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Old October 24, 2003, 06:18   #31
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I can't think of anything dramatic that would be taking so long short of a game bug. Unless they are trying to magic teleport Roleplay some troops again.........
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Old October 24, 2003, 09:22   #32
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The delay was caused, mostly, but our own internal disorganization. I apologize for that.

However, AFAIK, the turn has been played and sent. Why Theseus didn't post about it, I don't know, but his last post in our forum, just past midnight this morning, said that he was playing and sending.

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Old October 24, 2003, 10:09   #33
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Sent.
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Old October 24, 2003, 11:55   #34
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Quote:
Originally posted by Theseus
Sent.
..........and hopefully some day Theseus will learn the difference between the Saved Game Thread and the Who has the Game Save Anyway? thread.
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Old October 24, 2003, 12:23   #35
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Maybe the same day you stop making snitty little remarks about unit teleportation.

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Old October 24, 2003, 12:29   #36
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Quote:
Originally posted by Arrian
Maybe the same day you stop making snitty little remarks about unit teleportation.

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"Snitty?" Where are you from? Oompa Loompla land?
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Old October 24, 2003, 14:37   #37
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I felt like making up a word. I felt the sound of it did a good job of summing up your posts.

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Old October 24, 2003, 15:56   #38
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Quote:
Originally posted by Arrian
I felt like making up a word.
I suggest you worry less about making up words and start concentrating on making up excuses for why the GoW's troops are kicking your troops from here to kingdom come.

Ohh, almost forgot. ".............................."

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Old October 24, 2003, 16:24   #39
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You know, I'd play along if it wasn't for that fact that you actually really irritate me. So, rather than have a pissing match here, let's just play the game. Otherwise I'll end up stooping to your level.

-Arrian
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Old October 24, 2003, 16:34   #40
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Quote:
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You know, I'd play along if it wasn't for that fact that you actually really irritate me.
Then we need to try and get into a PBEM together and let our civ playing do the talking.
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Old October 24, 2003, 16:42   #41
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Quote:
Originally posted by Arrian
The delay was caused, mostly, but our own internal disorganization. I apologize for that.

However, AFAIK, the turn has been played and sent. Why Theseus didn't post about it, I don't know, but his last post in our forum, just past midnight this morning, said that he was playing and sending.

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Thanks for the explanation. Understood.
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Old October 25, 2003, 16:29   #42
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Quote:
Originally posted by Zayxus
sent
Did you just send it to Aggie again?

Can't find anyone on our team who has gotten the save.
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Old October 26, 2003, 08:25   #43
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I just sent a mail to seven mails to test sending several mails at once.
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Old October 29, 2003, 10:09   #44
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I got a weird bounce-back... can ND confirm that they are in receipt of the save, please?
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Old October 29, 2003, 16:31   #45
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We have received the save.
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Old October 30, 2003, 18:13   #46
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Is the file working good without any errors or glitches since the edit?

(It a good result will be positive for the C3MT v1.04 test protocol so that I can release it tomorrow. Any problem s would have to be investigated before release)
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Old October 30, 2003, 19:10   #47
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Quote:
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Is the file working good without any errors or glitches since the edit?
As far as I played it , it was without errors.
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Old October 30, 2003, 19:26   #48
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It seems to work fine, thanks Gramphos.
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Old November 2, 2003, 05:03   #49
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We have received the save for 320 AD.
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Old November 4, 2003, 01:32   #50
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We currently have the save. I was very busy in RL today and thus was unable to play it. Additionally I needed my team's opinion and consultation on several points. I am hoping to play it fairly early tomorrow my time(15-18z or so). My apologies to all who are eager , yet unable to play their turns. We will play asap.
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Old November 4, 2003, 10:22   #51
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That's alright, Aggie. We've been there.

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Old November 5, 2003, 00:48   #52
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RP is having Invalid Page faults with the save. We have tried it under both 1.21f and 1.27f. It happens when we go to look at one of our cities.

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Old November 5, 2003, 01:51   #53
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Nice.
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Old November 5, 2003, 02:30   #54
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I hope it does not come from the many City hoppings in the last time
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Old November 5, 2003, 03:34   #55
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I think it pops up when there are too many Ansars screaming in pain and dying in the field...
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Old November 5, 2003, 06:59   #56
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Then refrain yourself from killing Ansars! We want to play the game!

Damn bugs
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Old November 5, 2003, 13:51   #57
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Blah. This is what, the 3rd major bug now?

Damnit.

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Old November 5, 2003, 16:20   #58
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What can be done with the save?
Who ooutside of the game could test the save?
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Old November 5, 2003, 16:21   #59
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I think I have found a way around the bug, but I need to consult with others first.

When I normally load a PBEM, I do so from the normal start up screen. To try adn figure out this bug, I loaded the game through the MP/PBEM/Load Game menu. This seems to work fine except for one thing that I notice is different from loading from the main menu.

The thing I notice is that gifted cities have shields in their production box. Exactly one turns worth. When a city is gifted, by another Civ on the previous turn, the shileds/food/commerce normally produced by the city gets lost for that turn. That really doesn't make sense though. If the other Civ gifted it away on the last turn, and they get no food, commerce/shields from it, then where does it go? I think the game was supposed to be loaded like this. What do you guys think?

When I load up the current save sent to us, through the main menu, and enter into the gifted cities trying to change WF's or builds, (New Madrid and Toledo), the game crashes.

It does not crash if I load through the PBEM Menu.
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Old November 5, 2003, 16:59   #60
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The answer is easy.
Stop gifting citys to teleport troops
Or better do gift them to us

Back to topic: Load it from the M.P. Screen then....
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