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Old December 22, 2003, 00:17   #61
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Thanks for the good work Comrade.
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Old December 24, 2003, 00:35   #62
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ARGH!!!
I've done the peace map but I can't upload it!
>_<

Curse you Apolyton! Let me attach some images!
...And before you tell me to click the upload button I've already tried that.
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Old December 24, 2003, 01:49   #63
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bump urgent - how to attach peace map?
Apolyton won't let me upload!
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Old December 24, 2003, 02:00   #64
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Come onto msn, add DANIELJACKSON5000SPAM@SPAMhotmail.com and send it to me.
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Old December 24, 2003, 02:01   #65
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e-mail it to me (googlie@canada.com) and I'll either upload it at 'Poly or at one of my sites with a link to it

edit: cross-posted with Tass

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Old December 24, 2003, 02:07   #66
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Phew!
Will do. Peace map is on its way!
---sending---
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Old December 24, 2003, 04:13   #67
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Old December 24, 2003, 05:18   #68
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Map by Enigma_Nova
Comments by Tassadar
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Old December 24, 2003, 05:56   #69
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From compiling the university map I know that gif handles white space far better than jpeg (compresses better) and you don't get that fuzziness on the lines.

So my suggestion is always use gif when working with anything that uses alot of white or black space, or doesn't use many colors
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Old December 24, 2003, 10:01   #70
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Would do that if I could somehow get the palette from SMAC into the Gif (but I think Gif has a set palette).
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Old December 24, 2003, 10:05   #71
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Scratch that; My i.Mage program handles .gif conversion just fine!

Problem is the Gif is twice the size of that Jpeg! :/
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Old December 24, 2003, 11:24   #72
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Great work! Very impressive.
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Old December 24, 2003, 11:49   #73
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Of course you could just ask the CyCon for the full map now

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Old December 24, 2003, 12:07   #74
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Quote:
Scratch that; My i.Mage program handles .gif conversion just fine!

Problem is the Gif is twice the size of that Jpeg! :/
I saved a screenshot as a gif.
151k
I resaved it as a jpeg.
181k
I resaved back into gif format.
392k

The reason why is it doubled in size is because when you save as a jpeg lots of blurring occurs which increases the numbers of colors used and makes coloring more varied. So when you resave as gif it saves all that blurriness that the jpeg format inserted and hence takes more space.
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Old December 25, 2003, 01:54   #75
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NEGATORY
.giffed from the original .bmp
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Old January 7, 2004, 15:26   #76
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Comrade Micha are you planning to cover the covert report for this turn?
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Old February 5, 2004, 01:03   #77
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I had a couple minutes tonight and thought that I could do a few screenshots. So I reinstalled my Photoshop 4.1. But I realized I didn't know the right way to do screenshots. Comrade Micha, you had done a good job for PEACE infiltration before, would you care to teach me how to do it properly?
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Old February 5, 2004, 19:57   #78
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Lol, but I only used MS Paint...

1.) PrintScreen -> screenshot
2.) Paste into Paint, cut off those parts you donīt need.
3.) Repeat with all screens you want
4.) Open a new file, copy paste all the partial info into one big pic, there you go

Iīd do it again, but right now I have my midterm exams. Wrote a micro-economics test today, and will have 10 (!!!) more till April...
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Old February 6, 2004, 12:06   #79
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10 tests!!! Till April!!!! How can they do that to us!!!

My Paint crashes whenever I finish copy and paste screenshots twice. Then I'd have to close the game, restart paint, and restart the game, and do two more screenshots. I really think I'm not born to do this ...
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Old February 20, 2004, 07:29   #80
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Did the covert operations report for UNI 2156. Please tell me what to do about CyCon (either 2155 or none at all) and whether you want me to post a big picture as well (but remember I only have MSPaint, so the quality would be poor)
EDIT: If the format is confusing, just ask me to clarify

TEXT FORMAT, PUT 2156

TECHNOLOGY

(27% Explore, 20% Discover, 27% Build, 9% Conquer)
Doctrine : Air power in 1 year (2157)
cost 586; acc. 368; per turn 231.6
breakthrough every 3 years

TECHS THEY HAVE:
D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco

BUDGET

20% eco / 70% labs / 10% psych
Reserves 6 ec
Total Income +34 ec
Maintenance -24 ec
Net Income +10 ec

BASES

Gardens point
(HQ, CC, RecT, RecC, NN, Holo, TreeF, ResHos)
builds Energy Bank (52/72); 1 turn
garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins)
population: 2 TAL, 5 WOR
23-14 nut, 33-3 min, 36-0 en
growth 4 turns / cash +9-11 / tech +46 (55.2) / psych +9

Daintree
(RecC, NN)
builds Supply Crawler (21/27); 1 turn
garrison: Trance Synthmetal Sentinels (1-2t-1) *green*
support: 2 formers, 1 librarian, 2 Crawlers (+4 nut; +2 min)
population: 2 WOR
8-4 nut, 7-1 min, 11-0 en
growth 3 turns / cash +2-1 / tech +11 (13.2) / psych +1

Kelvin Grove
(CC, RecT, RecC, NN)
builds Research Hospital (107/108); 1 turn
garrison: Trance Scout Skirmisher (1-2t-2) *disciplined (-)(++)*
support: 1 Trance Sythmetal Sentinel *green*, 1 former, 2 crawlers (+4 mins)
population: 1 TAL, 2 WOR, 1 DOC
8-8 nut, 12-1 min, 17-0 en
growth none / cash +3-2 / tech +17 (20.4) / psych +4

Cairns
(CC, RecT, RecC, NN)
builds Research Hospital (49/108); 7 turns
garrison: none
support: 1 trance scout skirmisher *disciplined (-)(++)*, 1 former, 2 crawlers (+2 mins, +4 en)
population: 1 TAL, 2 WOR, 1 DOC, 1 TEC
8-10 nut, 10-1 min, 20-1 en
growth HUNGER (4 turns) / cash +3-2 / tech +22 (26.4) / psych +4

Gold Coast
(CC, RecT, RecC, NN)
builds Tree Farm (58/108); 4 turns
garrison: Scout Patrol (1-1-1) *hardened (++)*
support: 1 former, 2 crawlers (+3 nuts, +2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
12-10 nut, 15-0 min, 26-2 en
growth 13 turns / cash +4-2 / tech +24 (28.8) / psych +4

Carseldine
(RecT, RecC, NN)
builds Command Center (33/36); 1 turn
garrison: Librarian (probe)
support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
population: 1 TAL, 1 WOR
4-4 nut, 14-1 min, 21-2 en
growth none / cash +3-1 / tech +18 (21.6) / psych +2

Caboolture
(CC, RecT, RecC, NN)
builds Supply Crawler (15/27); 1 turn
garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
supoort: 1 librarian, 1 crawler (+2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
11-10 nut, 12-0 min, 24-3 en
growth 19 turns / cash +3-2 / tech +21 (25.2) / psych +4

Cape York
(RecC, NN)
builds Trance Scout Skirmisher (18/18); 0 turns
garrison: Librarian (probe)
support: 1 former, 1 librarian
population: 1 WOR
3-2 nut, 3-0 min, 9-1 en
growth 3 turns / cash +2-1 / tech +7 (8.4) / psych +1

Sunshine Coast
(RecT, RecC, NN)
builds Trance Scout Skirmisher (9/18); 1 turn
garrison: Librarian (probe)
support: 3 librarians, 1 crawler (+2 mins)
population: 1 WOR
3-2 nut, 10-0 min, 15-2 en
growth 1 turn / cash +3-1 / tech +13 (15.6) / psych +1

Townsville
(NN)
builds Recreation Commons (33/36); 1 turn
garrison: Librarian (probe)
support: 1 former
population: 1 WOR
3-2 nut, 3-0 min, 7-0 en
growth 4 turns / cash +1-0 / tech +7 (8.4) / psych +1

Longreach
(RecC, NN)
builds Trance Scout Skirmisher (9/18); 6 turns
garrison: Librarian (probe)
support: 1 librarian
population: 1 WOR
4-2 nut, 3-0 min, 8-1 en
growth 1 turn / cash +1-1 / tech +7 (8.4) / psych +1

MILITARY STRENGTH

[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 2)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[1-2t-2] Trance Scout Skirmisher (1 + 3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[6r-3r-1] Battle Ogre MK1 (1)
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Last edited by Micha; February 20, 2004 at 07:44.
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Old February 20, 2004, 12:17   #81
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Great job Comrade!!! So much more thorough than what I did before.
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Old February 20, 2004, 17:57   #82
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Quote:

MILITARY STRENGTH

[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 2)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[1-2t-2] Trance Scout Skirmisher (1 + 3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[6r-3r-1] Battle Ogre MK1 (1)
Very nice work.

I continue to be amazed at just how weak they are right now.


The time is ripe for the attack.


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Old February 20, 2004, 18:36   #83
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Next year they get air power, and Iīd say they will start building needles by then. Although right now they donīt seem capable of building more than three units per turn, and they wonīt waste that rare production capacity to build offense while they cannot defend themselves.

If we could take out four or five of their most productive bases at once (which shouldnīt be too much of a problem), they will never recover from that blast.

Just look at the base garrisons. Most are only protected by a single probe team, thatīs it. One base is even completely empty. Thereīs no base with more than one defender, we just have to watch out for the battle ogre. Maybe we need to sacrifice some units to slay it...
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Old February 20, 2004, 19:22   #84
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How the heck did they conquer PEACE so fast? Most of their force is probe teams? I just cant comprehend how they almost flattened PEACE in such a short amount of time.....


Oh, thanks Comrade for posting the data!
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Old February 20, 2004, 19:36   #85
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This is data about the UNI, not the CyCon. The Uni didnīt fight peace at all.
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Old February 20, 2004, 20:04   #86
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Blargh!!!!

Sorry, I got them mixed up!

Shame on you, Frankychan.
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Old February 20, 2004, 20:42   #87
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Quote:
Originally posted by Micha

***

Just look at the base garrisons. Most are only protected by a single probe team, thatīs it.

***.

Although we will have to ensure we don't leave bases or units close enough to be probed by them, these Uni probes should prove useful to us. Destroying them should allow us to increase the morale level of our air units easily.


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Old February 21, 2004, 19:43   #88
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TEXT FORMAT, PUT 2157

TECHNOLOGY

(31% Explore, 20% Discover, 27% Build, 14% Conquer)
Mind/Machine Interface in 4 years (2161)
cost 839; acc. 17; per turn 236.4
breakthrough every 4 years

TECHS THEY HAVE:
D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, HEC, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco, D:AP

BUDGET

20% eco / 70% labs / 10% psych
Reserves 4 ec
Total Income +38 ec
Maintenance -30 ec
Net Income +8 ec

BASES

Gardens point
(HQ, CC, RecT, RecC, EBank, NN, Holo, TreeF, ResHos)
builds Aerospace Complex (10/72); 2 turns
garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins, +4 en)
population: 2 TAL, 5 WOR
18-14 nut, 34-3 min, 36-0 en
eco-damage 29
growth 6 turns / cash +12-12 / tech +46 (55.2) / psych +9

Daintree
(RecC, NN)
builds Supply Crawler (0/27); 4 turns
garrison: Librarian
support: 2 formers, 1 librarian, 3 Crawlers (+6 mins)
population: 2 WOR
7-4 nut, 9-1 min, 10-0 en
growth 2 turns / cash +2-1 / tech +10 (12) / psych +1

Kelvin Grove
(CC, RecT, RecC, NN, ResHos)
builds Command Center (33/36); 1 turn
garrison: none
support: 1 Trance Sythmetal Sentinels *green*, 1 former, 2 crawlers (+4 mins)
population: 4 WOR
10-8 nut, 14-1 min, 22-1 en
growth 14 turns / cash +3-5 / tech +28 (33.6) / psych +3

Cairns
(CC, RecT, RecC, NN)
builds Research Hospital (49/108); 6 turns
garrison: none
support: 1 trance scout skirmisher *disciplined*, 1 former, 2 crawlers (+4 nuts, +2 mins)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
13-10 nut, 12-1 min, 20-1 en
growth 11 turns / cash +3-2 / tech +18 (21.6) / psych +4

Gold Coast
(CC, RecT, RecC, NN)
builds Tree Farm (73/108); 3 turns
garrison: Trance Sythmetal Sentinels (1-2t-1) *green (++)*; Librarian
support: 1 former, 2 crawlers (+7 nuts)
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
16-10 nut, 13-0 min, 25-2 en
growth 5 turns / cash +4-2 / tech +22 (26.4) / psych +4

Carseldine
(RecT, RecC, NN, ComC)
builds Trance Plasma Garrison (15/27); 1 turn
garrison: Trance Scout Skirmisher [1-2t-2] *disciplined*; Librarian (probe)
support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
population: 2 WOR
5-4 nut, 13-1 min, 16-1 en
growth 19 turns / cash +3-2 / tech +16 (19.2) / psych +1

Caboolture
(CC, RecT, RecC, NN)
builds Missile Interceptor (54/63); 1 turn
garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
support: 1 librarian
population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
11-10 nut, 10-0 min, 23-3 en
growth 18 turns / cash +3-2 / tech +19 (22.8) / psych +4

Cape York
(RecC, NN)
builds Supply Crawler (3/27); 12 turns
garrison: Scout Patrol [1-1-1] *hardened*; Librarian (probe)
support: 1 Trance Scout Skirmisher [1-2t-2] *very green (+)*, 1 former, 1 librarian
population: 1 WOR
3-2 nut, 3-1 min, 9-1 en
growth 2 turns / cash +2-1 / tech +7 (8.4) / psych +1

Sunshine Coast
(RecT, RecC, NN)
builds Supply Crawler (1/27); 3 turns
garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*, Librarian (probe)
support: 1 Trance Scout Skirmisher *very green (+)*, 3 librarians, 1 crawler (+2 mins)
population: 2 WOR
4-4 nut, 12-0 min, 18-3 en
growth none / cash +3-1 / tech +16 (19.2) / psych +1

Townsville
(RecC, NN)
builds Supply Crawler (0/27); 14 turns
garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*; Librarian (probe)
support: 1 former
population: 1 WOR
5-2 nut, 2-0 min, 8-0 en
growth 2 turns / cash +1-1 / tech +7 (8.4) / psych +1

Longreach
(RecC, NN)
builds Supply Crawler (3/27); 6 turns
garrison: Librarian (probe)
support: 1 librarian
population: 2 WOR
6-4 nut, 4-0 min, 10-1 en
growth 13 turns / cash +2-1 / tech +8 (9.6) / psych +1

MILITARY STRENGTH

[0-1-1] Formers (12)
[1-1-1] Scout Patrol (2)
[0-1-1] Supply Crawler (18 + 5)
[0-1-2] Unity Foil (1)
[probe] Librarian (10) *all are disciplined*
[0-1-4] Sea Formers (1)
[6-1-8] Missile Interceptor (0 + 1)
[1-2t-2] Trance Scout Skirmisher (3)
[1-1t-1] Trance Scout Infantry (1)
[1-2t-1] Trance Synthmetal Sentinels (1)
[1-3t-1] Trance Plasma Garrison (0 + 1)
[6r-3r-1] Battle Ogre MK1 (1)
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"be like Micha!" - Cyclotron

Last edited by Micha; February 21, 2004 at 19:52.
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Old February 21, 2004, 19:47   #89
Micha
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Local Time: 11:21
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Technical University of Ilmenau, Germany
Posts: 2,649
Changes to last turn

Technology
  • They discovered Doctrine: Air power
  • They received High Energy Chemistry
  • They will have Mind/Machine Interface in 2161
  • They now have a tech cost of 839 compared to 586 last turn
Military
  • A Missile Interceptor Prototype will be finished next turn in Caboolture
  • two Trance Scout Skirmishers built, one production cancelled
  • A Trance Plasma Garrison Prototype will be finished next turn in Carseldine
  • Carseldine is now defended by a Trance Scout Skirmisher in addition to the librarian
  • Carseldine built Command Center
  • Daintree now has no garrison, instead a librarian based there
  • Kelvin Grove now is undefended
  • Gold Coast changed garrison from [1-1-1] to [1-2t-1] and a librarian
  • Townsville is now defended by a Trance Scout Skirmisher in addition to its librarian
  • Gardens Point is now constructing an Aerospace Complex (2 turns)
  • Kelvin Grove now builds a Command Center (1 turn)
  • Cape York built Trance Scout Skirmisher
  • Sunshine Coast built a Trance Scout Skirmisher (now as garrison there)
Miscallaneous
  • Gardens Point built energy bank
  • Daintree built a crawler and is now building another one (4 turns)
  • Kelvin Grove built Research Hospital
  • Kelvin Grove changed doctor to worker (now 33.6 tech per turn compared to 20.4 last turn)
  • Cairns ended hunger by changing technician into drone
  • Cape York now builds Crawler (12 turns)
  • Sunshine Coast grew to size 2
  • Sunshine Coast now builds a Crawler (3 turns)
  • Townsville built Recreation Commons, now builds Crawler (14 turns)
  • Longreach grew to size 2
  • Longreach changed production from Trance Scout Skirmisher to Crawler (6turns)
__________________
Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
Let me eat your yummy brain! :D
"be like Micha!" - Cyclotron

Last edited by Micha; February 21, 2004 at 20:08.
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Old February 21, 2004, 22:12   #90
Mead
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Join Date: Aug 2003
Posts: 1,103
Very nice and detailed Micha.


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