View Poll Results: SMC american war orders
Bombay: good plan 4 20.00%
Bombay: bad plan 2 10.00%
Atlanta: Good plan 5 25.00%
Atlanta: Bad plan 1 5.00%
Beg our science minister to increase science to 50% so our units upgrade 4 20.00%
We will fight with old units, if they die we don't need to disband them 2 10.00%
War banana 2 10.00%
Multiple Choice Poll. Voters: 20. You may not vote on this poll

 
 
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Old October 11, 2003, 10:22   #1
shade
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SMC:The American War
the americans are down to 7 cities...of which we only know 4

Then beeing a democracy rules out the possibility of bribing those cities.

Let's start all the way south of the map:
Bombay
(this is what happens when you are affraid to invest 150G in the future )

We should be sending in our troops (since bribing is out of the question)
1) switch Madras and Delhi to war-production
(Dragoons and cannon to be send out as duo from Madras, Dragoons from Delhi)
2) the fanatic N of Delhi goes to the fort S of Delhi where the Engineer is working now.
3) troops ordered to move to Bombay:
  • The dragoon from Famine
  • The riflemen and 1 fanatic from Plenty
  • the Dragoon from flood
as you can see, not much...
therefore I would like to see some cannon production in Pleghethon(use some gold to partially buy them, or use the forests(5 turns/cannon)) and Flood(there is a rivered forest )
All these troops(except those from Delhi and Madras should group together at the Fantic sentinel(n°1)
Maybe a new Diplo would be usefull.
The troops can then go to their attack spots and do what they do best, kill, crush and destroy.

Of the other cities only Atlanta can be targetted easilly,
the other 2(Denver and New Orleans I would take out after taking out the Zulu cities east of it(army would go from east to west arriving at those cities when the Zulu's are gone )

Atlanta
Here I have 1 tactical problem if our techrate stays like this we have an army of useless units(muskets) if we upgrade it to 50% then our sciencerate would drop to 14 turns(ie ~7 turns to next tech) and we would still have 450G profit.
So assuming we go for the 50% science/50% tax:

useable army:
  • A cannon from Styx
  • a musket from Boston+an other musket and riflemen just outside Boston
  • 2 muskets from Philadelphia
  • A musket from St.Louis+one North of it+1musket and cannon south.
  • 2 cannons and 2 dragoons from Washington
  • A dragoon from NY
(4cannon,7musket,1rifle,3dragoons)

The lone american musket is a problem...leave it there untill it does something stupid(like comming out of the fort )

Use the 3 diplo's in an attempt to take out those walls, and then finish of whith the army.(it should take more then 7 turns to get them all there, so the 7 muskets could be riflemen.us the units to surround the city(and hope the try to kill the riflemen with their muskets, killing or weakening them so we can take them out quickly)
(1 detail, move all units into place at the same turn, ie units who are early should wait 2/3 squares from Atlanta before taking position)

That's it for america.
3 days for voting
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Old October 11, 2003, 10:26   #2
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I know the planning might look quite general, but our units are stationed so far there is no way of telling what they might encounter on their path.
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Old October 11, 2003, 10:30   #3
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the imagewith was to big...
(plans for the zulu war will be posted this evening)
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Old October 11, 2003, 10:33   #4
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having almost 4000G and really wanting those ugrades, I hope our science minister doesn't think I'm trying to steal his job. this is what could be:
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Old October 11, 2003, 19:26   #5
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I support the idea of adjusting our taxrate. Having played around with it in several years during the recent session, it seems that 50-50-0 gives you the best results in Fundie Govt. Mild changes in the taxrate don't give much benefit either way on taxes or science until you get to the extremes. When we do the extremes, we really pay a lot for the slight benefits of the 80% selection. 450G per turn and 14 turns per tech looks pretty good to me.

We just *have* to get Tactics ASAP and getting a tech will trigger an upgrade of our units, too. We have 65 Musketeers who would become Riflemen and 24 Dragoons who would become Cavalry.

The gain from Dragoon to Cavalry is one of the larger upgrades of the game: 5-2 to 8-3. Cavalry are Cannons with 2 moves and triple the defense!

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Old October 13, 2003, 16:34   #6
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I wouldn't think that the americns will be a democracy for long. they have too much happynes issues. Lets include some diplomats in the scheme if nothing else as spys and wall bangers. But my money is on another american revolution in two to three turns.
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Old October 13, 2003, 19:03   #7
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Yes, what do the Americans know about stable, responsible governments?

Don't bother with Bombay, let us wait for their revolution and then bribe the city.

As for Atlanta, we may just want to wait until we get our railroads fully constructed and we can pound our cannons into their cities in one turn.
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Old October 14, 2003, 00:50   #8
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I think we should increase to 50-50 spending rates. The extra science will do the job quickly, considering how many turns each term has been taking and will continue to take.
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