Thread Tools
Old October 1, 2000, 05:49   #1
Maud'Dib
Guest
 
Posts: n/a
Mammoth Scenario
This scenario that comes with MGE from the BestOfNet2 seems to have a major flaw, it crashes repeatedly between turns 2 & 6.
Has anyone else experienced this problem??? If so, what did you do to fix it???
If not, where do I turn for help???


------------------
"And his word shall carry
death eternal to those who
stand against righteousness."
 
Old October 1, 2000, 11:48   #2
Paul Hanson
King
 
Paul Hanson's Avatar
 
Local Time: 07:04
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
I have the same problem, and I think it is related to MGE in some way. A friend of mine had it on FW, and it ran fine.
Paul Hanson is offline  
Old October 1, 2000, 13:43   #3
techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
 
techumseh's Avatar
 
Local Time: 00:04
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
Mammoth has 2 major flaws, which is too bad, because otherwise it's a neat scenario. First, there's a technical error: some terrorist (barbarian) units are given incorrect coordinates in the events text. The result is that they exist in the "other dimension." This may be the cause of the game crashing.

BTW, Giant Squid did some excellent work on this nearly a year ago. You can look it up in the old forum threads. He even did a mini-scenario to illustrate the problems and possibilities.

Second, there is a big design problem, also involving the terrorists. They appear on 2 islands, one in the north and one in the south. The designer gives them lots of transports, assuming that the high powered terrorist units will get on the boats and attack the civs on the giant continent. But they don't. They just stay on the islands and keep building up. So they don't pose any threat, the opposite of the designer's intention.

I can suggest a couple of things. Re-do the events text to have the terrorist units appear on several remote areas of the large continent. Or have the events text create land bridges to the continent at some suitable time. You'll still have to fix the coordinates of the units appearing on the northern island in any event.

techumseh is offline  
Old October 3, 2000, 04:23   #4
Maud'Dib
Guest
 
Posts: n/a
Thanks.

To anyone's knowledge, did anyone ever redesign the scenario so it works (especially for those like me who have MGE).
I do agree it is a great scenario from what I have examined.


------------------
"And his word shall carry
death eternal to those who
stand against righteousness."
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team