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Old April 5, 2004, 04:00   #31
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So the square were you found a base is 'darker' then the surrounding tiles? Sounds like you have the background problem as well.

If you can make a link for you alpha(x) and faction pcx file (or sent them), I could take a look...
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Old April 5, 2004, 20:44   #32
SynthetGod8
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You know how I fixed my problem? I was using Photoshop and I had Anti-ailsing on when I was drawing the pink lines and the background behind the bases. So that meant there was a slight color variation, which made the background behind the bases mess up.

I don't know about your problem, but could you start a new thread for this? I don't want to turn off my email notification for replies to my threads, and I'm tired of hearing from this one.
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Old April 7, 2004, 17:02   #33
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thanks to you i've been able to publish my mod. its avaliable to all who want it at http://www.fileplanet.com/files/130000/138687.shtml
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Old April 7, 2004, 17:07   #34
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Last edited by evil genius; April 30, 2004 at 18:11.
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Old April 30, 2004, 18:10   #35
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hay i gotta question not directaly related to this but still the same kinda thing: how do i mark an image with an alpha channel? (i got psp8)
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