Thread Tools
Old October 16, 2003, 22:02   #1
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 05:41
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Odd Loophole...
I was fooling around with the CivCity utility and Civ 2 MGE the other day and I noticed that when I change one of my cities to another civ the units that were based in that city are supported by the other civ, yet I still controlled those units.

I then did some more experimenting with a new game. I only had one city and about 5 legions all using my one city as their home base. I saved the game, opened my one city in CivCity, and changed the ownership of my one city. Oddly enough, when I started the game up again I had no cities whatsoever and my only units, the legions, were still supported by that city, yet I still controlled the units. So basically I now have an army without a country to call home.

Has anyone ever noticed this before, and if so has this ever been used in a scenario?

Might be a neat idea for someone wishing to portray a mecenary army on the take, or maybe even rebellious citizens who leach off the system they wish to destroy....
Harry Tuttle is offline  
Old October 17, 2003, 02:41   #2
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
Shouldn't the owner then disband them from the city screen? Or is the AI too dumb to even do that?

A couple more questions:

Whose color to do those units carry, and what happens when you try to attack?
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
Old October 17, 2003, 20:40   #3
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 05:41
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
The AI seems to ignore the obvious fact that they are paying for my units. They have not been disbanded after numerous turns of play.

The units still carry my shield color and are wholly controlled by me.

I can attack as usual with no hangups. When I retake my one city the control of that city simply goes back to me as always happens when you take a city. Though, of course, if I lose the city in combat my civ is finished and I lose the game as usual.

So basically, there is nothing irregular about this, except for the afformentioned fact that I am can operate normally without any cities under my control or the fact that the other civ is paying for my units.

Has anyone else tested this?
Harry Tuttle is offline  
Old October 17, 2003, 21:09   #4
POTUS
Civilization II Democracy Game: ExodusMacCivilization II PBEMScenario League / Civ2-Creation
Prince
 
POTUS's Avatar
 
Local Time: 02:41
Local Date: November 2, 2010
Join Date: Jul 2003
Location: How could I possibly not have a Mozambican flag, I mean, what other country has an AK-47 on their flag?
Posts: 564
I've had that happen before in mutiplayer.
However, the game crashed when the AI attacked.
__________________
Vote Democrat
Support Democracy
POTUS is offline  
Old October 18, 2003, 08:53   #5
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 05:41
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
The AI has attacked me, but no crashes so far.

This might be a fun tool if someone wanted to depict squads or gangs in a scenario. Last guy to get arrested ends the riot... Last commando terminated ends the mission....
Harry Tuttle is offline  
Old October 18, 2003, 09:30   #6
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 05:41
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Here's the save file. The legions are the units I created before the city was switched. the others were acquired through goody huts after the city was switched. The Japanses have already attacked me. Everything is normal, except for the fact that I cannot tax or research because I have no cities.
Attached Files:
File Type: sav le_b2900.sav (134.3 KB, 1 views)
Harry Tuttle is offline  
Old October 19, 2003, 14:32   #7
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
wow this is interesting. Are there any special effects for caravans? Who gets the $$$?
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
Old October 19, 2003, 15:42   #8
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 06:41
Local Date: November 2, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Using my spectacular programmer mind-powers, I predict that the controller of the caravan gets the money but the supplier of the caravan gets the trade arrows. Prove me wrong.
__________________
Blog | Civ2 Scenario League | leo.petr at gmail.com
St Leo is offline  
Old October 19, 2003, 16:09   #9
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 11:41
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
This opens up interesting Scenario opportunities...
curtsibling is offline  
Old October 19, 2003, 16:52   #10
Harry Tuttle
SporeScenario League / Civ2-Creation
King
 
Harry Tuttle's Avatar
 
Local Time: 05:41
Local Date: November 2, 2010
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,207
Hmmm, ok I tried the caravan idea out. I created a caravan next to the Japanese owned St. Petersburg and sent the unit in. As predicted I got the cash and the Japanese got the trade arrows, BUT the trade arrows were of 0 value.

I'll try it before I use CivCity to switch the cities... Yep, even if I create the caravan before I switch the cities the effect is the same. The 0 value trade arrows were probably given because the caravan is supported from the same city it is coming back to.

I haven't tried this with multiple civs in one game, but if it works, this could definately open up some new avenues of play. I think I'll use it in my AE scenario to depict a commando squad. In fact, I know I will. The squad will be a seperate civ, independent from Germany. That way the player won't be able to build new units or effect the rest of the game until his or her "mission" is complete. After its complete, simply change sides... The units will have to have a movement ceiling.... Hmmmmmm, oh yes, I'm liking this
Harry Tuttle is offline  
Old October 20, 2003, 02:00   #11
curtsibling
staff
Scenario League / Civ2-Creation
Moderator
 
curtsibling's Avatar
 
Local Time: 11:41
Local Date: November 2, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
Sounds awesome!

Also would be good to use a this idea for a group of units at the start of a scen, then have them conquer a city and build a civ as normal...

Great stuff!
curtsibling is offline  
Old October 20, 2003, 04:01   #12
:) Smiley
Scenario League / Civ2-Creation
Emperor
 
:) Smiley's Avatar
 
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
That could be done far more easily with NON units though, unless you really want to simulate the resource mooching part of it.
__________________
Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
:) Smiley is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team