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Old October 7, 2003, 13:43   #1
jim panse
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World War One v2.0
As the headline indicates: the latest version of my WW1 scneario can be found following this link.

Have fun!
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Old October 7, 2003, 14:50   #2
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Well, standard operative procedure: Can I upload the new version to the Spanish site?
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Old October 8, 2003, 03:54   #3
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Great work, keep it up
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Old October 8, 2003, 10:52   #4
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Nice one!
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Old October 8, 2003, 11:15   #5
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Quote:
Originally posted by jasev
Well, standard operative procedure: Can I upload the new version to the Spanish site?
Well, standard operative answer: I would be honored if you would do so. Please, be my guest!

@all: We are lacking 3 players at CDG for a PBEM!
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Old October 10, 2003, 04:19   #6
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1.The MG looks too "colonial" i think.

2.Didn't the Russians have the eagled tsarist flag then?

3.Greek soldiers were issued with Khaki uniforms(they were home made i think) and the french "adrian" helmet(since 1917).

In all good upgrade!
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Old October 10, 2003, 15:14   #7
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1.Also the mobile warfare tech is unresearchable.

2.The Russian infantry's cost of 20 allows Ruskies to literaly flood the map with their units.Historically the Russian army didn't have that many troops.They certainly had mobilized less than the Germans or French.
And although i am not too sure i think they didn't wear those uniforms anymore.

3.And in my honest opinion the new 15cm artillery is a bit overpowered.The artilleries of the first version were pretty balanced apart from the wortless 3.7 gun.

Last edited by Palaiologos; October 10, 2003 at 18:43.
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Old October 10, 2003, 16:27   #8
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Jim, I would suggest that not any single ship should be able to attack citys!
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Old October 10, 2003, 17:49   #9
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Quote:
Originally posted by jim panse

@all: We are lacking 3 players at CDG for a PBEM!
Don't worry, mate...We are going to start tonight, as we have all the players needed
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Old October 10, 2003, 18:39   #10
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Just noticed the Ottoman units.

Man these are nothing like normal Turkish units.I reckon these look more like Egyptian colonial troops.Most inapropiate.

They wore Greenish-khaki uniforms,khaki puttees(cloth around the lower leg parts instead of boots) and wore a cloth skull cap.

And i'd really suggest you change the Greek gfx.

The Rumanian troops too.They wore grey-green field uniform, grey-blue puttees and wore French "Adrian" helmets.

And what is that australian uniform?Looks like a Victorian british colonial infantry uniform.

I would also suggest you use a Serbian soldier gfx for the "Neutral" troopers.
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Old October 10, 2003, 18:42   #11
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Yes...fairline noticed a 'wrong' use of his units . I hope it will be corrected soon
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Old October 11, 2003, 06:03   #12
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I am updating those things mentioned by you. Not only the stats but also the graphics (once fairline made the new ones). Stay tuned!
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Old October 11, 2003, 06:04   #13
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Btw, what do you think of the new stats for the ships?
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Old October 11, 2003, 16:41   #14
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The ships are too weak now IMHO.

Ideally they should be able to defeat infantry with coastal forts, but at a heavy cost.

With the new stats a dreadnaught lost by a defending infantry on stream WITHOUT a coastal fort.Increase their HP by 2-3 or maybe even more.
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Old October 12, 2003, 10:39   #15
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Hmmmm, I wanted the ships to be only for naval combat as we have seen at Gallipolli ... but if more than Pericles would comment that topic we could have a good discussion on that topic!
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Old October 12, 2003, 10:49   #16
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I think we discussed something like this in the PBEM.If the ships are only for naval combat, then what would be the point in buiding them?

So what if Brittania rules the waves, if her supperiority doesn't affect in any way the German Reich?
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Old October 12, 2003, 13:41   #17
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I'd give the capitol ships the ability to bombard but not destroyers and cruisers.

Had the British kept up the bombardment at Gallipoli in the initial naval phase of the campaign, they would probably have made it through to Constantinople, albeit with heavy losses (mainly to mines and subs).
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Old October 12, 2003, 14:10   #18
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Gareth dude, only capitol ships can bombard in the scenario as it is....
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Old October 12, 2003, 14:18   #19
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Ahh...maybe I should play it before commenting
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Old October 25, 2003, 06:25   #20
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How is this one going?
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