Thread Tools
Old October 7, 2000, 10:55   #1
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Hundred Years' War scenario...
Anyone know of it? I'm playing it now, it's pretty good with artwork and such. But the events seem to be screwy with the triggerattacker and triggerdefender thingies messed up. Does anyone know if I'm right or even what scenario I'm talking about? And is it possible to ever get musketeer units?
[This message has been edited by Mao (edited October 07, 2000).]
Mao is offline  
Old October 7, 2000, 13:15   #2
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
I have three scenarios on that topic. Who's the author?
Stefan Härtel is offline  
Old October 7, 2000, 13:29   #3
Prometeus
Spanish Civers
King
 
Prometeus's Avatar
 
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
Musketeers in the Hundred Year's War ? If it's a good scen, no. Light artillery, yes.
Prometeus is offline  
Old October 7, 2000, 16:01   #4
C0ckney
King
 
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
I know of it Mao, It one of my favorties.It has a few problems though
1) The French AL always loses
2) units dont stay in forts like they are suposed to
3) The musketeer unit are unavalible for some reason

in fact I'm going to try and contact the guy who wrote it and ask if he is going to do an update, if he is not then I'll ask for permission to update it, its a very good scenario with a little more work it could a great scenario
C0ckney is offline  
Old October 7, 2000, 16:34   #5
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
So are the triggerattacker and triggerdefender things screwy?

The e-mail of the author is ibewatson@aol.com (from the readme) ...so I don't know...anyone know of him?
Mao is offline  
Old October 12, 2000, 18:49   #6
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
...so no one else knows what I'm talking about?
Mao is offline  
Old October 13, 2000, 16:05   #7
C0ckney
King
 
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
Nope just me I'm afraid

but I do have some answers for you,

1) the trigger attacker etc.

is screwy but its a bug with Civ not the authors fault, its quite a well documented bug.
When you select anybody as triggerattacker/defender only the first civ to activate the event can use it from then on.

2) The musketeers can't ever be built because their prereq. is NO - Gunpowder, many other good things are also ruled out because of NO - * advances, which is a shame

thats all for now, I am making a new version (2.1) of it, but the person has not replyed to my e-mail yet,so I am unsure if I can realese it

------------------
Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
C0ckney is offline  
Old October 13, 2000, 19:43   #8
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
No, I don't mean about that first triggerattacker/defender bug, I know about that. I meant about the leader's unitkilled orders. They don't happen sometimes.
Mao is offline  
Old October 14, 2000, 01:51   #9
C0ckney
King
 
Local Time: 07:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
Posts: 2,981
The only time that has happened to me is when the leaders get bribed, then when they are killed the owner is different so the event doesn't work

------------------
Windows 98 (windoze) a 32 bit extention of a 16 bit graphical shell for an 8 bit operating system, origalanly coded for a 4 bit processor by a 2 bit company who can't stand one bit of competition!
C0ckney is offline  
Old October 14, 2000, 17:11   #10
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 02:05
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Yeah that's what I was talking about. The owner thingies for each leader is different so it doesn't work.
Mao is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team