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Old October 12, 2003, 11:57   #1
Willhelm II
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Weimar Republic Scenario
I'm working on an idea for a scenario based on 1920's Germany. It will start in 1919 and end at 1933.

Rather than playing a civilization, players would take on the roles of the political parties of the time (N.S.D.A.P., Communist Party, Social Democrat, etc).

It's just a concept for the moment, but I wonder if anyone has any ideas on how something like this could be pulled off.
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Old October 12, 2003, 12:04   #2
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I assume it is on a large German map.

Cities could be large clumps of terrian or RRs made to look like suburbs.
Cities could be called 'Districts' or something.

I think this idea of yours has a lot of merit...Could be a really good scen!
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Old October 12, 2003, 12:04   #3
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Ideas:

Make it a non-military based scenario where party leaders must capture German cities using a spy unit. To be able to afford the bribing of cities you must first "earn" your money, or as I like to call it, the power of political persuasion . Money can be awarded to each party based on how many other party thugs they can take out with their thugs. Goals and special character units can be used to represent the recruitment of historical figures to each party.

Wonders and city improvements could all referenced to poltical campaigns.

Just a thought...
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Old October 12, 2003, 12:12   #4
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Sounds good!
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Old October 12, 2003, 12:22   #5
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Some very good ideas here.

I particulary like the idea of making it a non-military based scenario, with the use of diplomats or "Party Deligates". Earning money for the party therefore is important, like it would have been in real life.
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Old October 12, 2003, 12:25   #6
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The army and security forces could have infantry (Ex-WW1 men) that could be bribed too...
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Old October 12, 2003, 12:26   #7
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I've thought about this idea as well. I guess great minds think alike! Only I wanted to make a scenario about the Munich Putch...That would sure be great!
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Old October 12, 2003, 12:33   #8
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Curtsibling - perhaps one of the civilization slots could be made "The German Army".

http://eis.bris.ac.uk/~gemaa/21005/parties.html This webpage has some information on the principle political parties of the time.

Perhaps we could look into a possible units show case for this? Also, is anyone interested in developing this idea into an actual project?
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Old October 12, 2003, 12:34   #9
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There's tremendous potential in this idea.
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Old October 12, 2003, 12:50   #10
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Is there a good large map of Germany to be found then? So far the only one I found includes too much of the rest of Europe.
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Old October 12, 2003, 13:51   #11
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This sounds very interesting - I really like Harry's idea about the spies and political persuasion; you could take this futher and have units representing Hitler and the other party leaders with spy abilities.
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Old October 12, 2003, 13:52   #12
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Quote:
Originally posted by Willhelm II
Is there a good large map of Germany to be found then? So far the only one I found includes too much of the rest of Europe.
have you checked out Mercator's site?
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Old October 12, 2003, 14:00   #13
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can you link me Fairline?
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Old October 12, 2003, 14:05   #14
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Give each city an unbuildable invincible defense unit. Thug units could still be used for pillaging.
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Old October 12, 2003, 14:09   #15
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http://www.civgaming.net/mercator/

Another thought about the units: a scenario of this era would not be complete without the SA brownshirt bullyboys and their ilk; maybe you could make them too weak to take cities but able to fight it out in the country.
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Old October 12, 2003, 14:11   #16
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....as Smiley just said!
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Old October 12, 2003, 14:14   #17
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If you put SA troops in the beerhalles...

They could be 'Luger Louts'...

Crappy joke...
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Old October 12, 2003, 14:24   #18
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Quote:
Originally posted by fairline
http://www.civgaming.net/mercator/

Another thought about the units: a scenario of this era would not be complete without the SA brownshirt bullyboys and their ilk; maybe you could make them too weak to take cities but able to fight it out in the country.
Units such as the SA/SS/Freikorps/Red Army would be for battling one another and attacking diplomats - they could also be used to install 'martial law' to keep people happy.
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Old October 12, 2003, 14:35   #19
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Members of the Nazi party originally had no uniforms... perhaps later on when you research something like 'Paramilitary' for example, your former 'regular' party members become uniformed members of the SA, and are more powerfull since they are more organised and orderly.

Perhaps then we could develop the scenario so the player builds up the party from nothing, from a small group in Munich to a major political force (The same with the Communist Party and the other 'extremist' parties that want to win power in Germany).
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Old October 12, 2003, 15:04   #20
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Quote:
Originally posted by Smiley
Give each city an unbuildable invincible defense unit. Thug units could still be used for pillaging.
is it possible somehow to disable pillaging?
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Old October 12, 2003, 16:43   #21
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You can stop the option for humans, but not AI...
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Old October 12, 2003, 19:27   #22
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That's very annoying.

Hmm... I'm sure we can work around this though, after all this is early days.

BTW - Does anyone have any Weimar era sprites/graphics? Prefrebly Captain Nemoesque ones.
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Old October 12, 2003, 20:05   #23
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They could be made...
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Old October 12, 2003, 20:11   #24
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Old October 12, 2003, 20:26   #25
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IIRC some fellow had drawn some Freikorps units.Posted them at the graphics thread.
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Old October 13, 2003, 03:55   #26
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Try this ones instead of searching that thread ... I downloaded them from there:
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Old October 13, 2003, 03:56   #27
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And another one ...

Btw, I like the idea very much!
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Old October 13, 2003, 04:46   #28
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Maybe these guys can be used as models for some drawing?
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Old October 13, 2003, 07:20   #29
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Thank you Jim & Kobra
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Old October 13, 2003, 12:07   #30
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You could alsom ake a Reichstag unit that when destroyed yields a ton of money.
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