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Old October 11, 2003, 08:53   #1
ambrose33
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EU2 codes that don't work???
okay so i bought Crown of the North yesterday and it kinda sucked, but thats not what this is about. I started to play the EU2 version that comes with Crown of the North and i sometimes like to put ina couple codes in the beginning and when i went to do that the event codes did not work why, and if they were changed and you know what they were changed too can you tell me.
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Old October 11, 2003, 13:01   #2
pg
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i copied this from the eu2 boards....

Quote:
Cheat codes 1.07

Certainly I would NEVER use them ( not that there's anything wrong with that!), here are the new event numbers for random events . Probably made more than a few mistakes interpreting the scripts but here's my contribution after lurking for so long.
============================
Scaled events are based on country size:
94nnn country size 1-3
95nnn country size 4-8
96nnn country size 9-29
97nnn country size 30-79
98nnn country size 80-199
99nnn country size 200+

Sometimes an event code will be missing, i.e. have a 94nnn event and only a 98nnn one. In that case all empire sizes under 80 provinces will use the 94nnn event.
--------------------------------------------------
94000 Pirate offers his services to the english monarch

94001 Random Revolt
94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 5 revolts, 99nnn = 10 revolts
94002 Religious Turmoil (Europe)
same as above, year > 1529

94003 Conversion of Heretics
94004 Conversion of Heretics triggered by INNOVATIVE value < 3

94005 Gift To the State
94nnn = 50, 95nnn = 100, 96nnn = 200, 97nnn = 300, 98nnn = 500, 99nnn = 1000
94006 Gift To the State = 100, year < 1500
94007 Gift To the State = 200, year > 1500
94008 Gift To the State = 300, year > 1600
94009 Gift To the State = 400, year > 1700
94010 Gift To the State triggered by serfdom value & aristocracy value 6 or above
94nnn = 75, 95nnn = 150, 96nnn = 225, 97nnn = 375, 98nnn = 750, 99nnn = 1500
94011 Gift To the State triggered by serfdom value => 7 & aristocracy value => 8
94nnn = 100, 95nnn = 200, 96nnn = 300, 97nnn = 375, 98nnn = 1000, 99nnn = 2000

94012 Temporal Insanity of Monarch

94013 Excellent Minister

94014 Scandal at the Court -50 to relations DIP which = -3 value = 4
94015 Scandal at the Court -100 to relations DIP which = -4 value = 4
94016 Scandal at the Court -25 to relations DIP which = -1 value = 4

94017 Wave of Obscurantism revolt risk = 3

94018 Exceptional Year: cash = 100, inflation -5
94019 Exceptional Year: year 1400-1550, cash = 100, inflation -5
94020 Exceptional Year: year 1550-1649, cash = 200, inflation -10
94021 Exceptional Year: year 1650-1800, cash = 300, inflation -15

94022 Rush of Colonists: year => 1550, +2
94nnn +2, 96nnn +3, 98nnn +4, 99nnn +5

94023 Diplomatic Move: relations +50, +1 Diplomat
94024 Diplomatic Move: relations +75, +1 Diplomat
94025 Diplomatic Move: relations +25, +1 Diplomat

94026 Diplomatic Fame
94nnn = +10 3 countries, 96nnn = +10 6 countries, 97nnn = +20 6 countries, 98nnn = +25 8 countries, 99nnn = +40 10 countries

94027 Colonial Dynamism: year > 1549, 1 Conquistador plus
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists
94028 Colonial Dynamism: after 1599, innovative < 4 (?), 1 conquistador
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonists, 99nnn = 5 colonists

94029 Conquistador (actually same as 94027, get conquistador + colonists, year > 1499)

94030 Unexpected Invention: Free Manufactory: innovative > 6 and Infra level > 2
94031 Unexpected Invention: Free Manufactory: innovative > 8 and Infra level > 3

94032 Rush of Merchants: +5 merchants

94033 Plague: -1 stability AND -1000 pop in varying number of provinces
94nnn = 1 province, 95nnn = ditto, 96nnn = 2 provinces, 97nnn = 2 prov + 1 prov -1500, 98nnn = 4 prov + 1 -2500 + 2 provs = -1 manpower, 99nnn = 8 provs + 1 prov -4000 + 4 provs = -1 manpower
94034 Plague: -1 stability AND -1000 pop but more severe for larger empires
94nnn = 1 prov, 95nnn = 2 provs, 96nnn = 2 prov + 1 prov -1500, 97nnn = 4 prov + 1 prov -2500 + 2 provs -1 manpower, 98nnn = 8 prov + 1 -4000 + 4 provs = -1 manpower, 99nnn = 10 provs + 1 prov -7500 + 6 provs -1 manpower + 6 provs -1 tax

94035 Reformation of the army
94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000

94036 Reformation of the navy: must have Navy level 2 tech - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. Asian Empire meriting 99nnn, gets the 98nnn values
94nnn +250, 95nnn +500, 96nnn +750, 97nnn +1000, 98nnn +2500, 99nnn +5000

94037 Enthusiasm for the army - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values
94nnn = +5000 inf, 97nnn = 2x5000 inf, 98nnn = 4x5000 inf, 99nnn = 4x10000 inf
94038 Enthusiasm for the army: based on Offensive < 4, land > 2 and land/army tech > 6, non-Europe receives 1 level less, i.e. 99nnn would get 98nnn numbers
94nnn = 5000 inf 20 arty, 97nnn = 2x5000 inf 2x20 arty, 98nnn = 3x6000 inf 3x25 arty, 99nnn = 4x10000 inf 4x40 arty
94039 Enthusiasm for the army: - NOTE: below is for EUROPE, non-EUROPE gets 1 level lower, i.e. An Asian Empire meriting 99nnn, gets the 98nnn values
land/army tech > 1 and aristocracy > 6
94nnn = 5000 cav, 97nnn = 2x5000 cav, 98nnn = 2x10000 cav, 99nnn = 4x10000 cav

94040 Enthusiasm for the Navy (warships) - non-EUROPE 1 level less
Navy Tech 2
94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships
94040 Enthusiasm for the Navy (mix) Navy Tech 4, aristocracy > 4 - non-EUROPE 1 level less
94nnn = 1 warship 5 trans, 97nnn = 2 warships 10 trans, 98nnn = 2x2 warships 2x10 trans, 99nnn = 2x5 warships 2x20 trans
94042 Enthusiasm for the Navy (galleys) Navy Tech 2-10 - non-EUROPE 1 level less
94nnn = 5 galleys, 97nnn = 10 galleys, 98nnn = 2x10 galleys, 99nnn = 2x25 galleys
94043 Enthusiasm for the Navy (warships) land < 2 - non-EUROPE 1 level less
94nnn = 5 warships, 97nnn = 10 warships, 98nnn = 2x10 warships, 99nnn = 4x10 warships

94044 Agricultural Revolution: province manpower +1
94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs

97045 Devastating Fire (must have at least 30 provs): lose manufactory

94046 Good Government Policies: stability +1, infra & trade raised by following:
94nnn = +100, 95nnn = +200, 96nnn = +400, 97nnn = +1000, 98nnn = +2500, 99nnn = +5000

94047 Bad Government Policies: stability -1 infra & trade decreased by following:
94nnn = +100, 95nnn = -200, 96nnn = -400, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000

94048 Unhappiness with the Clergy: innovative > 2
94nnn & 97nnn either stability -1 or innovative -1
94049 Unhappiness with the Clergy: innovative > 5
94nnn & 97nnn either stability -1 or innovative -1
94050 Unhappiness with the Clergy: innovative > 7
94nnn & 97nnn either stability -2 or innovative -2

94051 Unhappiness among Artisans: serfdom > 2, 2 options: infra hit or serfdom and treasury hit
94nnn = infra -100 or serf -1 treas -25, 95nnn = infra -200 or serf -1 treas -75, 96nnn = infra -400 or serf -1 treas -100, 94nnn = infra -1000 or serf -1 treas -150, 98nnn = infra -2500 or serf -1 treas -250, 99nnn = infra -5000 or serf -1 treas -500

94052 Unhappiness among peasantry: stability -2 and a number of revolts
94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts
94053 Unhappiness among peasantry: serfdom > 5, stability -2 and a number of revolts
94nnn = 1 revolt, 97nnn = 2 revolts, 98nnn = 6 revolts, 99nnn = 12 revolts
94054 Unhappiness among peasantry: serfdom > 7, stability -3 and a number of revolts
94nnn = 2 revolt, 97nnn = 6 revolts, 98nnn = 12 revolts, 99nnn = 20 revolts

94055 Unhappiness among merchants: trade investment decreased by amount
94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500
94056 Unhappiness among merchants: mercantilism > 5, trade investment decreased by amount
94nnn = -100, 95nnn = -200, 96nnn = -300, 97nnn = - 500, 98nnn = -1000, 99nnn = -2500
94057 Unhappiness among merchants: mercantilism > 7, trade investment decreased by amount
94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = - 1000, 98nnn = -2000, 99nnn = -5000

94058 New Mineral in Mine: +10

94059 Political Crisis: stability -3

94060 Corruption: choice between inflation +10 or stability -1 AND a variable amount from treasury
94nnn = -25, 95nnn = -75, 96nnn = -100, 97nnn = -150, 98nnn = -500, 99nnn = -1000
94061 Corruption: choice between inflation +10 or stability hit AND a variable amount from treasury
94nnn = -25 stab -2, 95nnn = -75 stab -1, 96nnn = -100 stab -1, 97nnn = -150 stab -1, 98nnn = -500 stab -1, 99nnn = -1000 stab -1

94062 Deflation : year > 1599
94nnn = -12, 95nnn = -10, 96nnn = -7, 97nnn = -5
94063 Deflation : year > 1699
94nnn = -15, 95nnn = -12, 96nnn = -10, 97nnn = -7, 98nnn = -5

94064 Diplomatic Insult: Give a Casus Belli (CB) for 12 months, relations -50
94065 Diplomatic Insult: Give a Casus Belli (CB) for 6 months, relations -25
94066 Diplomatic Insult: Give a Casus Belli (CB) for 24 months, relations -75
94067 Diplomatic Insult: Give a Casus Belli (CB) for 60 months, relations -100

94068 Fortification Efforts: increased by 1 for variable number of provinces
94nnn = 1, 97nnn = 2, 99nnn = 3
94069 Fortification Efforts: offensive < 4, increased by 1 for variable number of provinces
94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8
94070 Fortification Efforts: offensive = 1, increased by 1 for variable number of provinces
94nnn = 1, 96nnn = 2, 97nnn = 4, 98nnn = 6, 99nnn = 8

94071 Bank: year > 1650, infra = 7: inflation -5 plus variable cash
94nnn = +75, 95nnn = +150, 96nnn = +200, 97nnn = +300, 98nnn = +500, 99nnn = +1000

94072 Stock Exchange: year > 1749, infra > 6, trade > 8: inflation -2, same variable cash as above, variable infra invest
94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000

94073 Company of Trade: year > 1649, receive 2 Merchants and variable cash
94nnn = +250, 95nnn = +500, 96nnn = +750, 97nnn = +1000, 98nnn = +2000, 99nnn = +5000

94074 Colonial Uprising: year > 1599: variable number of colonies revolt
94nnn = 1, 98nnn = 2, 99nnn = 4
94075 Colonial Uprising: centralization > 5, year > 1599: variable number of colonies revolt
94nnn = 1, 97nnn = 2, 98nnn = 4, 99nnn = 6
94076 Colonial Uprising: centralization > 7, year > 1599: variable number of colonies revolt
94nnn = 2, 97nnn = 4, 98nnn = 8, 99nnn = 12

94077 Heretic Uprising: variable number of religious revolts
94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12
94078 Heretic Uprising: innovative < 5: variable number of religious revolts
94nnn = 1, 97nnnn = 2, 98nnn = 6, 99nnn = 12
94079 Heretic Uprising: innovative < 3: variable number of religious revolts
94nnn = 2, 97nnnn = 6, 98nnn = 12, 99nnn = 20

94080 Explorer: need trade > 2, naval tech > 10, land < 4, year > 1549: get Explorer + colonists
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
94081 Explorer: need trade > 3, naval tech > 10, land < 2, year > 1549: get Explorer + colonists
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
94082 Explorer: need trade > 4, naval tech > 17, land < 4, year > 1599, mercantilism < 4: get Explorer + colonists
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists
94083 Explorer: need trade > 4, naval tech > 17, land < 2, year > 1599, mercantilism < 2: get Explorer + colonists
94nnn = 2 colonists, 96nnn = 3 colonists, 98nnn = 4 colonist, 99nnn = 5 colonists

94084 Nobles: aristocracy < 10: 3 options: aristocracy +1, revoltrisk +2, aristocracy -1 AND stability hit
94nnn = -3 stability, 95nnn = -2 stability

94085 Trading Company Disaster: subtract from trade research
94nnn = -200, 95nnn = -400, 96nnn = -600, 97nnn = -1000, 98nnn = -2500, 99nnn = -5000

94086 Internal Trade: province tax value +1 for variable number of provinces
94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs
94087 Internal Trade: province tax value +1 for variable number of provinces
94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 4 provs, 99nnn = 5 provs

94088 Meteor Sighted: stability -1, revolt risk +1

94089 Saint Performs Miracle: if catholic or counter-reform: stability +1, revolt risk -3

94090 Medical: year > 1649, pop addition
94nnn = 1 prov +1500, 96nnn = 2 provs +1000, 97nnn = 3 provs +1000, 98nnn = 4 provs +1000, 99nnn = 6 provs +1000
94091 Medical: same as above
94092 Medical: same as 94090 except 1 prov has greater pop increase of following:
94nnn = same, 96nnn = +1500, 97nnn = +1500, 98nnn = +2000, 99nnn = +2500

94093 Noble Feud: aristocracy > 3, 3 options: revolt reduced in number of provs, stability hit, treasury hit
94nnn = 1 prov, -3 stability, -25 cash; 95nnn = 1 prov, -2 stability, -75 cash; 96nnn = 2 prov, -2 stability, -100 cash; 97nnn = 3 prov, -2 stability, -150 cash; 98nnn = 4 prov, -1 stability, -250 cash; 99nnn = 6 prov, -1 stability, -500 cash

94094 Nobles ally with Foreign Power: stability hit AND casus belli for 24 months
94nnn = -3 stability, 95nnn = -2 stability

94095 Assassination: stability hit
94nnn = -2 stability, 95nnn = -1 stability

94096 Cessation of Church Functions to Nobility: Catholic or Orthodox: vp -5 or (1 prov tax -1 AND treasury +100)

94097 Sale of Offices: vp -5 or (1 prov tax -1 AND treasury +100)

94098 Monopoly Company Formed: cash bonus
94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750
94099 Monopoly Company Formed: mercantilism > 6: cash bonus
94nnn = 50, 95nnn = 75, 96nnn = 100, 97nnn = 150, 98nnn = 300, 99nnn = 750

94100 Nobles Demand Increased Pensions: aristocracy < 7: stability hit or treasury hit
94nnn = -3 stab, -75; 95nnn = -2 stab, -150; 96nnn = -2 stab, -200; 97nnn = -300, 98nnn = -500, 99nnn = -800

94101 Grant Export Licenses: -1 stability hit or variable cash hit
94nnn = -20, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -150, 99nnn = -400

94102 New Land Claimed: pop +2000, prov manpower +1, prov tax +1
95103 New Land Claimed: prov > 3: pop +2500, prov manpower +1, prov tax +1
96104 New Land Claimed: prov > 8: pop +2000, prov manpower +1, prov tax +1
95105 New Land Claimed: prov > 3 AND prov < 30: prov manpower +1

97105 Establish Cantonments: prov > 29: prov manpower +1 in variable number of provinces
97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs
94106 Establish Cantonments: land > 5: prov manpower +1 in variable number of provinces
94nnn = 1 prov, 97nnn = 2 provs, 98nnn = 3 provs, 99nnn = 4 provs

94107 Nobles Demand Old Rights: aristocracy < 9, centralization > 2: either -3 stability or -1 centralization
94108 Nobles Demand Old Rights: aristocracy > 0, centralization > 5: either -2 stability or (-1 centralization AND +1 aristocracy)

94109 Cities Demand Old Rights: centralization > 0: -3 stability or -1 centralization
94110 Cities Demand Old Rights: centralization > 5, aristocracy > 5: -2 stability or (-1 centralization AND -1 aristocracy)

94111 Non-enforcement of Ordinances: centralization > 2: -1 centralization

94112 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or 11
94113 Bourgeoisie Request Privileges: aristocracy < 10: aristocracy either -1 or (+1 plus 1 revolt)

94114 Italian Engineer Available: 1450 > year < 1600, EUROPE only, offensive > 2: either -1 vp OR (offensive -1 AND variable cost)
94nnn = -50 cash, 96nnn = -50, 97nnn = -75, 98nnn = -100, 99nnn = -200
94114 Italian Engineer Available: same as above

94116 Foreign Drill Instructor Available: offensive < 10, quality < 10, EUROPE only: (offensive +1 AND quality +1 for a variable amount of cash) OR -1 vp
94nnn = -250 cash, 96nnn = -250, 97nnn = -400, 98nnn = -600, 99nnn = -1000
94117 Foreign Drill Instructor Available: same as above

94118 Build a Great Palace: year > 1649, aristocracy < 10, centralization < 10: Either -50 vp OR +25 vp, -500 cash, +1 aristocracy, +1 centralization
94nnn or 97nnn same effects

94119 Indulgence Peddler: catholic, year < 1514: province tax -1 in variable number of provs
94nnn = 1 prov, 96nnn = 2 provs, 97nnn = 3 provs, 98nnn = 5 provs, 99nnn = 8 provs

94120 Uncooperative Philosopher: year < 1650, innovative < 10: either stability +1, innovative -1 OR stability -2, innovative +1

94121 Regional Heresy: -1 stability or -50 cash
94nnn and 96nnn same

94122 Boundary Dispute: either (60 month casus Belli plus -50 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash)
94nnn = -25 cash, 95nnn = -50 cash, 96nnn = -75, 97nnn = -100, 98nnn = -200, 99nnn = -200 and +75 relations
94123 Boundary Dispute: either (24 month casus Belli plus -25 relations plus -1 stability) OR (+25 relations plus +1 stability plus variable cash)
94nnn = -15 cash, 95nnn = -30 cash, 96nnn = -45, 97nnn = -75, 98nnn = -100, 99nnn = -200
94124 Boundary Dispute: either (120 month casus Belli plus -100 relations plus -2 stability) OR (+25 relations plus +1 stability plus variable cash)
94nnn = -50 cash, 95nnn = -75 cash, 96nnn = -100, 97nnn = -150, 98nnn = -400, 99nnn = -800

94125 Merchants Harassed: either (casus belli for 60 months plus relations -50) OR (relations +25 plus variable cash subtracted)
94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500, 98nnn = -1000, +50 relations, 99nnn = -2000, +75 relations

94126 Regional Population Boom: either additional Colonists OR additional pop in 1 prov
94nnn = 2 Cols OR +2000 pop, 97nnn = +3 Cols OR +5000 pop, 99nnn = +4 Cols OR +10000 pop

94127 Petition for Redress: centralization < 10: Either (-4 stability plus centralization +1) OR (stability -1 plus 1 prov tax -1 plus 1 revolt)
94nnn and 96nnn = same

94128 Grant Nobles Aid: either stability hit OR cash hit
94nnn = -2 or -25, 95nnn = -1 or -50, 96nnn = -1 or -75, 97nnn = -1 or -150, 98nnn = -1 or -300, 99nnn = -1 or -600

94129 Support for Dissidents Abroad: either -1 stability OR -25 cash plus -25 relations
94nnn and 95nnn same

94130 Foreign Trade Competition Rises: mercantilism < 10: Either mercantilism +1 OR (mercantilism -1 plus subtract variable trade invest amount)
94nnn = -100 cash, 95nnn = -200, 96nnn = -300, 97nnn = -500

94131 Exceptional Court Painter Available: year < 1575, innovative < 10, Europe or Asia ONLY: Either -variable vp OR (+variable vp plus innovative +1 plus variable cash)
94nnn = -5vp, -25 cash +5vp; 95nnn = -10vp, -50 cash +10vp; 97nnn: -15vp, -75 cash +15vp; 98nnn = -20vp, -150 cash +20vp; 99nnn = -25vp, -300 cash +25vp

94132 Chartering of a University: year > 1549, innovative < 10: Either -50vp OR (infra invest +250, innovative +1, treasury -200)
94nnn and 97nnn same

94133 Commission of a Cathedral: stability < 3, catholic, counterreform, protestant, reformed, orthodox: Either -20vp OR (stability +2, treasury -200, missionaries +1)
94nnn and 96nnn same

94134 Great royal hunt: not at War: -50 relations with 3 countries, +50 relations with 3 countries

94135 Birth of a heir to the throne: +1 stability

94136 Commission of a great mosque: Sunni or Shiite, stability < 3: Either -20vp OR (stability +2, treasury -200, missionaries +1)
94nnn and 96nnn same

94137 Noble families unite: stability < 3: stability +1, subtract variable cash
94nnn = -15 cash, 95nnn = -35, 96nnn = -50, 97nnn = -75, 98nnn = -125, 99nnn = -250

94300 Real badboys suffer from more political crisis: Badboy = 70: stability -3, ADM +12

94301 Badboys motives are questioned more often: year > 1649, innovative < 10, badboy > 35: Either (stability +1, innovative -1) or (stability -2, innovative +1)
i think some of these codes are extremely useful in single player for influencing the computer players. after 50 yrs or so the ai is usually lagging behind in tech/infra/trade so i do a couple 99046s, 99035s, and 99036s so they can catch backup. example "event 99046 bra" will let you raise brandenburg's stability, and infra/trade.
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Last edited by pg; October 11, 2003 at 13:07.
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Old October 12, 2003, 18:11   #3
ambrose33
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the codes work on everything but the independent europe scenario, why do you thing that is?
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Old October 22, 2003, 15:26   #4
Havard
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Quote:
Originally posted by ambrose33
the codes work on everything but the independent europe scenario, why do you thing that is?
It's a bit odd, since the IES also use the same scaled events IIRC. You could try yo get the latest version (1.56) to see if that helps.
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