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Old October 11, 2003, 10:45   #1
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Middle Ages
Take a peek at the Middle Ages conquest

http://pc.ign.com/articles/454/454297p1.html
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Old October 11, 2003, 10:58   #2
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The Black Death is somehow modeled!! I'm hoping there is some way to mod plagues into the regular game as well. Very cool.

The whole Holy Relic concept looks intriguing as well.
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Old October 11, 2003, 11:14   #3
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This is my favorite Conquest of all. It should appeal to any warmonger out there.
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Old October 11, 2003, 13:30   #4
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Yep, it does look very good indeed. I think I'm looking forward to this one most of all.
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Old October 11, 2003, 17:14   #5
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I wonder if the wonder labled "The Doomsday Book" is just another name for "The Book of the Dead" (also known as "The Necronomicon")...also I'm wondering what the wonder gives to the civilzation that creates it.

The wonder's title gives me visions on being able to create legions of the undead.
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Old October 11, 2003, 17:35   #6
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The Domesday book was commissioned in December 1085 by William the Conqueror, who invaded England in 1066. The first draft was completed in August 1086 and contained records for 13,418 settlements in the English counties south of the rivers Ribble and Tees (the border with Scotland at the time).
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Old October 11, 2003, 18:32   #7
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Confused "Doomsday" with "Domesday"

Thanks for the background info WS!
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Old October 11, 2003, 20:03   #8
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It was commonly known as the Doomsday book.
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Old October 11, 2003, 23:00   #9
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Yes, because Domesday and Doomsday were actually the same word. It was a book of records, a census and survey of landowners and their property.
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Old October 12, 2003, 07:11   #10
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Anyone see the "Holy Grail" screenshot? Why does it look like the Ark of the Covenant (Indian Jones style) ?? Are they getting their biblical mythology screwed up?

Edit: Pfft. Never mind. They use the same picture for all the Holy Relics. Guess that's a generic Holy Relic container.
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Old October 12, 2003, 07:42   #11
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I think *all* of the relics look like that; the arks house the relics for transport to Jerusalem. :-p

It would look silly with some guy running with a cup, ala Olympic Torch style.
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Old October 12, 2003, 08:04   #12
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Speaking of doomsday books and necromancy, am I the only one who misses the fantasy scenarios from Civ2?
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Old October 12, 2003, 08:47   #13
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Quote:
Originally posted by Osweld
Speaking of doomsday books and necromancy, am I the only one who misses the fantasy scenarios from Civ2?
That's for the next expansion: Civ3 - Fantastic Worlds
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Old October 12, 2003, 16:45   #14
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Yeah, my guess is that fantastic scenarios will be soon to come. Civ2 had a historical scenario pack first also. Let's not start antisipating that yet though, this should satisfy us for a while.
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Old October 12, 2003, 17:17   #15
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not really, in Civ2 CiC you had fictional scenarios too, not just historical ones.
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Old October 13, 2003, 00:33   #16
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The 'Domesday' or 'Doomsday Book' was used to get an accurate account of how much tax was owed by all of the counties covered in the Census! The book recieved it's name because it's determinations were considered to be as 'irrevocable as the 'Book of Judgement' in Heaven'!!!
Given what we know of the book, then, might I hazard a guess that this wonder will either a) increase the revunue generated by every city on the same continent or b) will reduce corruption in every city on the same continent!
Anyway, just a thought !!

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Old October 14, 2003, 10:14   #17
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We know that anything appearing in one of the conquests can be created using the editor, so whatever function creates the "Black Plague" effect for this conquest must be available for us to use. I am under the impression that we also know that there's no scripting in this editor, so I'm really at a loss to explain (and curious about) how this might work. If I was going to guess, there might be something that gets built, perhaps the Middle Ages version of an aqueduct, (there needs to be a 'trigger') that then increases the likelihood of disease (which must now be mod'able) in cities, presumably including those cities that would have a 0% chance normally.
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Old October 14, 2003, 10:49   #18
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Or... it could be triggered by entering a certain Era, much like the current Barbarian outbreak functionality.
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Old October 21, 2003, 22:47   #19
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Does this one have several new units that aren't available in the main game?
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Old October 21, 2003, 22:50   #20
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Quote:
Originally posted by GhengisFarb
Does this one have several new units that aren't available in the main game?
Yes, this Conquests has a lot of new units...as listed in the article...

New Units: The new units designed especially for this scenario are the Longship, Crusader, Spy, Assassin, Inquisitor, and Holy Relic. In addition, the Middle Ages conquest includes the Curragh, Dromon, Swiss Mercenary, and Trebuchet units that have also been added to the random map mode in Civilization III: Conquests.

New Improvements: Mill, Monastery, Sheriff's Office, Blacksmith, Manor, and Joust Arena.

New Wonders: Domesday Book, Holy Roman Empire, Krak des Chevaliers, Norse Saga, Hanseatic League, Robin Hood, Magna Carta, Bayeux Tapestry, Knights Templar, and The Inquisition.
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Old October 21, 2003, 22:57   #21
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Quote:
Originally posted by Merepatra


Yes, this Conquests has a lot of new units...as listed in the article...
All I got was a blank page to a dead link.............
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Old October 21, 2003, 23:16   #22
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Might want to try it again, or just read this

Quote:
October 10, 2003 - Sid Meier's Civilization III: Conquest, Firaxis' second expansion pack for the mega-hit Civilization III, features nine professionally created scenarios that introduce concepts never before seen in any Civilization title. The fourth designer diary takes us inside the Middle Ages Conquest, one of the nine scenarios, and explains the importance of demonstrating drama and tension of a historical setting.

Prologue: The year is 843 AD. The place - Paris, France. As King Charles the Bald, your goal is to lead your kingdom of Franks to dominance in the Middle Ages; but before you can think about glorious military victories, you must first concern yourself with the survival of your kingdom.

Viking longships are now regularly sighted in the North Sea and English Channel; when those Norse invaders come ashore, it is with devastating effect. They have already established a base at Nantes; and rumors indicate that they are thinking of settling in Normandy.

The nearby Celtic Bretons are also a threat. Occupying all of Brittany, they are within easy striking distance of Paris and will be your opponents in several battles to come. Though they have not made a serious incursion into France since the Battle of Tours - a century ago, the Islamic armies of Cordovan Spain pose a threat as well

Your brothers: Lothair of Burgundy and Louis the German, each rule kingdoms to the east. Although the Treaty of Verdun has ceased any fraternal warring for now, old jealousies run far too deep for them to disappear permanently. After all, all three of you are still vying for the favor of the Pope - who can anoint only one of you as the Holy Roman Emperor.

You may find yourself in just such a dilemma when playing the Middle Ages conquest, one of nine detailed historical scenarios included with Civilization III: Conquests. One of the key design goals of Conquests was to ensure that the nine Conquests highlighted all of the various game modes available within the expanded Civilization III engine. We felt that it was important to demonstrate how each of the victory conditions and short-game modes could be used in a historical setting to add drama and tension.







The Middle Ages Conquest is no exception. Mass Regicide is the name of the game; and with eighteen civilizations on the map, Europe will quickly become a busy place indeed unless some of the weaker nations are culled by the emerging powers. Each of the thirteen playable civilizations begin the game with three king units, while the AI controlled civs begin with two king units. Each of these king units represent key leaders from that nation who ruled during this medieval time. Each civilization must keep at least 1 of these king units alive at all time, since capture of the final royal unit causes a civilization to suffer an immediate collapse. We settled on 2 or 3 royal units after playtesting revealed that countries with just a single king could be eliminated too easily (especially by Viking naval invasions). The use of Mass Regicide in this particular conquest results in 30-50% of the civilizations being pruned by the end of the game, which allows Europe to be split nicely between the remaining civilizations.

A Call for A Crusade
Charles the Bald did receive the title of Holy Roman Emperor in 875 AD, near the conclusion of his reign as King of the Franks. The jealous Louis, also a contender for the imperial throne, immediately attacked, but Charles was able to eventually thwart his German brother. As Holy Roman Emperor, Charles continued to maintain his close relationship with the leaders of the Western Christian church, centered in Rome. That close relationship between France and Rome would continue for another two hundred years.

By 1095 AD Pope Urban II, himself a Frenchman from Rheims, had arrived at the Council of Clermont in France. He preached of the need to assist the Byzantines in their on-going battle with the Turks, and urged all Christian nations to band together and retake the holy city of Jerusalem. The first Crusade had begun!

The other game mode highlighted in this scenario is the new Reverse Capture the Flag feature. Each of the four Western, Christian nations begin the game with a different Holy Relic (the French possess the Crown of Thorns, for example) that can be returned to Jerusalem for a huge award of 10,000 Victory Points (only 30,000 are needed to win the scenario outright). These relics are vulnerable and can be captured by enemies, who are also rewarded points for placing the relic back in its rightful spot within the Holy City of Jerusalem. This journey to Jerusalem is usually fraught with peril; and certainly contains more than enough danger to warrant the high victory point award. You can be assured that other nations will take notice when a relic on its way across the game map.

From the Domesday Book to the Inquisition
The crusaders from Western Europe traveled far from their homes, seeing all the sights of the medieval world. They traveled by the Byzantine capital of Constantinople and on into the Islamic kingdoms of the Middle East. Later, they would return to Western Europe with newfound knowledge, gained from the scholars of these foreign lands.

The diversity of cultures and learning experienced by the crusading knights of Western Europe is well represented in the tech tree for the Middle Ages conquest. There are a total of 37 technologies to research spread over three eras, including Castle Building, Monasticism, Viking Sagas, Byzantine Ingenuity, Lost Roman Secrets, Jihad, Assassination, and Religious Persecution. New units, improvements and wonders are found throughout the tech tree, a list of each is given below.

New Units: The new units designed especially for this scenario are the Longship, Crusader, Spy, Assassin, Inquisitor, and Holy Relic. In addition, the Middle Ages conquest includes the Curragh, Dromon, Swiss Mercenary, and Trebuchet units that have also been added to the random map mode in Civilization III: Conquests.

New Improvements: Mill, Monastery, Sheriff's Office, Blacksmith, Manor, and Joust Arena.

New Wonders: Domesday Book, Holy Roman Empire, Krak des Chevaliers, Norse Saga, Hanseatic League, Robin Hood, Magna Carta, Bayeux Tapestry, Knights Templar, and The Inquisition.







Another new feature added to the Conquests editor was the ability to create optional paths within a tech tree based on the use of the new "Flavors" feature. Each optional path starts with a "gateway" technology that can not be traded and is only possessed at the start of the scenario by civilizations that have a natural inclination to research along that technology path.

The Turbulent Close of the Middle Ages
The Fourteenth Century was not a quiet time in France. The Crusades were over, but a new threat came from across the English Channel. In 1337, Edward III of England landed in France to reinforce his claim to the French throne. These two powers would be at war for the next 112 years. Despite losses to the English at Crecy (1346) and Agincourt (1415), the French would eventually prevail, in no small part due to the heroics of Joan of Arc. The other severe threat to Europe during this century also arrived by sea, but this time it was the rats and not the English who were to blame. The first outbreak of Black Death occurred in 1346 and soon swept across the continent. At least a quarter of the people of Europe would succumb to the disease before the century would come to a close.

As they reach the natural conclusion of the Middle Ages conquest in 1453, players will not only experience major wars between medieval powers, but they will also be forced to contend with the Black Death - laying waste to cities and destroying the fighting capacity of medieval troops. If players are lucky, and prove successful in returning a Holy Relic to Jerusalem, they may be able to score enough Victory Points to triumph before this final, fatal stage. Let us hope that it is so, oh noble monarch of medieval Europe, for the Black Death is a terrible thing to behold...
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Old October 22, 2003, 19:15   #23
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I guess Robin Hood wouldn't a wonder you would want to build if you were rich???

And alltogether now "The Inquistion ..." (History of the World Part I)

Quote:
Originally posted by Merepatra

Yes, this Conquests has a lot of new units...as listed in the article...

New Units: The new units designed especially for this scenario are the Longship, Crusader, Spy, Assassin, Inquisitor, and Holy Relic. In addition, the Middle Ages conquest includes the Curragh, Dromon, Swiss Mercenary, and Trebuchet units that have also been added to the random map mode in Civilization III: Conquests.

New Improvements: Mill, Monastery, Sheriff's Office, Blacksmith, Manor, and Joust Arena.

New Wonders: Domesday Book, Holy Roman Empire, Krak des Chevaliers, Norse Saga, Hanseatic League, Robin Hood, Magna Carta, Bayeux Tapestry, Knights Templar, and The Inquisition.
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