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Old October 18, 2003, 10:25   #1
Eivind IV
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What I thought was impossible...
Ok, I've come across a problem while working on the 'Blitzkrieg 1936'. I've asked some of the experts I know over here, but they couldn't help me, so I now come before you.

Each civ discover up to 4 techs at the beginning of each turn. I've tried to slow the process through the Tech paradigm in the cosmic rules. Nothing seems to work. This surely beats me an my knowledge...

Please download the files and see for your self...I'm desperate!

EDIT: Attachment removed
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Old October 18, 2003, 12:39   #2
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The speed that you acquire techs is also partially determined by how many you already have; this is why tech progress in vanilla Civ2 holds relatively steady throughout the course of a game, despite the fact that the amount of beakers you are putting out in 4000BC is dwarved by the number you are putting out in 2000 AD. If you give each civ some techs to begin with, it should alleviate your problem somewhat.
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Old October 18, 2003, 12:58   #3
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Man! The people at the Scenario League just keep impressing me. All these little details...I would never think of that...Thanks Paul!
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Old October 18, 2003, 14:34   #4
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Change the tech paradigm under Edit King. The rules.txt one doesn't do much of anything in a scenario.
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Old October 18, 2003, 14:44   #5
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Thanks guys! Really nice to know!
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Old October 18, 2003, 17:21   #6
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I can also do a strange thing (not sure if that works): I can hex-edit the tech count of all the civs, so they'd discover techs slower than usual, without changing the tech paradigm...
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Old October 18, 2003, 20:19   #7
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Change the tech progress under the King menu. Most propably you've added trade routes and as you know trade revenue gives a bonus to science beakers.

It is a common neglection(by me at least..) .
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Old October 18, 2003, 21:02   #8
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@yaroslav: How?
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Old October 18, 2003, 21:42   #9
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Cheat > Edit King > Tech Paradigm

I've never added trade routes to my scenarios, but then I am special.
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Old October 19, 2003, 06:49   #10
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Listen, I really don't follow you on everyone's references to the Edit King menu. Under Edit King there is no such thing as Tech Paradigm? But under Cheat > Scenario Parameters, you'll find the Tech Paradigm.

Am I just misunderstanding you guys, or what?
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Old October 19, 2003, 16:48   #11
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Kobra, I think you're right about the placement of the option...

I was speaking of hex-editing... it's not easy to explain
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Old October 20, 2003, 20:56   #12
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Cheat > A Miracle Happens > Tech Paradigm > PROFIT!!!

Yeah, you are right. I'm growing senile. That's the working option.
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Old October 21, 2003, 03:51   #13
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What is the relationship, linear or exponential?
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Old October 21, 2003, 11:12   #14
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Quote:
What is the relationship, linear or exponential?
AAAAAAAARGH! It's people like you I need to get at least one point in my Maths exams
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Old November 2, 2003, 05:34   #15
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Hello again!
I have another 'what -I-thought-was-impossible-question'.

Why does partisans take to the hills after I capture a city, even if I'm certain that civ does not have Guerilla Warfare. It's a scenario and I'm trying to remove this kind of troubles. I have already removed it from the tech tree, but this beats me...
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Old November 2, 2003, 07:27   #16
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If you have a commie government, that can produce some partisans.

Guerilla warfare just allows you to build them.
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Old November 2, 2003, 09:05   #17
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Well, in this case an occupied city produce partisans anyway, even with a democracy.
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Old November 2, 2003, 09:48   #18
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I just understood what you ment; Remove Guerilla Warfare and the Communism tech. That's how you totally remove partisan activity. Jim Panse enlightened me...
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