fundy is that we don't need a lot of cities to support a lot of units. We definitely don't need more cities, except for perhaps an occasional new city placed for strategic purposes.
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Old October 16, 2003, 12:28   #16
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our engineers should be building rails, not homes
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Old October 16, 2003, 14:54   #17
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I agree. We have plenty of cities and will have more soon. Unless we happen upon a really great spot with specials, we should save our Engineers for RRs.

And if we had started where the Americans did, this game would be over by now and we would be wondering why we thought these settings were going to be a challenge. As it turned out, we have had to work the whole game, just to keep up with the other civs.

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Old October 17, 2003, 04:31   #18
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I don't think we should even found on special spots.
What good is it going to do us? Maybe if we found a site with two coals and two wheat and then built mines and irrigation to get loads of shields for only a few citizens then it would take far longer than necessary. It's the perfectionist view to build on special spots, and we should be perfecting our armies, not our citizens at this stage of the game. It'd take too long for a city to be workable from scratch, even if we threw extra engineers in.
Rails is the way ahead! (and at no movement cost )
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Old October 17, 2003, 09:00   #19
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What I had in mind was (for example): rather than try to build a RR through a mountain range, build a city instead. The city is built in 1 turn, and the tile is automatically railroaded, of course. If we need to get to an area fast, this makes more sense than waiting several turns for a RR to be built, and is easier than using the Xin-trick of multiple engineers
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Old October 17, 2003, 09:44   #20
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Very usefull trick. I hve implemented it several times
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